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where can we buy the arbiter to join this war
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Wow, are you so important that only your "feels" count and no one else can have their opinion? That there posts become "utterly meaningless"? What you don't realize because of your oh-so-big ego is that the rates did change because the whole mechanic of the system changed. How can you be so sure that the drop rate is slower or faster when you don't even have the official value so you can compare it to the one before, 1/10000. Listen, three Golds can drop in one second or one can drop per three minutes in any system - the old or new, there's no way for you to confirm it being x10 and then declare others' posts meaningless just because you had a game where a ton of Golds dropped in a short time. Oh, and wait, try and be a little nicer next time, so we can all have an easier time understanding your point. <_<
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oh please, give them a break. the update hasnt even hit the game yet, so youre just going to assume what will happen to it before even experiencing it yourself? you can criticize developers all you want, but why the need to bring in assumptions and "mods are defending the devs" so early on? at least test the update, and then you can say all you want :) bit bummed about the batteries thing, was really hoping they'd do a refund, but its very interesting so I cant really make a comment now.
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Announcement The Newspaper's 6th Anniversary!
joji79 replied to Vikingsrallentando in Newspaper Archive
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nice issue, and happy anniversary to the newspaper!
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About Highland Overview: Highland is quite a complicated map - it has various height levels, is quite cramped at certain places and requires a specific set of skills to play in. Small to medium ranged turrets will thrive here, but due to the vast space between both the bases, longer-ranged turrets such as Railguns or Shafts can sometimes pop up too. Battle Modes: DM, TDM, CTF, CP Size: 8v8, 16 Players Tactics: DM In a Highland DM, you'll find a wide variety of small-medium ranged turrets, mainly Firebird, Smoky and Hammer. However, this does not mean that turrets such as Twins and Ricochet wont be there. Heck, even Railguns, Magnums and Striker tend to come out in some battles. This is because Highland is a very varying map - one with distinctive props and unique features, such as broken walls, meaningless rock forms and so on. There are a lot of tactics you can utilize while playing a Highland DM ~ 1. Camping: Camping in Highland is a good tactic, as long as you're using Shaft, Railgun or Magnum. See, the thing is, if you're using something else than these turrets, you'd be better doing mid-fielding rather than sniping; mainly because of the map's very own size. For instance, if you want to snipe with something like Thunder or Smoky, I'd suggest you ditch your spot and go all out in the middle. Furthermore, sniping requires some basic sense of picking targets and making sure they die before they do what their role is in the battle. For example, if you get the dilemma of shooting between a tank that's coming for you and a tank that weaker, but far away, shoot the one that's weaker first. You'll steal the kill, decreasing the chance of that person to win while simultaneously taking out the person that's coming for you. As for supplies, I recommend using Double Damages to increase your damage output; though you should keep some Double Armors in case the whole battle decides to end you once and for all. Additionally, you can choose between a wide array of camping spots in Highland, be it behind the house in the blue base or this area in the red: 2. Going All Out: Going all out on an attack is one of the best tactics used by people in a Higland DM. Basically, the way it works is that you choose a turret that has high damage, but a lower reload time. Prime examples of such turrets are Smoky, Striker and Twins. Just grab a heavy hull, such as Titan and wreck everyone you see in your path. Do note that if you want this tactic to work, you'll have to use your supplies. You'll face a lot of people while doing this tactic, so changing positions every now and then is also a strategical recommendation. For example, here I am with Hammer - using it's pellets to shoot a tank on the opposite side of the wall. After this, I'll quickly change positions and carry on with my spree. TDM In a TDM, the biggest objective is to kill without getting killed. This means that there should be enough Isidas in your team to fill up even the slightest of lost health. Most people tend to go all out in this format, trying to end the game as early and quickly as possible; but that doesn't work all the time. You need three basic things to win a Highland TDM: cover, bigger damage output than the enemy and Isidas. Let's see which tactics can help you in this mode: 1. Attacking - Going On The Cliff: Most people do not know this, but there is no self-destruction zone on the first cliff in the red base. You can easily utilize this fact by getting onto the cliff alone with Wasp and Thunder/Ricochet/Magnum, or ask someone in your team to get you up as a Titan or a Mammoth. If you quickly arrange a set-up that could potentially get you up there as a blue team member, you'll have the biggest vantage point in the map - meaning that your team will have no problem taking over the other one. However, going up there will only give you a pillar of cover, so having a few Double Armors and Repair Kits is highly recommended. 