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Patch Update #430 - New Striker turret, new Alterations and decorations
zap_slap replied to theFiringHand in News Archive
Ok so I started a new account to test striker and here are my initial observations which may or may not prove valid as time goes on: Striker is like a cross between shaft and thunder but much more like thunder. Much better than thunder in fact. I found that firing single shots was usually much more effective than trying to get a missile lock for the full load. However, when the situation presents itself, the full load seems more devastating than a shaft shot and much easier/faster to pull off. The fact that you can drive/aim while getting missile lock eliminates the huge weakness of shaft in that regard. Like thunder, it doesn't work well with light hulls because the splash self damage will hurt--although the recoil is no problem. Also like thunder you'll need to get the best striker protection possible to protect against self damage. Turret rotation is fast enough and reload is very quick. My first impression is that striker is OP (which means you should plan on it getting nerfed). I would pair it with hunter + the highest striker protection possible--even if it's only a single protection you will definitely need it in close range. I'm still learning but I read that it won't shoot past a maximum range. Haven't actually run into that problem yet but I've only played it about an hour so far. I also read that the damage is the same at any range but it seemed that it did less damage at longer range. Again will need to clarify this and compare to thunder stats. ____________________ About the new alterations. Removing splash damage from thunder and increasing its damage makes thunder possibly the new OP turret. You now have fast shots that hit instantly and you're no longer vulnerable at close range. This is huge and totally changes thunder. The new smoky alteration also puts smoky in the running for OP. Since they nerfed the bejeezus out of Vulcan a month or so ago, rail has been the most OP turret. I think that title is now up for grabs between thunder or smoky with the new alterations or striker. It will be interesting to see how it shakes out in gameplay. I made the account I'm posting this on as a dedicated rail acc but it's no longer obvious whether the damage increase alteration will allow it to compete with altered thunder/smoky or striker. Thanks again for completely screwing up player's attempts at long range planning tanki developers. You guys are the best! /sarcasm. -
I thought I was the only one with a list like that. Mine's much longer tho :P
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I just checked out tanki X. It's terrible. The gameplay is not even close to tanki levels. The controls are bad. The maps are much smaller. The graphics add nothing. Things are not looking good in tanki land.
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So I've been working on my vulcan account since last summer, finally bought an m2 vulcan, and now it will be WEAKER than my m1 vulcan was? It's not about vulcan or isida or fire. It's about trust. The protections update last summer ruined accounts that had invested in legacy paints. The update a month or so ago ruined isida accounts and others--although they at least gave some warning. Now I have one day's notice that my vulcan accounts (i have 2 w/ m2s) will now be useless. It takes months and even years to build a high level account. A player needs to learn so much, and develop a long-term strategy to have any hope of staying competitive through the ranks. And then tanki swoops in and simply changes everything. Over and over again. If this particular update hasn't ruined your turret of choice, don't worry. It now seems guaranteed that sooner or later they will nerf your turret too. But only after you've invested lots of time and/or real money. Here's the bottom line. Without trust there can be no long term planning. And Tanki has once again show users that there's no reason to trust them.