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PINNAKATE

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  1. PINNAKATE

    Gift Cards for Tanki Online (USA Only)

    Gift Cards for all over the place, Except Gift Cards for TankiOnline in TankiOnline
  2. By the way, don't mix the ranks that way, ok, make, let say 5 groups of your actual ranks and make them equivalent to M0, M1, M2, M3, M3+, five to five, dont let mix ranks and weapons, if you sell an M2, be sure the gamer belongs to that ranks, AND don't let them upgrade to M2+, ok, ok, you want money, let them upgrade half way, from there you should request to belong to M3 ranks, so they have the option, buy an M3, or upgrade to M3, if you by M3 you can half upgrade more, that will be the gamers choice.
  3. TankiOnline playing wrong with the balances. That is for real becasue they know there is no possible balance on hulls and weapons when the problem is not there. They may try whatever but when the skills factor have been drop to zero, there will not be possible balance unless they admit they need to stop focusing on the money, and start thinking like gamers. The problem start with the mixing of ranks and selling specific weapons, example M2s to lower ranks when still most have M0s, that critical is the situation. the lower ranks still adapting to tanks and weapons, trying to figure out which ones better fit to his battle style and all goes to trash battling against superloaded weapons, because an M2 may become and M2+ (M2 upgraded) which practicaly equals an M3, so just see the unbalance, an M0 Vs. an M3. that is why many quit the game, may be they still want to spent some money, but not his way, first, they have to wait to get up from 4 to 6 ranks to be able to buy the M2 which may become an M3 (M2 upgraded) Second, why? don't ask, I don't know, but 99% of the gamers join the winner team not the one with less points, so that makes things worst, we get desperate, so why, if you in a battle of (lets say, 10) now there are 6 and 5, you let a player get in in the 5 team becasue the other has 6, but that is not the point, you should let a new player get in in the 6 player side vs 5 IF the 6 player side is losing the battle, that is balance. So to enter a battle should be not in the number of players but helping the side losing the battle. All other changes, in weapons and tanks capabilites is contrary on what the player wants, we really get dissapointed. What the porblem if a weapon is stronger than other? we adapt to it, we use the same weapon against the enemy, so what is the problem? So all weapons should be design in types, short distance (very destructive) long distance (very destructive) and mid range, all equal. Isida should be a very short distance weapon very powerful, it is for helping the team, Vulcan is ok, should be very long distance power, but should last much less, Shaft should be long distance with really shorter reloading times, and yes inverse action, short distance no power, long time to turn, Vulcan very short time to turn, but very short action time. And so on, That would be a gamers balance, not a money view balance as you actually do. Supplies is another mess now, what are they for? you want to addapt its use?, ok, do the supplies times even shorter, but let them all load isntantly at will. Fast speed shorter, double armature shorter 10 seconds, same as double damage, Make the mines timed, not to dissapear with the user dead, make them explode with touch or time whatever first. let them damage both team sides, let them last 45 seconds so be cautios to use them, you can damage your own team. Thanks, have more to say, if you agree email me to oscar(at)foro5.com
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