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  1. iplayatankonline

    Let's Discuss Product Kits

    So who actually buys kits? It makes no sense. On special events where everything is 50% off, why every buy kits that are between 40%-50% off with a chunk of that for a completely useless paint. On 50% sales everything is available. Kits.. what you want... isn't always available. Do people actually buy kits? Is the only advantage simply that you get more advanced equip earlier? It's far better to buy equip at 50% then micro upgrade fast with sales. Kits should all be over 50% off.
  2. iplayatankonline

    What positive things do you want to see in Tanki Online?

    go ahead. but i think it was already suggested previously. nothing happened.
  3. iplayatankonline

    What positive things do you want to see in Tanki Online?

    I'd like freeze and fire to get xp for using their turrets for healing purposes or countering the other. Freeze gets xp for freezing burning victims, fire for thawing frozen victims, and freeze for freezing a friendly vulcan overheating. That sorta thing. Similar to isida. Right now I won;t stick by a vulcan as a freeze get nothing out of it while helping him. Even if it helps us win.... how does it help me to win in a game where i have 15 xp. Choosing to sacrifice my game play for a vulcans great run. Anyways. I'm rambling. Xp for use of overdrive that are shared. 5 xp per overdrive shared with. If you activate overdrive with 1 friendly near by, 5 xp. 2 friendly, 10 xp. 3 15xp, 4 20xp, 5 25 xp. Or something like that, not less... possibly more but I think 5 is fair per tank. Maybe also tack on 5 xp per tank, plus x amount for total healing created. So if I activated overdrive near a friend who is full hp, I get 5 xp. If I activate overdrive near a teammate/friend who is 18 hp, and totally heal his tank, 5 xp, plus 10 xp. Motivate strategy by giving xp for stuff that shows Experienced Play. If a single viking goes in steals flag and wants to use an overdrive to get out... not saving it for teammates ok... That's experienced play as well. You save overdrive for yourself to get the flag. And the flag rewards you with extra hp. But a person who has overdrive at 1 min left in game, and then has 5 teammates pass by and never uses it for rest of game... coax them along tanki! A more inventful alt for isida. I might add more later.
  4. iplayatankonline

    New alterations coming October 31st

    The concept of firing at long ranges burning debris and lighting them aflame is not a new one. Catapults, arrows, lit oil + material, etc. Introducing this is neat. Vulcan deserves a buff. They are gonna nerd it hopefully not to much. It needs to still be a threat. I heard people initially say this was a bad alteration haha, it does have its downsides. I.e. takes 12 seconds to use. Have to go through your full clip, plus spin up time. You are dying while using it. An isida nearby helps... but I've only had 2 battles where isidas actually stayed with me long enough to really see what it does. It's amazing. If you have an isida vulcan pairing, or double isida vulcan pairing. I've said it before, I'll say it again. Vulcan+isida+isida as a vulcan player is one of the most enjoyable tanki experiences I've ever had. You kill everything. This lighting them up mechanic, gave me insanely high kill rates. Let vulcan have the love. I can factually say, vulcan with the new alt, for the time that I was playing on highways. Vulcan took the spot as new king of highways. Fact. You could literally rotate your turret from one side to the other. Light up 5 enemies with 1 second of firing time each. They burn letting you track them for reshooting at them. Target down the small tanks fast. Or the open tanks for quick kill and continued burning. I only got to play 3-4 highway battles during the 3 days before vulcan gets nerfed to what degree I dunno. But I took by far and wide the highest score in those games. And there were shafts. They couldn't compete lol.
  5. iplayatankonline

    What to buy? Which is better?

    Twins with the extended range alteration increased speed is very strong. Equipped with twins protect. I'd recommend. I also have rico and it got seriously buffed. I used this with extended range alt as well. They are both good options. Would need the alt on both I think though.
  6. iplayatankonline

    Turret Balance, Holiday Paint Update

    As someone who hasn't really spent a lot of time playing twins, I don't see how this affects me. *waits for someone to check profile stats* Sigh, I will give this new twins a try with its long range, increased splash damage, and twins Protect. I see potential here for power. Again, I think people are misreading this if they think suddenly it means twins will be long range. It's still short-mid range. You just don't lose vast amounts of you damage at those more further mid ranges. They do seem to be giving rico and twins a swap in role though. I admit to some degree. The only thing that remains to be seen is how this slower rate of fire drains twins to what extent. oh boy
  7. iplayatankonline

