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Tess_Tickle

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Everything posted by Tess_Tickle

  1. Tess_Tickle

    Changes in the battle creation system

    No but his opinion is just as good as the next person and his fundemental point is correct.
  2. Tess_Tickle

    Changes in the battle creation system

    A few days ago (against my better judgement) I bought the Pro-Pass with crystals I could ill afford as I was hoping to build up the tank to try to make it competitive against those who spend real money. Thanks for the tip to join Sandbox. I gave up playing in the sand pit once I passed my 6th birthday. On the rank I use to play (I only use this one to post whinges) there are precisely 5 Pro-Pass battles and 3 of those are Sandbox. I actually was quite happy with the way things were before the Create button was taken away from general players, there were plenty of diverse battles going on with plenty of choice so it would appear I am flogging a dead horse bothering to register my displeasure at the latest changes. I don't wish to play special games as I delete any approaches from those who want to be my "friend" and have never asked to be anybody elses friend, what's the point of that?
  3. Tess_Tickle

    Changes in the battle creation system

    Not on my playing rank there isn't. Crowded battles may be good for some but I prefer the limited ones, maybe 6 or 8 players on a small uncomplicated map. I can hear my mum say, "You will get what you are given my lad!" When I would ask, "What's for dinner?" Same thing here, no choice.
  4. Tess_Tickle

    Changes in the battle creation system

    Welcome to My Daily Whinge. I did the same, ByeByeBye, and I have been saying something similar for days now. My Serapuv (thingy whatever it's called) mission is unfullfilled because there are no battles there. Start one yourself!! I hear the brainwashed say. Oh yes brilliant, I scuttle around like Billy No Mates for about 5 minutes until crouching down in the corner smacking my head against the wall at the futility of it. With few exceptions the battles are now full to capacity so it's like going to a crowded shopping centre where everybody has a supermarket trolley bashing into each other whilst going nowhere. I am going to paint a wall and then watch it slowly dry, that will be exciting. I shall call it Painti Online and tell people they can earn paint runs to purchase bigger brushes and eggshell paint and if I get enough painters they can splash paint all over the place and each other. Hang on there I reckon I am onto something.
  5. Tess_Tickle

    Changes in the battle creation system

    Compared to the negatives there is no contest. Personally I don't want to waste hours of my life playing one battle, because my mind works like lightning......one flash and it's gone! Play 15 mins, 30 at the most then when most of the players clear off go on to the next battle.
  6. Tess_Tickle

    Changes in the battle creation system

    And the benefits are? Please explain because they seemed to have escaped me.
  7. Tess_Tickle

    Changes in the battle creation system

    I know you mean well, Willie, and I appreciate your patience in answering my post but I am yet to be convinced. With my new Pro-Pass I create a new game, collect a couple of flags or points whilst waiting for somebody to join me then give up after 5 minutes because I am still on my own. I just checked and there are 4 battles for my Pro-Pass with 17 players total. None of the battles are ones I would choose if my favourites were there but maybe I would give them a go....maybe not. The other battles, for players presumably who either cannot be bothered to use their Pro-Pass or will not get one, are heavily populated. Those battles it hardly gives you time to pass wind before having to re-group having been blown up or fight and lose half your life having been the victor and going on to be blown up at the next tank. Before the changes all of my grumps were around the blooming Vulcan being so strong, the Twins having had their teeth removed or those players who spend heavily to get a powerful tank. At least that last lot moved swiftly on to a higher rank to leave me waddling slowly behind with others of like mind. Now with the changes I still have those grumps but without the ability to choose to play where I want. In a nut shell what is the benefit of removing the Create button and introducing the two tier system .......Pro-Pass (little used) or open battle (crowded)?
  8. Tess_Tickle

