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Everything posted by Rhythmic
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Is the cost of upgrading a module to the next tier (without speedups) equivalent to the cost buying the next tier alone?
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There was a misunderstanding --- what I meant by "tank-shutdown effect", is the freezing ability. Tanki is a (moderately) fast-paced game. Speeding with Nitro then suddenly stopping to a halt is not fun. I agree the counterplay of removing supplies, defusing bombs and destroying domes are balanced. I'm saying the overdrive would be as effective to what it does best without the freezing ability. Even Dictator's freeze effect doesn't stop you dead! Edit:(Quite literally)
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-Fire's Compact Tanks is overpowered. Requires you to buy Fire protection -Smoky's Cryo and Fire rounds require the Smoky and Freeze/Fire protection to counter, why should I buy 2 modules for 1 alteration?! -Magnum's mechanics are game-breaking. Tanki's maps are designed for line-of-sight gameplay, not aerial barrages; you can't return fire on a Magnum -Wasp's overdrive overpowered in low ranks; tanks are too slow to run away -Hunter's overdrive would be effective WITHOUT the tank-shutdown effect -Titan's dome gives anyone immunity inside it. Sound balanced?
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I enjoyed this game passionately when I started playing sometime around (est.) mid-2011. The game was very basic. No product kits. No overdrives. No game-breaking turrets. I remember when Product kits came out in update 186, there was a kit called "Medium Tank M2" -- it was the most unbalanced product kit to ever be released. If that tank wasn't on your team, you lost. I remember playing Stadium CTF (yes, it was very popular then), and at least 2 of the opposing players with the kit moving up and down the field destroying anyone that spawned in the bleachers. I continued to play despite my frustration, and the developers eventually removed the kit and created new product kits. Overdrives was an exclusive mechanic that was introduced in an event, and was later incorporated to be a permanent feature. The effect was very strong. Remember when repair kits practically healed you to full health instantly? The requirement to charge your overdrive wasn't very difficult either -- you often had overdrive vs overdrive fights, whoever used it second would often win. The frequency of overdrives in a match made it okay -- if you had your overdrive, it was as likely your opponent had theirs too. The new overdrives are different. It forces you to play in ways that may not be your style of play. I enjoyed being a mid-field Viking player prior to this update. Now I need to be more aggressive since the overdrive (that lasts like 6 seconds) increases my rate of fire, which is practical for close combat. I invested a lot of crystals to make it M3 when I purchased it. Now it's a weaker, less versatile tank than it was. Magnum. Broke. The. Game. Tanki's maps were created to have certain lines of sight, and followed their "three-lane" style of development. Throw all that out the window with Magnum. There aren't any obstruction in the sky! Launch a bomb across the map behind the house where your flag is being held! Magnum destroyed the reputation of some beloved maps of the past like Silence and Noise. This turret pissed me off so much, and it still does to this day. I've moved on from Tanki. The balancing is atrocious. I play perhaps once a week to experience new updates and things -- far less than the hours I used to invest daily.
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+ in MM, when I select a gamemode, the button clicks down but it doesn't put me into a queue. No timer. Updated flashplayer to 32.0.
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I still can't play any matches; I've tried everything! It might have to do with the new flash update (32.0) but I haven't tested it.
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Yep, nothing works for me either.
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I'm experiencing a similar problem; on Firefox, can access my account, garage, interact with the pro-battle menu, but I can't enter any battles. Garage purchases go through. I cannot "quit" from my account, I must exit the browser. I cannot access the Tanki game website on Chrome, only the forum. Clearing cache and cookies didn't work.
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Rant: Tanki Needs to Re-evaluate Balancing
Rhythmic replied to Rhythmic in Rant: Tanki Needs to Re-evaluate Balancing Archive
Change is good. We oppose it, but it's good in the long run. Tanki is a very grindy game. To be at the top of the scoreboard, you must buy a few items and upgrade them to the next modification, or play Pro Battles without MUs. It is a very heavy investment for a (mostly) free to play player to dump all their crystals into 1 item and upgrade it. When there is a balance patch that changes it's mechanics, and not necessarily its damage, it's a huge let down for the player. Take Vulcan for example. After its time-to start-rotating has increased, it became nonviable in many MM maps due to their size and lines of sight. I haven't seen a Vulcan in MM ever since. Another is Twins with it's reduced plasma speed. Another is Shaft with it's instant energy depletion with a scope shot. The list goes on. I haven't played a match in almost 3 weeks after the most recent patch. It's just not fun when your respectable garage with upgraded equipment becomes useless. Why would I pay my money to play a game that doesn't compensate the players in some way after these changes? I don't support the decisions the developers are making. I won't pay $100 to get upgraded equipment then have it gathering dust the next month. Compensate for the investment that was put into the equipment by giving a fraction of the cost back to the player. Not the full amount, since you've added another item into your garage. I love this game. There is no other game like it. This is by far the longest time I've committed in a game. I only wish for this game to keep growing in a positive manner.- 26 replies
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Fire is so broken. Protection is a must have in ALL maps cause they're ************ everywhere!!!!!!!
