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Great, because we love to be one shot. Seriously though, I really dislike turrets with concentrated damage shots. Yes they have long reload times, but they can reload while you're spawing anyway, so no time lost there. Does this turret have to have a massive damage just because it is the new turrret, just like Striker was?
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I agree. It may be fun for Smoky and Rico users but it's really annoying for turrets that shoot at a slower rate. They really need to match impact force with recoil force in all turrets for the maximum damage range, then half of that in the minimum damage range if applicable. After that there could be alterations that increases the impact force and recoil force by 50% for Parkour lovers or people that want to use it with Heavy Hulls.that will feel less recoil.
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People expect their purchased equipments to stay the same. If they bought Dictator expecting a medium hull then they'll pissed if it became a heavy hull, and they'll threaten to leave Tanki again and again. But there could be another heavy hull with the turret on the back and that can climb easily. The downside will be that a Hornet or Viking can lift you and maybe even flip you. EDIT: Phoenix.Raised posted instructions on how to MultiQuote for you.
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You may be doing it wrong then, check youtube videos on how to MultiQuote.
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Will it be a good turret or they should put it back in the oven? I know it's too late for that. This would have been my version: ThundStrikLlery Turret turns like in a real tank. Shoots a projectile like the one Striker shoots but they are not self propelled so they slowdown. Can shoot upward like Artillery, and gravity should affect the projectile's speed, so we can shoot targets on top of buildings easier. The damages, splash and firing rate should be the same as Thunder. It should. Try with another browser.
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And you can click 'MultiQuote' to all the posts you want to reply before replying. For example, you see one post you want to reply but there are posts after it, you click 'MultiQuote' on the first post then go read the other post, if you also want to reply that one you also click 'MultiQuote'. Then and only then you click the 'Reply to # quoted post(s)' button that appears at the corner to start replying.
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ThundStrikLlery Turret turns like in a real tank. Shoots a projectile like the one Striker shoots but they are not self propelled so they slowdown. Can shoot upward like Artillery, and gravity should affect the projectile's speed, so we can shoot targets on top of buildings easier. The damages, splash and firing rate should be the same as Thunder.
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The new numbers clearly show what devs are trying to do. M4 hulls now have double the protection of M0s; And M4 turrets have about double the damage than M0s. But not all numbers are like that, Smoky's impact goes from 150 to 330, while Wasp's weight is just doubled from 1000 to 2000. The big differences in battle are the ones we create with skills, MUs, upgrades, drugs, people trying to join the winning team and abandoning the loosing team, multing, imbalanced number of players in team battles from the start, inactivity of players, no compensation for inactivity and so on. A lot of work to be done I say, but if they simplify the numbers like they are doing then they can focus on the other issues, I hope. That's why I think this is a good update.
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Looks like we really needed a turret that could shoot upwards, for Rio, Noise, Future, Polygon... you name it. But this turret that can't turn is like a missed opportunity. The artillery concept has made this turret this way and I don't like it. The turret will have a massive damage just because it can't turn. You may say that is balance, I think not. Campers in a dominating team can annihilate the remaining players in the other team with little effort, just when we already have many unbalanced battles.
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I'm thinking Sandbox. And if the projectile goes way up then it can be useful even in Rio. EDIT: Now I'm afraid of that turret.
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There needs to be an official topic named 'Let's Discuss Magnum' to go along with the other 'Let's Discuss __' topics. You have the chance to have a 'Let's Discuss ___' topic. Maf wanted to make yours the official one, me and others want a new one. It's your call. I'll be okay if yours becomes the official one and I'll congratulate you if that happens. Think about it. :)
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Hi. I'm posting this topic here because it concerns everyone, not just Isida users. I hope they don't close it. Instead maybe add a Poll: Buff, Nerf, Change and It's Okay As It Is. In my opinion Isida needs a small change in the form of reducing the reload time from 10 seconds to 8 seconds and and reducing the heal time from 10 seconds to 8 seconds as well. That will be a small buff to attacking Isidas and a small nerf to healing Isidas. Your opinions... Thanks.
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How about this solution: Rise maximum damage by 5-10% Make minimum damage half of maximum damage. Lower weak damage to 10% Rise the overheating rate to a certain point enough to prevent Vulcan wars and Vulcan/Isida domination. And make healed tanks glow.
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How about a poll about the existence of alterations? For me there shouldn't be alterations, they make the gameplay unpredictable and make some turrets OP.
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Name it the Reta... Nooo!
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