    Changes in the battle creation system

    In my playing rank (not this Forum writing rank) having bought the Pro-Pass to give it a try there are 4 battles with a total of 10 players spread between them. I leave it to you to judge whether that's good. For what it's worth, I have read the chat about whether the Pro-Pass costs too many crystals if the cost is reduced why have it anyway? Why not go back to before it was introduced. Quite frankly I don't see the point of it. Can somebody explain to me in words of one syllable (because I must be a simpleton) what is the point of a Pro-Pass if all it has done is to prevent those that haven't got one be herded into playing games they wouldn't have as their first choice against others in the same position. I seem to recall it was like when I was a teenager at dances (we didn't have clubs in those days) and it came near to the end it was time for "grab a granny" when we desperate for any female with a pulse rather than go home on our own.
  9. Tess_Tickle

    Changes in the battle creation system

    I always try to obtain ricochet as early as I can and together with hornet it suits the way I play, so I stick with them. Today I obtained the Pro-Pass for the first time to give it a go and there are precisely 2 battles to play neither one of the maps are ones I like. Most of the other battles play near to capacity and it's just not the way I like to play. You may think I am picky but the fact remains there are less players now than a week ago so something isn't working people. Bury your head in the sand if you like but the changes are not welcomed by a lot of others as I see it.
  10. Tess_Tickle

    Changes in the battle creation system

    Willie, I appreciate the explanation about the different passes, I do get confused quite a lot these days. The way I play I will never get much passed my present rank, in fact I have already given up on Tess_Tickle apart from being able to post on the Forum. So I start all over again from the bottom and it is noticeable it is now much harder to climb through the ranks because of the changes made, and for the fact this bizarre habit by some of leaping and jumping about looks to me like some sort of hack is general knowledge. Maybe I will try the Pro-Pass to see for myself if my objections to the changes are valid.
  11. Tess_Tickle

    Changes in the battle creation system

    I beg to differ. At a low rank (as I understand it) a player is able to buy Titan and Vulcan (for example) and could then be up against non-buyers with what is on offer IE. fairly weak equipment. I have no problem with playing against weak players with weak equipment as we are then on an equal playing field but it is the ones paying for strong stuff who are often hackers leaping and jumping about that I have issue with.
  12. Tess_Tickle

    Changes in the battle creation system

    I have just been back to my other (much lower ranking) tank to find there are only about a dozen battles available to me, As you say, and you are most probably correct, I could buy a Pro-Pass but I do not want to do so for a few reasons. The main one being this site is littered with scammers and I don't trust using real money to run the risk of being ripped off. The other is that I have been playing this game for about three years without spending any money at all and I am not going to start now as it's the principle of being pushed into doing something that offends me. Most probably young people see no problem with spending money whilst sitting alone in their bedroom playing games but my kids, the eldest of which is over 50, would think I have gone "doolally" (Deolali) if they knew.
  13. Tess_Tickle

    Changes in the battle creation system

    Either you have misunderstood my post or I have used the wrong terminology. Apologies, LittleWillie, I don't really understand your final paragraph. If you are inferring I am annoying then that's water off a ducks back with me because that I am afraid is in my nature. As I understand it, drugs are the items that come down by parachute and/or they are the supplies I visit the garage to obtain when I have sufficient crystals to buy. That being said I am perfectly happy to play along with others who do the same thing because then you win some and you lose some. What I have issue with are the players that come in at the bottom rank and immediately spend money to buy big tanks with big weapons to move swiftly through the ranks whilst at the same time scooping up everything that drops by parachute. Because I refuse to buy the Pro-Pass I am left with the few battles open to me with none of my my favourites being there and more importantly no ability to create my own battle with others of like mind. The battles open to me are nearly always full so it's a constant process of being blown up by big tanks passing through the ranks. I will never have the ability to get much further than my present ranking, nor do I want to, so with the present system whenever I go back to the bottom rank it will be the same old thing all over again and with the present system the fun element has gone.
  14. Tess_Tickle

    Changes in the battle creation system

    I don't believe you spent only 4$. To get where you did you spent heavily over the 140 hours during which time you were blasting much weaker tanks.
  15. Tess_Tickle

