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TundraMKI

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  1. WARNING Long and complicated: Isida alteration that will replace team healing with a team damage increase when using your Isida on a team member. Also the Isida user does not gain xp from the targeted team mate unless the team member gets a kill while your damage boost is on them.( This alteration requires the team member you're using Isida on to participate and kill for you to gain xp, points, etc..) This kill that the player gets while your damage boost is on them does not give you a kill on the leader board, however it does increase battle funds, your points, and xp. Damage when Isida is used on enemies will still remain for your own defense. And the damage increase while using this alteration on a team member does not have to be double like the damage boost boxes, could be something like a 25%-50% increase damage for your team member while the Isida is being used on them. Trading off the healing for damage boosts has it's pros and cons. The Isida does not add on to the double damage supply increase of damage (Damage boosts do not stack) KEY POINTS *increase team damage anywhere from 25%-50% increase (50% increase: Smoky doing 100 damage will now do 150 damage while Isida is boosting them) compared to: Double damage supply(100% increase: Smoky doing 100 damage would do 200 with double damage supply) *Damage boosts from isida DO NOT stack with double damage supply or other isida, so a team member with a double damage supply already on or another isida with same alteration will not benefit from this affect. Which includes an isida with a double damage boost, boosting a team member that already has a double damage supply on which will result in nothing (but points, xp, etc if your isida beam is on the team member while they get a kill) *Take away team healing *Isida player gains xp and points in a battle when the player you're boosting destroys a tank *Isida player does not get a kill on the leader board for a "kill assist" from boosting your team member but still get points, xp, etc. *Isida with double damage supply active will now give 100% increase (double damage) but again, does not stack on to the other player's double damage, as this would make them over powered.
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