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How will the award distribution work? Do u have to claim it to recive it? If the winner is away for the next month without being active on tanki, will the money just be loaded on to their accout?? Or they not get it.
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how will the award distribution work? Do u have to claim it to recive it? If I'm away for the next month without any technology, and I won, will the money just be loaded on to my accout?? Or will I not get it.
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when will the winners be announced? thx -scottyboyd17
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When will the awards be given out to the winners? -scottyboyd17
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Guide to Playing Highland effectively About Highland Overview: Highland is a very odd map, because it is a map where both flags are directly facing each other. Highland is also a very small map, so contact between the both teams are very close. This is a map famous for drug wars, also, this map is really popular among any rank. This is also one of the map that can be played as a PRO and NON-PRO battles. Battle Modes: DM, TDM, CTF, CP Battle Size: 16, 8 for each team in team battles. Server: EU3/EU2 High Ranks EU10/EU11 Low ranks Map Size: Length|Width|Area 37 | 25 | 925 Rank Available at: Gefreiter and above For those who aren't familiar with the map, watch this quick video. https://youtu.be/x8FTIf-FB1o Tactics Deathmatch (DM) / Team Deathmatch (TDM) In aHighland DM or TDM, you'll find a wide variety of small-medium ranged turrets, mainly Firebird, Smoky and Hammer. However, this does not mean that turrets such as Twins and Ricochet won't be there. Heck, even Railguns, Magnums and Striker tend to come out in some battles. This depends on the playing style of each and every tanker, either being defensive, offensive, a camper or just there to gain experience points. This is because Highland is a very varying map - one with distinctive props and unique features, such as broken walls, meaningless rock forms and so on. Camping: Shaft is a viable in the sense that you can station on one of the two hills on the left sides of the map, and pick off unsuspecting enemies from anywhere in the sights vision. From many vantage points upon either hill, you'll have a great view of a fair portion of the map. However, this tactic isn't as viable as it once was, given that Shaft's now-present laser scope reveals your location, meaning that you cannot "camp", so to speak, and if you run into an enemy whilst trying to change location, barring them being battered as well to the extent you can pick them off with an arcade mode shot. Magnum or Railgun is also an option, with a Mammoth or Titan any long range turret pairs beautifully with them. No matter what turret you choose, you’ll be visited by many enemy Firebirds or Freezes, to stop those pesky Firebirds or Freezes you’ll need to plant a mine on the up ramps to prevent melee kills. However, this does not mean that camping is the tactic for you, a great number of long range shooting tanks say that Magnum or Shaft takes too long to load resulting in a kill, this can be a vital problem in life or death situations. If you are having troubles sniping down enemies take a look at other tactics for these game modes. Below is a picture of sniping spots for both teams, use this diagram to up your game. Offensive: Firebird is a variable, a popular firebird technique is to sneak up on enemies and quickly using Firebird which results in a quick kill and no time for anyone to steal your kill. As you see in the video below, stealing kills is ideal for Firebird because it is the most per second damage of all short range turrets, leaving no time for enemies to react. https://youtu.be/5av7UzvY0hg With firebird getting kills isn’t very hard. But trying not to killed is the hard part. While you try to sneak up on your enemies, snipers will be watching you, try staying to the side and out of sight to snipers who stay in the corners. While you're sneaking up on enemies and quickly using Firebird which results in a quick kill. Having to chase tanks into the open could kill you in seconds due to the snipers in the corners. A medium hull is ideal for this tactic, it can take hits but still be fast enough to sneak up on enemies. Freeze is another viable option, due to the freeze effect on the enemy, it’s no problems freezing them in the position you would like. As shown in the video below, a strategy many Freeze tanks use is to circle them be equipped with a fast squeeze hull such as Wasp or Hornet. After freezing them still, try to stay on the other side of the front of their turret, this way they have no chance to even take a shot at you. Use video below for guidance. https://www.youtube.com/watch?v=BKWbphluu40&feature=youtu.be Some one might steal your kill with a single shot at the last second, therfor try to ill them as soon as you can. With short range turrets such as freeze, you have to chase you enemy to be able to shoot at them, right?. While chasing the enemy, there is nothing stopping a sniper to picking you off, so try to be behind cover while chasing enemies. Tips: Stealing kills is a smart but sometimes mean strategy that could get you a easy a easy kill maybe even two. With two enemies fighting against each other, quickly shoot at one, stealing the kill, then