    Changes in the battle creation system

    You are a prime example of how this game is being ruined. Very early on you bought Vulcan and Titan in order to rush through the ranks against weaker opponents. Now you preach from a position of artificial superiority. Is this game just for those with plenty of money? Is there no place for those with limited ability and cash? Let me know so I can understand what steps to take......and those would be blooming great big ones to the door marked exit.
  16. Tess_Tickle

    Changes in the battle creation system

    Are you kidding me? Are you for real? Do you hear me making sheep noises whilst being led Lemming like to the dustbin full of Pro-Passes. Playing in a drug game allows me to at least try to compete with those that are spendings fat wads of cash to speed their way through the ranks. Once upon a time I could at least compete with the limited amount of skill I had and trying to earn crystals in order to improve my tank, now I am confined to Battles full to capacity mostly with big tanks and big weapons that I cannot compete with.
  17. Tess_Tickle

    Changes in the battle creation system

    In a nutshell, over the last few days this game has just become over-populated battles dominated by those who spend loads of cash to buy big hulls and powerful weapons. So now it's a constant being destroyed in an attempt to get near the huge Vulcan (just being one of them) tank. Where are the battles confined to smaller numbers that at least give us a chance to compete. We are herded into going where the few battle's exist and playing against 12 opponents. The fun has gone out of it
  18. Tess_Tickle

    Changes in the battle creation system

    That just about sums it up. So the future for an average player who does not have, or want to spend, money is to be on the losing side most of the time. Joining a battle with loads of players on both sides means rushing around like a headless chicken being blasted to death every few seconds. A game for those who try to rely on a little bit of skill has just been killed off. Time to go back to playing pool or an old fashioned board game.
  19. Tess_Tickle

    Changes in the battle creation system

    No I am not. There are many players, like me, who rejoin from the bottom rung because they/I reach the limit of ability so have to rejoin to enjoy the game (of fun) up against opponents of a similar ability, It is those who know what battles are available but now find themselves with a very limited number available unless they purchase a Pro-Pass. I make allowance for the fact you are a mod and have reached a standard of rank that seems to indicate you are a strong player so know little of what it means to be a fairly weak player or one who prefers not to spend money.
  20. Tess_Tickle

    Let's Discuss Vulcan!

    You only have to see how many Vulcans, together with a big hull, dominate most battles to realise it is too powerful and spoils the battles where they dominate. Those who choose to spend loads of money to get the biggest and best are ruining a game which should be just be a bit of fun. I don't see that much of a change has been made to reduce its power nor to the amount of time it takes to overheat.
  21. Tess_Tickle

    Changes in the battle creation system

    Having rejoined from the beginning with a new account I am offered 16 battles of which only 2 maps I like to play. That is unless I buy a Pro-Pass to create a battle on a map I like with less players than 12 to a team. It's hardly a good introduction for a brand new player is it? Devs I am afraid this change to Tanki is a mistake and one that I feel you will live to regret. A rapid change back to allowing new players to create a battle without making them pay has got to be a priority.
  22. Tess_Tickle

    Changes in the battle creation system

    This game has now become a "Pay to Play" for those of us with limited ability who reach a certain standard and then find ourselves up against, either much more skilled players or those who spend heavily to get a more powerful weapon and bigger hull. At that point I would choose to start over again from the bottom and work my way up earning updates. That avenue has now effectively been blocked because of the need to buy a Pro-Pass or be limited to the battles provided. I notice these battles are very limited. Vulcan was supposed to be made less powerful but there is no evidence of that. So now each game has been ruined by those who spend heavily to buy Vulcan at their earliest opportunity and combine it with a big hull. The upshot of that is that if the Vulcan player is a good player they dominate the battle to the detriment of those who rely on a more nimble tank. Altogether devs the game is slipping away down the plughole and I am not sure I want to go there.
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