Jump to content
EN
Play

Forum

WhenYoureBored

General
  • Posts

    7
  • Joined

  • Last visited

Reputation

0 Neutral
  1. WhenYoureBored

    Matchmaking, Turret Balance changes

    Please fix firebird. It is way too powerful at the moment
  2. WhenYoureBored

    Let's Discuss "Rugby mode"

    Having some kind of indicator for which team has the ball would be a great addition.
  3. WhenYoureBored

    Let's Discuss "Rugby mode"

    Okay I've got to throw in my two cents about Rugby mode. Overall I enjoy it and I think it is a very dynamic mode. However, there is so much drugging it is insane. That can make it hard to play unless you are willing to dump supplies all the time. But overdrive is another option that can be used to combat this or just increase the problem depending on your perspective. This really needs to be worked on. When playing in Rugby mode, it is really easy to just chill on the side and pick off people fighting over the ball which can help your team lose (but give you a ridiculous k/d), but I was often drawn into the thick of it. Honestly, there was constant action, never a dull moment, no stalemates like CTF. Just constant battle, the way it's supposed to be. I was concerned that it would be like ASL (which I enjoyed over the holidays a few years ago) and die quickly, but I think if people take the time to understand it, Rugby mode can become a favorite for many. The passing mechanic should be improved to be faster, it felt too slow considering the overall pace of the game. If the devs can fix that and come up with a solution for the ridiculous drugging, Rugby will be a hit.
  4. WhenYoureBored

    Let's Discuss Augments

    I have an M2 Rail with both the faster horizontal tracking and the high-caliber ammo. At first I was not sure if the faster horizontal tracking was worth it but now my turret feels sluggish without it. Having this alteration is a must. You can simply drive past other tanks, whip your turret around and nail them before they have time to think. Sometimes I do miss a really high or low shot because of the minimized auto aim but this can be easily fixed by rocking if you have a lighter hull. Overall I love it even completely ignoring the fact you can get your target lined up faster. I have played tanki for several years and really appreciated the skill of railgun. With the rebalance beginning of this year they changed that and now it finally is back to its former glory. I thought having the alteration would slow down gameplay but it hasn't, instead it drastically increased my k/d just because I was able to get kills easier even though it took longer. It is amazing even though it has the same dps. It just fits my playstyle perfectly. Now for my opinion on some other alterations. The Minus Field Stabilization one for Rico is way overpowered it drives me nuts. I do not use the turret, but as soon as I see that someone has that alteration they become so much more formidable. You can't run, and you can't fight it's stupid. One final thing, I would love it if they made a faster horizontal tracking alteration for Shaft, but more importantly I would love there to be some sort of "Low-caliber ammo" alteration for shaft. One that would decrease damage and reload time kinda like an opposite of the one for railgun. I really enjoyed playing with that turret during the beginning of this year (2017).
  5. WhenYoureBored

    Tell us your cool ideas for new «Overdrives»

    There should be a gold box supply that charges in the game just like overdrive so players can drop them in games.
  6. WhenYoureBored

    Tell us your cool ideas for new «Overdrives»

    I think that overdrive makes drugs too available and more often used putting non-druggers at a significant disadvantage. But for the mechanic itself I think that it is really good to have an experience based charge time. It would also be very cool if you could see your team members charge levels just like their health so you can pick when to use "overdrive." There should defiantly be longer cool down times between drugs, or simply removing them. I think that supplies make the game unfair. Another thing, after all the servers were changed, I have had trouble finding a battle. I think that default servers should be set by rank and not be so random. For daily missions there should be an option to switch just the reward between crystals and supplies at no cost as I don't use supplies and those rewards are useless to me while for some supplies are much more valuable. One final thing, maybe you should be able to activate to supply boxes slightly after picking them up?
×
×
  • Create New...