kill the other opponent since they will be low health and their reload with be about empty. Staying out of the way, behind walls or buildings is an ideal way of not running into a sniper's scope without realizing it, snipers are in every corner waiting for a tank to run by then killing them by putting a hole in their hull. Stay away, stay alert, stay safe! Having too many isidas are never a problem! They can be offensive, defensive or even the paramedic! Highly recommended to chose a Isida for this game mode knowing that the goal is to lower the health of your enemies, then you can just raise the health back up and gain money and experience for it. Capture the flag (CTF) This is the most popular game mode played, capturing flags is difficult if the teams are balanced, and most battles will end with neither team getting to ten flags. Most people tend to go all out in this format, trying to end the game as early and quickly as possible; but that doesn't work all the time. You need three basic things to win a Highland TDM: cover, bigger damage output than the enemy and Isidas. Camping is also a tactic that helps a lot, and is generally the same to what you would do while camping in Highland DM. There are two ways to play CTF: Offence: Firebird and Hammer are also viable as it enables you to be a hard-hitting offensive threat, which could defeat any hull due to the powerful damage on enemies. If you think your going to go grab the flag, ask a Isida teammate through the chat to back you up, that could be the difference between capturing or losing the flag. Below is a picture of the most efficient way to grab the other team's flag and get back to your base as soon as possible to minimize the chance of the enemies shooting you own before you arrive back to base. The best hull for offence in this map is one that can either zip right by an entire team or one that can take some heavy shots but that is still fast. Wasp with a speed boost can outspeed any other hull, but it’s not necessarily the most protected. The last thing you want to do in a Wasp is drive headlong down someone's scope without realizing it. A Hunter or Viking could be a great substitute for Wasp. It’s not as protected as Mammoth or Titan, but sure is a lot speedier. Definitely not as speedy as a Wasp, but it works great. With a great mixture of armour and speedy these two hulls are ready for action. No matter what hulls you use for capturing the flag, even though the Shaft may not be the hunter it used to be on this map, do take great care in watching for them because they can defeat any hull in two fully loaded blast.. Count the number of tankers using it, and try and keep a headcount on where they are and places they may be hiding. Defence: Magnum enables you to be a solid defender, with the best position being away from the flag - with your perfect location behind a wall no one will know where you are, until maybe you kill them. With your long distance shot, and big hull you can just set up camp and shoot just about across the whole map killing anyone. As shown in the video to the below, the Magnum can shoot accurately across a map killing a tank. https://youtu.be/9ebc8PUCDEM You can continue to kill off threatening enemies, knowing that taking you out isn't the top priority; however, that only applies to shorter ranged turrets, such as Hammer and Firebird - you should be more wary of opposing Railguns and Thunder, as they will generally beat you (since the reload takes so long) in a 1-on-1 unless you specifically target them. One way to prevent any intruders is to plant mines in the general direction of the entrance to your spot. However, as effective as the tactic is, this leaves other enemies free to roam, possibly more dangerous ones that are more inclined to grab the flag. Below is a picture of good spots for possibly Magnums or Firebirds to camp and once a unexpected enemy comes, in range, you go full out on them, then retreat to normal spot. The best hulls for defence in this map are generally ones that can take a Shaft blast. That means it leaves out Wasp and Hornet, Viking and Hunter will take a shaft blast but won’t be strong enough to continue on the way. Which means Dictator, Titan, and Mammoth, are the most protected hulls in the game and is most ideal to use on defence. Tips: Have a swarming amount of Isidas on your team, this tactic works well, and a lot of teams that use it, win most of the time. Most of the people in the team get Isida. This opens room for two things: A heavy hull suddenly becomes invincible for the enemy team, as three-four Isidas are healing him/her and each other at the same time. This tactic can take out the whole enemy team. The second is that the whole team becomes deadly - with Isidas keep healing other players, death loss of that team drops greatly, making it easier for them to take people in the other team out. Check Point (CP) This is a medium size map, therefore you can get anywhere in a matter of 30 seconds, So heavy and strong work alot better than Hornet or Wasp which are only useful for capturing a quarter point before being hit by a Shaft or Magnum. For the tanks who like capturing points, Viking and firebird pairs together beautifully. Any medium hull paired with a short or medium turret is beautiful in this map for capturing. In the photo down below, it shows an ideal way of capturing the middle point, A. Magnums, Railguns and Shafts will be around the base