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HTML5? Flash? How to play Tanki Online on either version
DeathXHunt replied to Stratosphere in Archive
Hello. I have a problem when entering the game. When I go to play tanki, it takes me to the HTML5 Version, and I can't go back to the Flash version. I have already tried the https://tankionline.com/flash/ link but it doesn't work. I can't download the Client because I have a Chromebook. It used to work about 1 Month Ago, but now, it doesn't let me go back to the Flash version. Is there a solution? -
For all of you who are confused: What Tanki Devs want to do is remove SEPARATE XT equipment completely and replace them with applicable skins to your REGULAR non-XT equipment. So, instead of having a Railgun M3 and a Railgun XT M3 in your garage separately, you'll have a Railgun M3 and the option to use an XT skin on it or not. And to remove XT equipment completely, they have to remove the Super-Missions that give you XT equipment (such as "Kill 9999 enemies, or earn 99999 XP). They said it's going to be difficult to remove this because there are Super-Missions with the same objective, but a crystals reward, or a supplies reward. Since this is the case, they are announcing that they'll remove the Super-Missions later, so that people with Super-Missions can complete them quickly enough before the deadline. Hope this cleared everything up.
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Loving the new THE GAME logo artwork over here. It looks so elegant.
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saved up over $1 for this. yay
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Results [Issue 69] The Biggest, Meanest Quiz EVER! - II
DeathXHunt replied to Hex in Newspaper Archive
Disappointment. I know people who hit me up on Discord telling me that they got only 1 wrong in the quiz but didn't get any prize. What a disappointment. Don't lie again. I know you reserve the right to do whatever the heck you want, but cheating on players is just immoral. -
Remove this update immediately. The whole point of separated servers is to minimize server load. Now you've just bunched it all up together. I can't even load a battle... Remove it. All chats are spamming NoobUpdate and r_NoobUpdate1. Remove this update and call a restart for the sake of the players, and for the sake of the mods who are trying hard to contain the outrage. "Don't overestimate until you can underestimate."
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Just go to a battle and steal everyone's Double Armor boxes, and then skip the more difficult missions the next day... My input: Very well done update, grammar and spelling fix needed. Also, fix the rank brackets ^^ I hope this update stays in the game. It might actually be useful.
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What kit containing M3 Twins should I get? Cardinal, Destroyer, Master of the Taiga, etc? EDIT: Also, is it possible for me to buy M3 kits (in the garage) at the rank of Marshal?
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$60 ;-;
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Maybe they'll give away promo codes? <3
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Guide to playing Highland effectively picture courtesy of playtankionline OVERVIEW Highland is a very odd map, because it is a map where both flags are directly facing each other. Highland is also a very small map, so contact between the both teams are very close. This map unlocks at rank Gefreiter. This map specializes in all tanks universally, most favorably Hammer and Thunder across all game modes.There are four Speed Boost drop zones (three highlighted in yellow, one not highlighted), two Double Damage drop zones (highlighted in red), one Repair Kit drop zone (highlighted in green), and two Double Armor drop zones (highlighted in silk brown). There are three Points (CP) and two flags (CTF). Game Modes: DM, CP, CTF, TDM Size: 16 (8v8) RED TEAM ADVANTAGES Red team has a good potential of advantages against blue team due to a number of reasons. Red team boasts a bigger control over the supply drop zones, and a large area of shelter from enemy tanks. They also have many camping spots for Shafts, Railguns and Magnums. Likewise, Magnums could camp here: These camping spots are great for ranged offense for every game mode (except DM) due to Shaft's incredible damage, Railgun's consistent damage, and Magnum's oppressive, splash damage. BLUE TEAM ADVANTAGES The blue team sports a number of immediate advantages due to many more open camping spots and overall controlling the larger area of the map. The high rise of land on the left hand side of the blue flag is often times a good place for camping as long as the enemy team don't have Magnums ready to assassinate you. Shafts can also function here, though a little more limited than red team