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caleb014

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  1. caleb014

    [Forum Game]"Attackers VS Defenders"

    attack 1
  2. caleb014

    [Forum Game] The Ban Game

    Player Mr.Jellie has been banned permanently. Reason: admin abuse.
  3. caleb014

    Let's Discuss Equipment Combos!

    Shaft + Mammoth over XP/BP any day. Because who the hell wants to be flipped over by your own gun, thats not a smart thing to do, its better to have a heavy and tough hull alongside your sniper weapon so that you can survive a ton of damage(because light hulls get easily destroyed and medium hulls now get oneshot too.) and all of the recoil is absorbed due to the heavy weight, I get a ton of kills with Shaft & Mammoth and barely die at all, and its funny to watch your foes to try and kill you only to end up dead in the blink of an eye, What SHOULD be used: Heavy Hulls = sniper weapons like shaft,railgun, This includes Striker and other highly destructive long ranged but slow turrets. Pros: Counters Light hull snipers and short ranged weapons(which the reverse is also true, short ranged weapons also counter long range, so they pretty much cancel each other out) Cons: slow reload, and ur weakness is short-ranged weapon light hulls, which you also counter. Medium Hulls = long-mid range weapons like smokey and thunder(lets be honest those weapons are trash with heavy hulls). Pros = balanced Cons = balanced Light Hulls = mid-short ranged weapons,Like isida, freezer, firebird, and hammer. pros = anti-sniper(by ambushing them), Capturing stuff is easier. cons = get rekt by pro snipers ez, and hammer rekts ur face. All = fast firing turrets with any hull. pros = good for newbies cons = it sucks sometimes.
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