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r_Pingu11

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  1. r_Pingu11

    Quickly switch teams in a battle

    Super idea. But there should be two limits on switching: You can't switch from a smaller team to a larger team. You can't switch from a losing team to a winning team.
  2. I would like to make a suggestion that is a bit different than the topic of this forum, but related, and I didn't know where else to post it. I suggest that entry to any battle should depend on the equipment in the tank, not on rank. Let me explain. Suppose a variable is created called "Tank Strength". Your tank strength would be calculated based on your best hull and best turret. Tank Strength = upgrade level of most upgraded hull + upgrade level of most upgraded turret. Then you would only be allowed into battles with tanks of similar Tank Strength. You might be battling against people of much lower or much higher rank, but with similar tank strength. The idea of Rank would still exist, and it would still determine your access to certain items in the garage, but it would have nothing to do with access to battles.
  3. I would like to make a suggestion that is a bit different than the topic of this forum, but related, and I didn't know where else to post it. I suggest that entry to any battle should depend on the equipment in the tank, not on rank. Let me explain. Suppose a variable is created called "Tank Strength". Your tank strength would be calculated based on your best hull and best turret. Tank Strength = upgrade level of most upgraded hull + upgrade level of most upgraded turret. Then you would only be allowed into battles with tanks of similar Tank Strength. You might be battling against people of much lower or much higher rank, but with similar tank strength. The idea of Rank would still exist, and it would still determine your access to certain items in the garage, but it would have nothing to do with access to battles.
  4. r_Pingu11

    Ideas for Supplies and Drones!

    Supplies make tanks too powerful. It is annoying when some player keeps giving themselves double power and double armour throughout an entire game. Some changes have been made to limit this, and I applaud these changes. I would like to suggest that supplies NOT be for sale in the garage. Instead, supplies would be given for free, but only in limited amounts. For example, for every 15 minutes of play, a tank would receive one randomly-chosen supply box. This would mean that, on average, a tank could only use one supply box per 15 minutes of play.
  5. r_Pingu11

    Ideas for Supplies and Drones!

    A simple solution to the problem of mines being ineffective against powerful tanks is the following: if any tank hits a mine, it is destroyed. There should be no defense against a mine.
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