guarding the middle point from enemies at long range, Firebirds, Hammers, Freezes, Smokies and other short or medium range tanks will try to capture the point, Isidas will heal the tanks capture the point. The other points which aren’t located on the picture are on the hill in each team's base.. All you need is to capture two of those points to win. A good tactic is to first secure your home point, and then to secure the center. This can be done with an offensive tactic that'll require the close range and mid range tanks to go brute force on the point, and Isidas to preserve the life of these tanks. Once your team has secured the center and home point, move into their base and and suppress them by spawn killing them. Viking is good for bulking out hits, which should be supported with a long-range-protecting module, such as something from the Kodiak or Griffon family, in order to prevent the rival snipers Shafts and Railguns from whittling you down, leaving you as fodder for opposing attackers. Tips: Have a swarming amount of Isidas on your team, this tactic works well, and a lot of teams that use it, win most of the time. Most of the people in the team get Isida. This opens room for two things: A heavy hull suddenly becomes invincible for the enemy team, as three-four Isidas are healing him/her and each point, at the same time. The second is that the whole team becomes deadly - with Isidas keep healing other players, any point will be almost invincible. Also heavy hulls are highly recommended in this game mode. Red vs Blue team advantages Red has a large area of shelter from enemy tanks, they also have many camping spots for Shafts, Railguns and Magnums. As shown in the picture to the right, most of the supply land in red territory, which could result in a drug invasion on the other team. The red teams spawning spots are more hidden behind the wall making it harder to hit from the beginning. Blue has a number of immediate advantages due to many more open camping spots and overall controlling the larger area of the map. The high rise of land on the left hand side of the blue flag is oftentimes a good place for camping as long as the enemy team don't have Magnums ready to assassinate you. (Plant mine on ramp to prevent short range weapons) Long range weapons are great on the blue team. With walls to hide behind, no one will know you're there. (Use high rise on the left for shaft and railgun (conveniently there is a double damage behind you there) but stay behind walls for magnum). Shafts can also function here, though a little more limited than red team Shafts. The blue team spawns more in the open then the red team, which makes it easier to hit after spawn. Gold Box As seen from the above picture of gold-box drops, there are a total of 10 gold box drop point, and this can be said as a good map to catch gold-boxes due to its small size and it can be seen immediately where would the gold box fall, and with 16 players, it is have the perfect amount of people fighting for gold box. From the location, there are 6 total point that are super advantageous to players with light hull, which means they can fly through the air by jumping off platforms to catch gold boxes! For bigger hulls, I recommend that you go to a high point and press “Q” on your keyboard, this will give you a bird's eye view. Once you’ve spotted the gold box dropping location get there as soon as possible then plow through everyone to get the gold box. Overall, highland is a good map to catch golds as well. Recommended Equipment DM Firebird, Freeze, Isida, Smoky, Hammer, Thunder, Striker, Ricochet, Twins Viking, Titan, Mammoth TDM Isida, Smoky, Hammer, Thunder, Striker, Ricochet, Twins, Magnum Hunter, Viking, Titan, Mammoth CTF Isida, Smoky, Hammer, Ricochet, Twins, Magnum Hornet, Hunter, Viking, Titan CP Isida, Smoky, Hammer, Ricochet, Thunder, Twins, Magnum Hunter, Viking, Titan, Mammoth
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Weekend Giveaway with hot prizes and 1.5X Funds!
scottyboyd17 replied to theFiringHand in Contests Archive
When will the goldboxs and other prises be handed out to the winners. -
Weekend Giveaway with hot prizes and 1.5X Funds!
scottyboyd17 replied to theFiringHand in Contests Archive
thx man -
Weekend Giveaway with hot prizes and 1.5X Funds!
scottyboyd17 replied to theFiringHand in Contests Archive
How do we know the number of kills that we got? -scottyboyd17 -
Hey, if i add something that isn't in the official template like the best sniping spots, will that help my chances in this competition. thx
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Hey, i kinda have a question like te guy above, if i put a red vs blue advantages (which isn't in the official template) will it help my chances in the competition. Sry if it's too much like the question before, scottyboyd17
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Thx a lot Phenom!:)
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If we don't follow the official format, will there be any consencuences? Will you not pick one's guide because it doesn't follow the official format? -Scottyboy17
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Thank you so much Tanki for this chance to win 15,000 crystals! I have Mammoth M1 and Shaft M1, I am at level Warent Officer three. I also have the steal micro-fibre paint. thanka!! https://ibb.co/fdjjqa Scottyboyd17
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