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Thank god; the in-game descriptions are complete gibberish. Tanki is a sci-fi game, and they're coming up with wacko terms to parts that don't even exist irl so it's really hard to understand. :lol:
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fidget spinners were the thing in 2017. it's 2018 now, what's the problem?
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At least this update will be a nerf to Firebird, everyone and their pet will be using Fire protection :lol:
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Mammoth WILL be the ultimate camping hull once the overdrive is out. You're invincible and insta-kill tanks that touch you. All you need to do is sit on top of your flag and there is nothing the enemy can do but wait. DUMB.
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There are such ammo, it's called dragon's breath.
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You're saying Isida's secondary role is to kill. Well no s**t, Sherlock! All turrets are capable of killing! But what happens when you're using Isida and you're not healing teammates? "Noob Isida heal me!" all over the chat. Isida is the only turret which can heal hp. I play mostly pro-matches, and they're critical for your team when repair boxes are scarce. Can we agree on this: - the ability to heal is the unique characteristic which separates it from other turrets - in a team oriented mode, you should not be a d-bag and heal teammates which need it (unless they're noobs) - Isida is capable of wiping out several tanks with the aid of supplies - Isida has a high DPS, but has low energy; enough to kill 1 medium tank - Like all turrets, Isida can earn XP. But if you're not healing, you're better off playing other short range turrets for going offense because Fire and Freeze can deal max damage to more than one tank, thus giving you an opportunity of more than one kill in a full bar, and giving you XP for more than one kill.
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What are you talking about? Who said anything about RPGs? I'm aware Isida has high DPS but if you were observant I specified it can only kill 1 medium tank on a full bar. Who do you think I am? If I was playing Isida to earn XP I would camp in my base and wait for people to come to me. I don't play that way -- as I said, I attack with an ally to grab flags. If an enemy is attacking me, I will fire back. I'm not a pacifist; I've got 2-point something k/d. You're not getting it... Why play Isida to solo charge bases when you can get more kills with Fire, Freeze or Twins? After all, more kills = more XP. You're clearly still triggered from your Barda game lol. Take a breath before you reply.
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Isida's role is to heal. The devs changed it so that you can't vampirize tanks anymore, thus making your survivability reduced. Yes, under the circumstance of having your overdrive, you will kill more than 1 tank. Duh. There are better turrets to earn more XP and kills on.
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Everyone uses Rail protection because it's m2 Alteration makes it able to 1-shot medium hulls with DD. (Which is STUPID). You don't play Isida to earn XP. You play it to help your team to win. You shouldn't use it to charge bases -- you don't have enough energy to kill more than one tank. Your role is to drive behind an ally and heal them. If they're a heavy hull charging a base, you swoop in front of them and run the flag. You don't want to be high ranked anyway; trust me, I've been there many times. Magnum isn't OP primarily because of it's stupid damage per shot or its splash area. It's the fact that there is no counter to it, other than charging into the enemy base and going face to face with it behind the wall it's camped behind. We can't shoot at it! The mechanic of arc shots beaks the game and ruins the experience of maps that were once fun, such as Silence and Noise.
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I'm really interested to buy the long range alteration for Twins, but should I pass on the Halloween sales to see what the new alterations that are coming are after the event? I doubt they'll add more than one alteration that increases range, but who knows...
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So DM games will only occur on the Halloween map, on which will drop golds x20. All other modes will have the other MM maps also? Why bother to play anything other than DM to maximize chances of going to "Halloween"? What about pro-battles?
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25k for Twins module at 50% off isn't so bad
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MOUSE CONTROLS LMAO! Huge props.
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For Noise and Silence, Magnum is king... I don't know how fast Striker can lock on at M3 but will you be able to fire salvos in such a small map with limited sightlines? You'd likely just be firing individual missiles. I don't know if the splash would be very effective; you might need Striker protection. Rico is great for locking down ramps and tunnels. Twins is more of a defensive turret; there are better offensive options despite it's heavy damage output. You'll also need the SP alteration.
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