Shafts. For instance, this is a good spot where Shafts and/or Railguns may camp: Magnums have an enormous advantage on blue team, because in the exact same position, Magnums could suppress their entire base and make their entire team dysfunctional. Another camping spot would be the high rise of land. This would be for Railguns, Strikers (individual shots), and Shafts alike. Additionally, this spot has a convenient double damage drop zone nearby, just to supply even more power to the camper: Game Modes DEATHMATCH (DM) For DM, only close-mid range is preferable due to long range suppression. The most common turrets you'll find in Highland DMs would be Thunder, Firebird, Freeze, and Hammer. In Highland, due to it's claustrophobic nature, Firebird, Freeze, and other multiple-tank damaging turrets/splash damage turrets would be at an advantage by stealing kills and killing more than one tank at once. As for hulls, you should use a heavy armor hull to have a longer living standard as you'll be attacked constantly. In DM players' opinions, the most preferable hull is Titan; and combining that with Firebird, you'll be second to none. Using supplies is also a great tactic to takeover within the first few minutes of entering the battle. CONTROL POINTS (CP) In CP, an ideal team will require Isidas, close range, mid range, and long range tanks. A typical Magnum and Shaft at the base guarding the points from enemies at long range, Isidas to heal the tanks fighting to capture the points, and a mid-range camper defending the captured points themselves on the battlefield. The points are located one in each team base and one in the center. All you need is to capture two of those points to win. A good tactic is to first secure your home point, and then to secure the center. This can be done with an offensive tactic that'll require the close range and mid range tanks to go brute force on the point, and Isidas to preserve the life of these tanks. Once your team has secured the center and home point, move into their base and and suppress them by spawn killing them. This might seem a little too savage, but it'll result in you winning and taking the battle fund. TEAM DEATHMATCH(TDM) TDM is a very different story though, because your team will only be focused on destroying other tanks. This can be easily achieved by equipping mid-range turrets such as Thunder, Smoky or Twins; and using a armored hull such as Titan, Viking, or Mammoth; and then invading their base and suppressing them. This will result in easy kills and a quick win. CAPTURE THE FLAG (CTF) In CTF, capturing flags is difficult if the teams are balanced, and most battles will end with neither team getting to ten flags. Magnums will play an important role in CTF for either team, because of it's splash damage which will weaken multiple tanks at once, allowing the rest of the team to kill them and capture flags while the respawn; and by the time they respawn, the Magnum will shoot again. This consistent tactic works flawlessly in battles if done properly. If it is impossible due to balance in both teams, then the strategy would be different. It would be for a heavy-armored but decently fast hull (a balanced hull, such as Hunter or Viking) to equip Double Armor and Speed Boost, then while the rest of the team tries to fight back as much as possible, the balanced tank will capture the flag. The flag carrier will suffer minimal damage due to the oppression caused by the rest of the team, and the Double Armor supply. To protect the flag, there are a number of setups you can use to camp next to the flag in both teams. For red team, you would stay next to the flag behind shelter, and if an enemy were to approach, destroy the enemy with a short range turret: Likewise, for blue team, when an enemy approaches for the flag, you destroy the enemy with a short range turret: With this information, I bid you good luck in your future Highland battles! GOLD BOXES As for Gold Boxes in Highland, there are ten places where Gold Boxes can drop. This is an image for reference: picture courtesy of Maf (Tanki Online Forums)
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Based on 2016 Tanker's Day, we can expect to have a 50% discount on all alterations, turrets, hulls, modules, maybe SU/MU and hopefully shop items will have a discount. EDIT: I forgot paints. Paints will also have 50% discount.
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An unexpected move from player Tanki Online, we have an amazing shot across the entire pitch, but will it score the goal? Keep up the good work Tanki, and let's wait to see if it's a hit or miss.
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Septemer 13, yes.
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Definitely. Next sale is Tanker's Day in September, and it is worth it if you are micro-upgrading M3 Rail or if you already fully micro-upgraded it.