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JWS_tanki

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  1. When I can't find a battle in which my rank is one of the top 2 or 3. (I don't like playing opponents with vastly better equipment) Sometimes I'll check 10 servers for a game and can't find a single suitable match, but tons for Generalissimos. There should be a multi-server search function by map, game type and max level.
  2. JWS_tanki

    Ideas for Supplies and Drones!

    Get rid of them completely. In my opinion, they greatly reduce the enjoyment of the game. I know I can create a map in pro mode without supplies, but then achievements on that map don't count towards missions and less people have access to the map. At least make some of the auto-generated non-pro maps be supply-free for those who want to play without them.
  3. JWS_tanki

    Ideas for Game Modes!

    PRO+ Battles I have been playing Tanki for 3 years now. I have found that the most enjoyable games are when players and teams have similarly ranked hulls and turrets. M0 vs M2 is no fun for either player. I cannot stand it when I use skill to land four hits on an opponent and they kill me with two hits because they have better equipment or more supplies. Please give me an opportunity to participate in a battle where the only determining factor in the victory is the skill of the players. I suggest a PRO+ battle format in which players bring their skills only and leave their personal tank at the door. In PRO+, each team has a garage with the exact same equipment. As players enter the game they must select a tank from the team garage. Supplies and protections would be disabled (though dropped supplies could be a map option). Game modes would remain the same: DM, TDM, CTF, CP. The person creating the map would select the garage configuration from a list of options. One configuration could be all XP, another could be a balanced team with a few XP, some heavy shafts, some med isidas, etc. We could even have an all wasp/firebird. Maps would not be limited by rank. Anyone of any rank could join. I realize that Tanki creators want players to be incentivized to spend $/cry in their tanks - that's how they stay in business! So, to compensate, entering a PRO+ battle might have an entry fee (or a monthly pass option), which I would gladly pay for the opportunity to test my skills. (I would enable a refund of the entry fee if a minimum number of people dont join within 2 minutes. This would make people less hesitant to jump in.
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