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Hammeranonymous

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  1. Hammeranonymous

    Let's Discuss Augments

    I actually use hammer in my account, but as hammer is only close range (all pellets spread out and cause no damage without any alternations), smoky causes a lot more damage in long to mid range battles. So I decided to use smoky with my other account starting with a lower rank, and it got me a lot of exp than I have expected. But after the update (game balance), smoky only has 20% chance of critical damage, which is a bad update, but in long ranges, critical shots land on enemies without being reduced. (ex. suppose your critical damage is 200. if you shoot a tank from far away, your smoky causes less damage, but critical damages land on a tank as 200.) I think that's a benefit since smoky wouldn't be able to play if you can't get close to an enemy who has a long range gun such as railgun. As you might know, there are alternations in smoky after modifications starting from m1 to m3. M1: Assault ammunition-> no critical hits and 30% impact force added to your smoky. M2: Precision Targeting System-> Minimum damage increased by 50%, Maximum damage increased by 20%, critical hit damage increased by 20%, and reloading slowed down by 40%. Alternations on smoky compared to other turrets... is not that bad if you are good at making others miss or maneuvering without getting damage from others. This means that you may need a fast hull, or stand against their hits until you get time to reload. After the game balance, a lot of my close players have agreed that smoky is the best choice that they ever made.I guess all maps in tanki online are suit for smoky. I can almost say that this is why developers put rookies (new-comers) into smoky and hunter combo. That's it for me. Please comment.
  2. My hammer got nerfed a lot! I have MU'ed my hammer to 10/50 (m1) before the update, and now the damage is the same as how it was before the update without any MU's. My hammer m1 before update: 623 My hammer m1 after update: 610
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