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isida-go-zz-zz

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  1. isida-go-zz-zz

    Complaint Book

    Right, but if self-healing was only halved when the double damage power-up was present, and it was returned to normal afterwards, there wouldn't really be any difference, would there?
  2. isida-go-zz-zz

    Complaint Book

    I'm honestly kind of confused. I just came back to Tanki after a month or two of inactivity, and found that they removed self-healing from Isida. The reason given was that, coupled with the double damage power-up, the self healing was too overpowered. Instead of removing a long-time feature of Isida, which is present in many of its tactics and strategies that have been very effective and at the same time quite balanced, why not just make it so that upon receiving/using a double damage power-up, Isida self-healing is halved? As far as I know, that would fix the problem, but I'm guessing the situation is a bit more complicated, instead of looking over such a simple fix. Could anyone explain why the devs didn't just halve the self-healing? ~thanks in advance to anyone who replies, by the way ;)
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