Jump to content
EN
Play

Forum

yorkshirelad11

General
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral
  1. yorkshirelad11

    Changes to Striker and a cool new format

    So, we've added a new turret, and devalued all our protection modules. When i was a young lad we had 9 turrets, so a protection module with 3 turret defenses had a 1 in 3 chance of protecting you. Now its a 1 in 4, and when they bring in a mortar even less. They don't seem to be getting any cheaper to buy do they? Striker is too strong. For the same time as it takes to power up the sniper mode in shaft, striker can deliver 50% more hitting power. Plus any damage to nearby tanks. I've had 4 snipers ducking away from my striker, for fear of being "primed" with 4 shells. Anyone on a bridge dives off, rather than face it. The fact that so many have bought them proves it. Tanki will emasculate it in time, or else everyone will have them, and the other turrets will become bit players. I played a game of kungur the other day and the opponents had 5 out of 12 turrets as strikers. Whatever you do don't stop moving!! As for the shaft debate, it had its teeth pulled many moons ago. Noobs use them just for the 1 hit kill feeling. But that only works with wasps and hornets. And you can NEVER win a game with shafts. their reload times are too slow, before they're overrun. Who ever heard of a sniper putting a laser on the scope and telling everyone a) i'm pointing at YOU, and b) oh, and here's a laser beam so you can trace me back to the source!!!
×
×
  • Create New...