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reidsterspeedster

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  1. Railgun is too powerful and too easy for tanker hits in my opinion. Isida is too powerful and easy also. Those items definitely need to be revised to balance. I really believe the game would be more fun and yet challenging at the same time if the powers on the tanks were stronger and harder to hit and destroy even for lower levels in my opinion. Like one shot of Thunder destroys a tank with all these paints and damage protection ?? How ridiculous is that !! I have played the game for a few years now and I like the early years better but now I am very glad you are heading in the right direction by giving better balance to rickochet and vulcan and I hope smoky gun can be more interesting a shot than a simple puff...maybe a laser effect on smoky with some damage lighting up a tank would be good. The missiles idea is good but too powerful for tanks to react well. All tanks should have better damage control so they can last perhaps a whole 15 minute game. A one minute repair and clean tank at the set of a new game would be more intriguing than a hundred blow ups in my opinion. If a tanker gets hit several times , yes, the performance level goes down, but it should take say 50 to 100 hits to destroy,, especially when many tankers strategize to get flags and home base. Laser should be effective but not that easy to hit a death blow by just guessing. That is where rickochet adn twins are good and definitely need to be improved, which I see you intend to do very soon. The fire and freeze are getting ridiiculous and should be eliminated. All tanks should have a built in Isida to use for any tanker at any time especially for team repair. you could even build a safe zone for teams to strategize and repair and plan of attack area. Be creative guys.
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