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Magnum-PI

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  1. Magnum-PI

    Bugs and Glitches Reports [Closed]

    Oh, I'm very sorry. I've been playing the game for a few years, but I've only ventured to the forum a few times. All of the topics and subtopics and everything stresses me out... :blush:
  2. Magnum-PI

    Bugs and Glitches Reports [Closed]

    I just want to start by saying I feel bad for even posting here. I've enjoyed Tanki with about 34 fps on average. I know some people who play and have a solid 60, but for me, 34 is pretty good, and it's smooth. But as soon as Tanki was switched to HTML5, my fps have dropped to about 12, and that's on a good day. Most battles, my fps dip to 7 or even as low as 4. It's impossible to see what's going on and react to anything. I was going to just keep it to myself and wait for someone else to report it, but I haven't seen or heard a lot about low fps since the switch to HTML5. I've gone into the help area, and a lot of the suggestions are out dated and apply to Flash, but I did try to clear my cache and all that good stuff. Nothing has worked so far.
  3. Magnum-PI

    [Issue 82] My Year 2018

    That's my mans right there.
  4. Magnum-PI

    [Issue 82] My Year 2018

    2018 was a good year in general, but Tanki had its ups and downs. I haven't been able to keep up with them recently, but almost every V-Log has some new development for the game. It's really great to just see each new feature as it comes out, but these introductions bring some unrest with them. Looking back, I just love to think about every tanker still crying out "gold plz admin." The worst part of this year was a dawning comprehension that struck me like a brick to the face. That epiphany was this: I will never reach a fully ranked account on Tanki Online. I have many accounts on this game, most linked under this one. I try different combinations to see what's effective where, but it doesn't really matter. I am a completely FTP, which means I will never have a modification of equipment prior to the available rank. Due to the new mechanics, technically Tanki is still FTP, but it heavily encourages making purchases. Because so many people are buying crystals, supplies, and kits, I'm left in the dust in each and every battle, so the few crystals I could get are even less. On top of this, people abandon battles left and right. I'm not saying I don't because I get placed on teams that can't play to save their lives a lot. Despite this, people will still abandon even when their team is winning, causing them to lose. I believe this problem can be traced back to the matchmaking system. I believe it's a fantastic idea on paper, but it has KILLED the game. There is a large portion of the community that must think to themselves, "Gee, I lost. Again. I don't think it has anything to do with my complete lack of skill, it's just my cruddy equipment. Let me buy some crystals to fix that." This means there are people several ranks higher than they should be, simply because they have strong equipment. Once they get so far, their progress stops altogether. They can't play well because they coasted by on their wallets, and now they have a high rank and gear score, but still drag their team down. I think matchmaking should be removed, not abandoned, until a better alternative can be found. I remember the days when tankers could choose the battles they wanted to play. Now, they get stuck in battles as the lowest ranked player, outskilled and outgunned, and unable to make any real headway in the game. Of course, I understand that money needs to be made somewhere, especially for a project as big as Tanki Online. I just remember when it wasn't practically forced on players. But other than that, my year's been pretty good. I know this isn't exactly eight hundred words, but I didn't have much time to play this year. I'm sure checking account activity is possible, so by all means, check mine. I just couldn't be a huge part of Tanki this year. It was partly because of a break I was taking from the game (from scenarios described in previous paragraphs), and partly because there was a lot of work building up on my plate. Anyway, I got my thoughts and reminiscences out, so I'm pretty much good. Anyway, it'd be rude of me to not ask, so how was your year?
  5. Magnum-PI

    [Issue 82] My Year 2018

    I'd like to participate. Do I just write my piece in this thread?
  6. A good idea for the current system would be to select what game mode you want to play in, and then be given a choice of a general map size. Personally, I have invested a lot into my Magnum turret, so it's not really designed for close combat. That's why, once you choose a game mode, you can choose a map size of small (i.e. bridges), medium (i.e. sandbox), large (i.e. Esplande), and extra large (i.e. lost temple).
  7. Magnum-PI

    Live Q&A - Winners

    I actually have multiple questions. Is the star supply boost going to be kept in the game? I find it makes an unfair advantage for whoever faces someone with the ability fully loaded. Also, why are paints so expensive? I understood when they actually provided a substantial benefit, but now, they are basically just decoration. These are the two things that have been nagging at me lately, but if only one will be addressed, I would prefer it to be the issue of paints. Thank you!
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