Guide to playing in Cross effectively
Size of Map
Length|Width|Area
27 | 25 | 675
Maximum Players: 14
Available Battle Modes: DM - TDM - CTF - CP
Available at: Private
Facts
Cross first appeared on December 18, 2009
The creator of the map Eras
Summary
Map
Supplies
Gold Boxes
Mode
Map:
This map Is a small card and is one of those that are available from the beginning of your Tanki career, the Recruit Rank. It is a very popular card for all modes of combat; Checkpoints, Catch the flag, Death Match Team and Individual Death Match. The two flags are in opposite corners. There is an alternative route around the outer edge of the map, under the bridges to the north and south. These routes often attract new players until they become more familiar with the map.The map is square like some known as Sandbox which is a very good map for XP / BP - CTF - 1VS1.
Supplies:
As you all know, there are boxes for repair, shield, speed, damage and mines. This group of boxes is called The Supplies. Start by talking about their function.
Repair Kit: The repair kit returns the health of your tanks to its original level until you have a complete life, that is, a complete health. When you have complete health, these boxes do not double your lifespan. It bothers me to see the players on the same team take these boxes when they already have complete health.
Double Armor: The Double Armor provides your tank with an enhanced armor for a few seconds, assuming your tank is not destroyed within that time. They are an excellent boost when you have a good standard of living in your tank and even when your standard of living is low, can give you an edge over the fight for a short time.
Speed Boost: The Speed Boost will make your tank go faster, ideal for attacking a base, fleeing from a base with a flag attached to your tank, or simply making a map faster while chasing enemy tanks. Used in conjunction with Double Armor reinforcement, these are brilliant for the flag snatching from an enemy base.
Double Damage: The Double Damage boost provides your tank with improved firepower for just a few seconds like Double Armor, assuming your tank is not destroyed within that time. These are an excellent thunderbolt at any time, and even when your standard of living is low, they can just give you an edge in the battle for a short time.
Mine: Mines are not boosters, but your on-screen inventory = displays them as part of the "family" reminder. The mines certainly have their place in Tanki battles and may be the difference between catching an enemy flag or not, at the top of the ranking for the scored points or the second. They are also fabulous to defend a base against enemy tanks looking to take the flag of your team.
Gold Box: All the cards on Tanki Online have several drop zones and there are maps on the internet that will give you an idea of where they might fall, but since there are so many drop zones, it is almost impossible to guess where They will land. All you can do is wait until the siren sounds and the message that the Gold Box will soon be dropped. You have about 20 seconds to find the marker on the ground and hope that other players will not find it until it is too late. This can be done on larger cards, but the smaller cards are mangled because everyone can see where it will fall because it floats under the clouds. The marker of the deposition area, when it appears on the ground, is a white square box with a yellow diamond inside. The markers are large enough to show outside the width of any tank shell, so neither the largest hull can conceal it completely "
Mode:
Catch the Flag fighting may be my favorite of all Tanki game modes, although the other modes - checkpoints, death match and team death match can be very fun too. The main reason why I like the Catch the Flag games is that it is an "appropriate" team game, and if nothing else, I'm a team player.
Checkpoints in Tanki Online is a team game with up to 12 players in each team. The idea is to take control of so many CPs on the map as long as possible before the enemy wins them out of your team. The team with the highest total at the end of the allotted time is the winner. However, as in the game Catch the Flag, if a team gains too much control over the game, the battle is cut. The following totals for each scheduled game.
Death Match battles area game where it is every person for themselves. Some maps seem to be more popular for this type of battle and the small to medium sized maps are often the better ones to play, something like Polygon, Sandbox, Rio, Tribute or Future. Most of these smaller maps are dominated by Firebird but the likes of Hammer, Freeze, Ricochet, Thunder and Railgun can all compete well. Death match battles are not my priority when playing Tanki but I do enjoy them when there is a full compliment of players, which normally happens.
Team Death Match battles are quite different from the other two team game modes (Catch the Flag and Control Points) in as much that many players do not actually play as a team quite so much and tend to treat it more like the individual death match battles. Having said that, there are times when you will form some kind of telepathic understanding with another member of the team and end up going round the battlefield together to wipe out as many enemy tanks as possible. One real difference between this and death match is that when you join the battle and re-spawn after being destroyed, you appear in your teams half of the map so less likely to have an enemy tank breathing down your neck when you make your entrance.