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TESL4

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  1. TESL4

    Ideas for Game Modes!

    This is what we have wanted when the game were released. Option to kick player in PRO-battles. We´ve all seen that guy who is ruining parkour, using mammoth with 50 protection on wasp+fire battles, etc. BUT, if battle creator could kick the abusive player from , that would be fixed. But here also follow the bad sides of this option. match hoster could kick everyone and take battle fund himself after 300 minute battle. Maybe if the battle hoster could start vote-kicking where many players need to accept to kick the abusive player, or something. But this is really needed.
  2. I will stop using money in this game and playing this BS game completely, if those kills where i used 20 hours didn´t count. I dont have to play this if they cant give prizes they promise -_- Lets see tomorrow do i rate this game 1 or 5
  3. TESL4

    Ideas for Turrets!

    Yes it is true freeze needed a little buff. But latest update wasnt little. It was a huge mistake that breaks the whole game. Few expamples: M2 freeze which costs 60 000 crystals, deals more damage Than M3 firebird, which costs 232000 crystals. It happens on every M level, Lower level freeze deals more damage. Also it deals more damage than isida, which should be most powerful because of its disadvantages. Also you can see if a turret is overpowered, if everyone uses it, you cant find juggernaut battle without freezes in it, it breaks the gamemode. When one joins the JGR game. he has advantage and can take the juggernaut more easily and control it whole game, even if he/she dies, he can just use the overpowered freeze to get juggernaut again. I suggest you to adjust the damage values, and looking how much other turrets deals damage. OR, give it more disadvantages, more reload time, smaller clip size, bigger price( doesnt help really much), and weaker freezing effect.
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