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abdu15i

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  1. abdu15i

    Ideas for Turrets!

    Air gun. There are 2 diffrent types First: The air pusher He shoots a hard air tornado, which are pushing enemys away. That could be good if a enemey with the flag is on a bridge and you blow his tank sidely out of the bridge. The enemey is suppost to self destruct. A higher modification would mean more air power and more distance. We have to think on factors depending on weight. A wasp is lighter than a mammoth. So the wasp will fly apperantly. Also a good gun in depending on parkour! Second gun: The air taker The air taker is a gun, which takes the enemey near to him with air. If there is an enemy, who is running away, the air taker could stop him running away. The oppesite of a pusher. I didnt thought about any ways to make damage. Maybe the air pusher could make damage by letting the enemey crashes towards a wall. So crash damage comes in Tanki :)
  2. Not a new hull is what we need. We need a new plate on the hull. We all know, that the frontal armor in a tank is normaly stronger than the sides. Why dont we aply this to Tanki Online? If you shoot into the frontal plate, your damage, you normaly do will be reduiced by 25%. So you must shoot into the frontal plate more often, or you decide to surround the enemie and use your skill. That means, you need more skill and expierience. But why? We see bankers are the winner every matches. People, who didnt even learned, how to turn the turret are adviced with hard guns and hulls. That could annoy a player, who have skill but not the gun to kill that banker noob. Frontal armor, which reduce the incoming damage could put more skill useage.
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