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I should have clarified, it would also have a Recharge time similar to Shaft\Magnum, and not do any damage.
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Turret idea: Executor This is a turret not in the traditional sense, but uses Electro-pulse rays to temporarily disable enemy tanks for 30-60 seconds within a certain cone, much like the Ion Cannon in this video https://www.youtube.com/watch?v=e1gKuUQ0URc. The range would not be more than a firebird, but can disable multiple tanks at once. upgrading will increase the time the tank is disabled
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I disagree. It is a heavy artillery piece that compensates for its huge firepower with a slow reload time. Reducing firepower would unbalance the game.
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I majorly dissagre
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They have one
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How about a turret that is basicly a giant hammer. It recharges fast and packs a major punch but is only good in a melee
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category Ideas for Hulls and Overdrives!
BYUcougarfan replied to Ilia.ArchangeI in Ideas and Suggestions
How about a tank, while hardly any armor and the speed of a hunter, but can cloak for short periods of time. You can`t shoot while cloaked, and the cloak last only for a short while, But renders the user invisible to anyone but those with the hull. -
I think that we should add a modification to firebird allowing, if the player wanted, to sacrifice some damage for the ability to lay a smokescreen to conceal friendly tanks
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