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rus0806

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  1. Do you want the truth? - Some (but very few) want to actually help the game become better - Most just want to have special rare paints to flex and extra tankoins and crystals to spend during sales - Many also have other helpers as their only friends, so they need to remain a helper in order to keep in touch with them - A few love the power they have over the normal players, and the ability to ban/tell people what to do Other than these reasons? There really isn't any point in becoming a helper.
  2. rus0806

    [AP] Australian players

    oh, to see another Australian inside the game is like finding a needle in haystack. Its been almost 3 years since someone else commented here ? - hope everyone is doing well with whatever they are up to
  3. rus0806

    Vulcan Overheating

    This was actually a thing back then, in 2019 or something. You could equip Vulcan Incendiary Band and have Heat immunity, and still be able to deal burning damage to opponents despite not burning yourself. This was really broken and made Vulcan essentially one of the best turrets at the time since it could fire forever, dealing insane damage. Thus, the devs removed this 'feature'. As for Vulcan's base damage, yes I agree that it had been quite weak for a while, but recently the devs released a patch update which essentially doubled the damage - so now it is actually quite powerful, especially at close-mid range.
  4. dinofordinner and JO0504: IRL friends who introduced me to this game. I hope you both are doing well :) Jack's favourite gun was firebird, Joe's was Shaft pigtotherescue and kittenmeow1: also IRL friends who we managed to convince to try the game. God it was fun when we all played together! Danny's was freeze. Nathan? Well he did really love thunder, just like I did. Last time we were all in the game together was 7 Years ago. Memorable friends I've made in the game? jong17_tanki - my best, most loyal and only friend left that I've made in the game who still remains active! abdul - the leader of the first ever clan I joined. Great leader, had lots of fun with his clan. He has been gone from the game for many years. Shawn - gave me great insight to the world of Parkour and its clans, was such a fun friend! Tank40 - had some of the best fun with them. So many Goldboxes! Friends in Tanki is very Important. If you are just alone, it won't be fun.
  5. @jong17_tanki I hope we both keep playing forever, together :)
  6. rus0806

    [AP] Australian players

    and another year has passed! any aussies still here?
  7. rus0806

    Let´s discuss Scorpion!

    I feel like scorpion pulsar should be reworked so that it always applies the pulsar effects in the first missile of a salvo, so that it stands up to the name of being a 'crazy deadly weapon'. Otherwise, it is essentially an obsolete augment which can really distract from effective gameplay.
  8. rus0806