2. Swarming Isidas: This tactic works well, and a lot of teams that use it, win most of the time. Most of the people in the team get Isida. This opens room for two things: A heavy hull suddenly becomes invincible for the enemy team, as three-four Isidas are healing him/her and each other at the same time. This tactic can take out the whole enemy team. The whole team becomes deadly - with Isidas keep healing other players, death loss of that team drops greatly, making it easier for them to take people in the other team out. 3. Camping: Generally the same idea as camping in a DM, but you'll need Isidas to keep the snipers at top health and making sure they don't get attacked while they're in scope mode. CTF The whole point of CTF is to capture flags for your team, which is the only way you can win in this mode in the first place. There are generally two main tactics in any CTF battle, defending and attacking. Camping is also a tactic that helps a lot, and is generally the same to what you would do while camping in Highland DM. Attacking: Remember, always choose a varying way to the flag and on the way back too. For example, if you have picked up the blue flag and want to successfully go back to your base, escape from one end of the map, move diagonally to the other side and then go for your base. However, this tactic doesn't work all the time in Highland, because there is little cover in the middle and just about anyone can shoot you anytime; so be careful. If there are Magnums in your team, ask them to provide you with cover when you're busy taking the flag. The Magnums can them deliver lead right in the enemy base, clearing it out and leaving the aftermath for you to deal with; a.k.a making your job as an attacker much easier. Going along does work some of the time, mainly when a group of people has the enemy team distracted and you're free to go at the enemy flag. However, going in a group of three to four tanks topped of with an Isida is highly recommended. For example, this Titan-Twins is leading the attacking unit into the enemy base, clearing out most of it for the previous three people: Last but not least, Highland is pretty much a complicated, crunched up map -- meaning that attacking routes here are more or less quite varied. However, do note that attacking through the middle also helps heaps, especially if you have more medium/heavy hulls in your team. You could also try distraction; which basically means that a heavy hull along with an Isida will go attack from one side, distracting most of the enemy team's defenders towards him/her; while on the other side, a couple of light/medium hulls also along with an Isida come, take the flag and run. The distracting Titan/Mammoth would then stop in the way of chasing attackers and act like a blockade. Additionally, place yourself in front of the chasing enemy team that when you self-destruct, your corpse also acts like a temporary blockade. Defending: Defending shouldn't be much of a problem in Highland. You can easily "force" people onto mines (by laying them in the most driven locations, for example, right after a flag) and then sit on the flag, as if you topped the cake off with the cherry. The most recommended piece of equipment I'd suggest for defending is Mammoth/Titan for their weight and steadfastness, along with Vulcan, Smoky, Twins or Hammer. Certain turrets such as Freeze can be used with Viking in case an attacker does get a way out of the base. You can also get on the cliff as a red team player and help with defense and/or snipe! CP Last but not least, the formidable CP mode. Now, Highland is pretty small map, and it doesn't take much time to get from one point to another. This means that according to the map relativity laws, you can easily ace the leaderboards with heavy hulls such as Titan or Mammoth, while equipping heavy damage-dealing turrets such as Smoky, Ricochet, Twins or even Firebird/Freeze. Both Firebird and Freeze with come in very useful, since they can take out a bunch of tanks in very little amount of time; and can counter enemy Repair Kits very well. This will make it easier for other people to capture points. There is only one tactic in CP, and that is to capture a point as long as possible. But this doesn't mean you should go all out and try to kill any enemies coming towards a point your team has captured. Take the example below: In this case, another tank is coming to take point for his/her team, but decides to wait it out on the other ramp until more of his/her friendlies get there. I could easily go over that ramp and kill him/her, but that would expose me to snipers camping on the other side, taking me out. He/She would then easily go over the ramp, capture the point and then go back below again. The solution? Waiting it out. Patience is necessary to win a CP game. Most people do go all out and all it does is make their team weak. I could wait for his/her friendlies to get there, and then counter all of them by my Freeze; and in this time, more of my teammates would also reach and help me. Recommended Equipment: DM Firebird, Freeze, Isida, Smoky, Hammer, Thunder, Striker, Ricochet, Twins Viking, Titan, Mammoth TDM Isida, Smoky, Hammer, Thunder, Striker, Ricochet, Twins, Magnum Hunter, Viking, Titan, Mammoth CTF Isida, Smoky, Hammer, Ricochet, Twins, Magnum Hornet, Hunter, Viking, Titan CP Isida, Smoky, Hammer, Ricochet, Thunder, Twins, Magnum Hornet, Hunter, Viking, Titan, Mammoth
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^ Unless Pdox can investigate and confirm the picture, right?
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At 's house: April Fools Gold #1 | Red Alert CTF Jumped from top. April Fools Gold #2 | Red Alert CTF Same battle as above. Same zone.
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At 's house: April Fools Gold #1 | Red Alert CTF Jumped from top. April Fools Gold #2 | Red Alert CTF Same battle as above. Same zone.
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