    Turret Balance, "Nuclear Energy" and More

    Is it my imagination or is the vulcan barrel load up over 3 seconds? I swear I counted to 4 seconds before it started shooting. But maybe it was 3. What weapon can I let shoot at me for 3-4 seconds before doing any damage to it and win in a shoot off? Vulcan is worse off.
  8. iplayatankonline

    Drones, Batteries and Modules Update

    Since the sales have already been announced as 50 percent sales. I mean meh, maybe if they gave us 80 percent sales on micro upgrades. Tanki has been losing traction with me for some time. This only makes my decision to be here less easier. So a bad... and a good. I suppose. I'll visit more in a few months, see if they fixed. I mean to be fair, I still have problems with my vulcan overheating. they'd better get on a whole bunch of stuff. Poor tank devs are maybe getting poorer in poorer in real life. But that's just getting what they are reaping to the players i guess.
  9. iplayatankonline

    Drones, Batteries and Modules Update

    this is by far the most egregious thing I've seen from tank. 1 module of 250 000 for 3 protections. is now equivalent to 3 protections worth 250 000 so we just got charged 500 000 for this upgrade. This isn't even threatening to leave. I don't want that to be what you take from this. I'm not threatening to leave as if to say what you have done will cause me to say to you something like what you have done is so moronic I've given up on tanki and will likely fill up my time with something more worth my while. It's also childish to threaten to do anything to cause someone else to do something differently. No, I won't be doing any of that. What I will do is point out the costs of this. 3000 crystals a game cost per 10 min game now. Instead of gaining a few hundred in a game, or a 1000 crystals. I will likely lose 3000 crystals per game!! Even if I am on losing team!! Then, I have no batteries from what I had in my garage. I had double and triple protections against a few. But some I had none of. Before for me to get smoky shaft magnum and striker and say 2 others repeat, I would pay say 500 000 or on sales 250 000 for the whole thing. And I'd have all the turrets protections. Now for each turret I still don't have, about 4 or 5. I'm easily paying 1 000 000 or more turrets. Why would I threaten or reason out with people who made these choices in the first place. Me saying I'll leave to you... I give you no value of reason to talk to you. Just look at what you've done. Fix it. You dumb ....
  10. iplayatankonline

    Drones, Batteries and Modules Update

    ok so.... 10 min game. 300 crystals per battery. battery life = 1 min. 3000 crystals per 10 min game!? !? !? !? upgrading a single module turret, is now what it used to cost to upgrade three turrets. before my cost to upgrade a module was 45000. Now its 45000 to upgrade just one of any thing. so it will cost me 135000 to upgrade what used to cost me 45000. hmmmmmmmm
  11. iplayatankonline

    Development Plans — 2018

    I think mission for a s l with just cap flag in a s l by itself is bad. Means people will have reason to play red assault to capture flag, but no reason to play defence. Unless other missions like earn xp etc are added. But just capping a flag... everyone will play red mostly.
  12. iplayatankonline

    Holiday Missions, Weekly Rewards Changes

    Thanks for tip. Yeah I didn't mean speed ups. More meant to save up a large amount and then instantly when m3s unlock i could get them.. and then upgrade them and get hem fast ... at an early rank for m4.
  13. iplayatankonline

    Holiday Missions, Weekly Rewards Changes

    I agree I was very lucky. I started the day with 250k crystals. I got my weekly bonus which was ~ 4900? I haven't memorized my own weekly bonuses since update... I think I was at 8100 before... now 4900? I have no idea. Then I got 50k in rewards. Ended the day with over 306k crystals. That account is in ultra saving mode for m3s.For now... the income will not get spent unfortunately.. Nothing to spend it on for now. Just waiting for the account to rank, then m3 and super fast m4 I guess.
  14. iplayatankonline

    Holiday Missions, Weekly Rewards Changes

    A quick recap of mission containers: I was one of the first to post about 3 containers and what I got: 10 k crystals 3.5 k crystals 3 days premium I now have 2 more accounts to report - lower accounts. 1 account received: 10k crystals 125 double armor 125 double armor The other account received: 25k crystals 25k crystals 125 mines Pretty sweet.
  15. iplayatankonline

    Holiday Missions, Weekly Rewards Changes

    Container reward: x3 3 days premium. 3500 crystals. 10000 crystals.
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