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Tell us your cool ideas for new «Overdrives»
XcameraUltimite replied to theFiringHand in News Archive
The Overdrive should stay as it is, but there should be some extra features that you can add to your OWN Overdrive in the garage, like special perks that you can buy with crystals. One perk can be added for free into your layout, so that you have Double Attack, Double Defense, Double Speed, Mine, Health Regen, and another perk, but then if you want another perk you will have to replace one of your current perks with another. For instance, you could take out Double Defense and replace it with Devastation (Number 4). Perks four, eight, nine and ten are not able to be activated for your nearby teammates, only yourself. Be noted that these perks should be EXPENSIVE, as much as buying an alteration, around 50,000 crystals. That may seem like a lot, but once you read the details, you may understand why and why that balances these perks out a little bit. Here are some of my ideas: 1.) (Gun Rammer) A perk where your reload time for any turret is decreased by half. For turrets like Freeze, Firebird, Ricochet, and Isida, regeneration is twice as fast. 2.) (Electrocution) A perk where if you are touching any enemy tanks upon activation, that tank will receive an electrocution shock and will kill them instantly. Watch out however, it can kill your teammates too if you are touching them upon activation. 3.) (Gun Laying Drive) A perk where either your angle range is increased or your projectile range is increased. For single shot turrets that can shoot all the way across any distance (ie. Smoky, Railgun, Shaft, Vulcan, etc.), if your shot is not exactly lined up with the target, you shot will still hit, because your width angle is increased from none to an angle of 10 degrees. Also, projectile gun elevation and depression is increased. For turrets that have a certain range (ie. Freeze, Firebird, Isida, Ricochet, etc.), your projectile range is doubled. For turrets that do less damage from longer ranges, your damage is consistent no matter what the range. 4.) (Devastation) A perk where upon activation, a yellow flag is placed in your location. Upon any given time, you hold Shift for five seconds, and a single missile strike will strike the flag. The splash radius is around the LENGTHS of five wasps, in radius. However, the enemy can remove the flag by standing over the flag and holding shift for 5 seconds, and the flag is removed and the player earns experience. The missile does around 3000-6000 damage within the ENTIRE radius, and teammates and enemies can be damaged, including yourself. 5.) (Experience Collector) A perk where, upon activation, until the effects of the Overdrive where off, each kill made by either your team or the enemy team will deliver the kill experience to your XP bar, like as if you made the kill. The experience will not be taken from the actual killer, just added to yours. 6.) (Optical Vision) A perk that has two alterations: either an alteration that, upon activation, displays the health bar of an enemy vehicle upon when the gamertag is seen, like how you view your teammates, or an alteration that highlights the enemy in rainbow colors and the colors show through all obstacles. 7.) (Boomerang) A perk where when a shot hits you, the shot will bounce back and hit the target. This is a very good perk because if a Shaft is spawn camping, if the victim activates the Overdrive that has this perk equipped, the victim will survive and the Shaft will not feel as well as he did before. The damage does not lower for the ricochet, and the shell velocity will not change. So if a ricochet hits a target with Boomerang, the shot will bounce right back but the tank can have some time to move out of the way, unlike turrets like the railgun, where if the railgun hits a Boomerang, the shot will pretty much be instantly absorbed by the attacker. 8.) (Portable Vulcan) A perk where a mini vulcan is added to the front or back of the hull, depending on the hull and where the turret is positioned. The gun will fire automatically at your opponents, doing the same amount of damage as a Vulcan that has the same model as the hull. A hornet M2 will grant a Vulcan M2 damage. 9.) (Shield) A perk where a blue shield resembling a sphere will be wrapped around your tank. It will be around 2 wasp LENGTHS in radius. Your teammates may enter the shield and be immune, and if your shield hits an enemy, they will be knocked back a considerable amount, and they can be flipped over, but they cannot be knocked off the edge of the map. 10.) (Black Box) A Perk that creates a huge 3D black box around your tank that is 5 wasp LENGTHS in radius. This is a good strategy when your teammates are getting hammered because when you activate it, no shot can enter, so it gives your teammates around 10 seconds to try and recover. This is great if you have an isida. However, the box is open-topped, so an enemy tank can jump in. Also, an enemy tank can be trapped in with you if you use it.
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