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TarverGT

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  1. TarverGT

    Ideas for Turrets!

    A laser turret that deals low damage, but has range like shaft, and heats like the firebird. The burning effect would last much longer than the firebird, but the "on target" damage (when the enemy is actually in your sights) is low. Also, a burn radius where enemies within a certain distance of the burning tank would also be damaged. This turret should only be made if its laser, and the shaft and striker lasers are made different to avoid confusion. This also would deal self damage if the enemy was too close. Thanks for considering.
  2. TarverGT

    Ideas for Game Modes!

    Also, somewhat like the "boss mode" mentioned by asdfjkl711 above, something like two Generalissimos or Legends versus twenty Warrant Officer 1 or lower.
  3. TarverGT

    Ideas for Game Modes!

    What about a mode where blue team is only freeze, and red team only firebirds? Then teammates could work together to negate the freeze/fire effect. Possibly, though, it should be only available to M1s because the M2 and M3 firebirds are way overpowered.
  4. What about a small, lightweight hull, resembling the hunter, but with lighter armor. The advantage it would have, though is regenerating health. I think it would be a nice addition to the many Tanki hulls. Thanks for considering.
  5. TarverGT

    Ideas for Missions!

    After you complete the first three missions, a "super mission" should pop up, being difficult to achieve in one day, but with tremendous rewards. One could look like this: earn 800 experience points in each battle mode. Complete 3 of these in a row, and an insane reward pops up. Some of the rewards could be: a month-long pro pass or premium account, 20 goldboxes, a $25 giftcard to buy crystals, 100 repair kits, or something like that. If you can do it for seven days, you can get a fully microupgraded turret or hull of your choice of the highest m value your rank allows, or about double of the previous rewards listed. Again I'll say: these aren't easy; you have two days to complete them before they reset, and they can be started only after the first three are done. Also, they should only be available after WO1. Thanks for considering this, I think it will add to the fun-level of this game.
  6. I just realized that someone else already suggested this. Sorry.
  7. What about a smoke bomb? Number 6 will activate it, and it can't be seen through, but you can drive and shoot through it. Also the Striker can't lock through it. It should cost about 100 crystals, and the cooldown should be similar to the repair kit. The smoke cloud should last about ten seconds.
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