    IDEA: Tanki Online Chess Tournament

    Hey folks, In my near 9 full years of playing Tanki Online, the game has never hosted a chess tournament for the players as a major event with lots of prizes and teamwork. Therefore, the suggestion I post here today is an appeal to the Tanki Online development team to host such an event and engage the community in a massive game of chess. Premise: Classical chess is a two player game, where each player takes on an unique colour - either black or white. White moves first, and black follows. Each chess piece has its own unique moves. The purpose of the game is to 'checkmate' the opposition - deliver an attack on their king whilst also making sure it has nowhere safe to flee. So how can this be implemented as a mass player event? The setup of a classical chess game requires no less, and no more than two players. That means, there can only be two teams opposing each other. Following the idea from other recent events such as the 'Loss of Control' and 'Arcade' events, there will be a team distributor, purchasable in the shop, for a small price of Tankoins. When purchased, it will select a team for the player, giving them a specific paint for that team too. That means, there will be two different paints, one for the white team and one for the black team. Yes, picking teams is easy, but how will the chess game function? Although it might seem hard at first, the solution is actually very simple - vote chess. So how will this work? 1 - for every specific turn/move, a team can only move once, 2 - A list of all possible moves will be provided on a chess board, in the mini-game website, where players have the option to VOTE for which move they would like to make. 3 - The move with the highest PERCENTAGE of votes will be counted, and thus will occur. 4 - Each move will take ONE day/ONE restart cycle Timing, timing timing, all about timing, timing, timing... Yep. I said each move will take 1 day. Thus, for 1 move from each team, it will take 2 days. (It cannot be spontaneous because, well, its chess. It takes turns.) Thus it will be something like this: Day 1, Hour 0 - Game begins. White team players will make their votes. Black cannot vote Day 1, Hour 23 and 59 Minutes - votes counted from white team. The winning vote becomes reality. Day 2, Hour 0 - Black team will begin making votes. White cannot vote Day 2, Hour 23 and 59 Minutes - votes counted from black team. The winning vote becomes reality. REPEAT. This will admittedly take a long time. A comparable precedent would be the game 'Kasparov vs. the World' (Kasparov is a Russian chess former world champion), where the game lasted about 4 months. Now there were a lot of moves in that game. I would expect the Tanki game to last half as long, or less. Therefore, instead of hosting YET another Tanki fund, leave this running for 2 months or so, as a major ongoing event! Prizes will be worth it! Keep reading to understand better how prizes will be distributed. Cool story! Now us players don't give a damn about stupid rules. What are the prizes? Now if this ever gets implemented as a mini-game/event, I could not tell you what developers would have in mind for the winning prizes. For the losing team, it may be a few augments and some tankoins/crystals/supplies? Maybe double that or triple that for the winners? Who knows. That is up to the developers, if they ever approve of this, to decide. Ok, that sounds easy, but you know, these days chess engines are a bit of a problem. What if both sides use it? Ahh yes. Chess engines. The bane of legitimate players. Cheating will 100% occur in the mini-game. This is without question. I mean, of course people will cheat, as both sides will want to win the biggest prize? I have no solutions for this. But a way to render cheating essentially useless. It does not mean it will not happen. It just means using cheats will not benefit either team in any way. In the 'Arcade' event, something that really confused a lot of people was the mechanic of 'metal detectors' and 'treasure chests' and whatnot. All that was just way too difficult to understand. HOWEVER, if we implemented that feature into this chess game, for example, where every 4-5 turns (4-5 days) an empty square, that, if a team had to go out of their way to reach it, would be disadvantageous to the team, would harbour a 'chest' containing possible valuable loot, cheat engines will be rendered absolutely useless because, well, ALL players will want to go out of their way to land on the square with the 'chest', destroying their chances of winning, possibly prolonging the game but also making it much more interesting to say the least. Did you catch that? Very long and confusing sentence. Let me say it again: 1 - every 3-4 turns, a 'chest' containing a list of possible loot (Tankoins, augments, skins) will spawn on an empty square 2 - the empty square will be in an obscure/bad position for BOTH teams, where it would be a major blunder (Error) to try and land ANY piece on that square. 3 - Chess engines will not like this move, and the unpredictability of where the empty squares will be will essentially render engines useless. 4 - Both teams will try and get the rewards, so both teams will lost any advantage. The game will become very messy, very fast. But at least it will be funny and free of cheaters! That's actually a decent solution! So HOW will this benefit the players? Did you lose? BOOHOO. Here's some crystals/tankoins/augments to cheer you up, plus whatever you get from the chests. OH YOU WON? Congratulations! Here is a lot more crystals/tankoins/augments/skins/whatever as a reward! PLUS THE CHESTS! Doesn't that sound great? Both teams will get something. All participants will 'Win'. Dreamlike, eh? Don't forget about us, the developers! Why should we waste our time on this 'Chess game' instead of making new skins? 1 - you increase player activity. Depending on the prizes, many players will want to participate. Thus, if you set a pre-req for voting in a chess move (eg. you must complete 3 battles in-game or earn 10 stars before making a vote) you will get a lot of players playing in the battles, EVERYDAY. Now isn't that a good thing? 2 - you can add bundles into the shop like the good ol' 'EXCHANGE TEAMS' bundle or other packages that allow our fellow 'pay-to-win' counterparts to keep the pockets full. So what's to wait? There are CLEAR benefits to the players, the developers, the game morale AND the game health. Plus any chess fanatics out there will enjoy a hell of a game. Consider this please! Cheers.
  9. rus0806

    eSports Tanki Fund

    Here are some fund statistics I've found Total Number of Tankoins Amassed: 68,304,000 (68 Million) Total Number of Tankoins given to eSports Champions: 6,830,400 (6 Million) Total Number of Tankoins distributed amongst Fund Ticket Winners: 61,473,600 (61 Million) Total Number Fund Tickets Bought: 56,961 Total Number of Fund Tickets Won: 8,538 Average Number of Tankoins contributed by each Ticket: 1199.136 Chance of a single Ticket Winning: 0.14989 or 14.9%
  10. rus0806

    eSports Tanki Fund Giveaway

    wish everyone good luck!
  11. rus0806

    [AP] Australian players

    happy new year if theres any aussies out there also australia day is coming pretty soon!
  12. Best of luck for the giveaway everyone!
  13. rus0806

    Festive season Wishes

    Merry Christmas and a Happy New Year! Enjoy the peaceful and beautiful holidays before we begin a brand new, exciting year!
  14. Right now, Smoky and Thunder (especially thunder) are basically at the bottom of the current meta, possibly due to their shooting mechanism and lack of useful augments (Again, especially thunder). After the update that changed how bullets travel, instead of just instantly hitting targets, it has become much harder to aim and hit targets at medium to longer distances, especially with thunder. Therefore I propose a new Augment, which changes no other parameter of the turrets other than to make the bullets hit their targets instantly, or at least much faster than they do right now, like the smoky and thunder from the good old days. This would drastically improve the gameplay of both of these turrets, as it would mean that all shots are much more accurate and easier to hit. As of now, the damage, the mechanism and the reload time of thunder is much too similar to gauss, so similar that gauss is considered a much better weapon, making thunder obsolete. Previously, the only thing differentiating thunder from gauss was the fact that thunder was able to instantly hit targets, but since it has now lost that ability, it is almost the exact same as gauss. Therefore introducing new augments, especially those that really improve the gameplay of thunder, will diversify the weapons that players choose.
  15. The link will be added later, keep checking this post & the announcements section for updates!
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