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  1. ​The Beginners Guide to Cross ​By Staff Sergeant Kandy (A Beginner As Well) ​​Hello Everyone! Today, I am going to talk to you about my favorite map, Cross! (Also, that is one of the only maps I've been in, given my rank). ​Description: Cross is a relatively small map, which is ideal for shorter ranged turrets such as Freeze or Firebird, although I use Smoky and Railgun as well. Usually, it will be one of the first maps you encounter when you first begin your Tanki career. It is basically 3 bridges that lead to the other end of the map. There are gaps between bridges as well, on ground. Beginners like me will usually take those routes, and is very useful for Capture The Flag Modes. There are also paths along the sides of the bridges between them and the edge of the map, although it is a tight squeeze for bigger hulls like Mammoth. There are 2 towers in the corners of each respective side where the enemy flags would be. This is a great area for snipers such as Shaft, or even Magnum, can camp. It is available in all formats. ​Deathmatch(DM) - In DM, all you have to do is rely on yourself and kill other tankers. In Cross, for people at rank Master Sergeant or Lower, I recommend using short range turrets such as Firebird, Freeze, and Hammer. The mid - range gun Smoky is also great in cramped situations, as it can land critical shots, though the reload may cost you a kill or 2. More skilled players can use Railgun or Ricochet, as they know how to turn their turrets. There are really good places to hide. 1 example is the towers on either side. Railgun and Smoky users can hide while firing bullets in secret. Unfortunately, a downside is that damage gets reduced over greater distances. Usually, you can respawn anywhere, which increases your chances of getting killed. To delay this, I use Hunter, as it has speed and armor, so you have a longer chance of living. If you want to get a tank enhancer box, the easiest options are the Speed Boost (The yellow ones), or the Double Armor (The brown ones with a shield on it). The Double Damage Boxes are harder to obtain as they drop on the bridges, and are gobbled up quicker. Do not camp by it, else, you will be killed. ​Capture The Flag(CTF) - This is one of the most riveting courses to play CTF mode in. If you are attacking, use a Hornet - Hammer or Freeze combo. Have 2 Hunter - Isida combo's follow you and heal you, a Titan - Shaft as a sniper, and a Wasp - Ricochet as a distractor. Go through the paths between the bridges so it is harder for enemies to follow you. Load up on Double Armor and Speed Boost boxes, for reasons obvious. Watch out for mines as well, and have a few Repair Kits as well. If you are strictly defending, place mines around your flag, and use a heavier hull, like Mammoth, or Titan. Also, use a Sniper Gun like Shaft, or a Magnum. Have a couple faster hulled tankers serve as backup in case you fail to protect the flag. They should be shorter ranged guns, such as Hammer. Try to mine the passages and bridges if possible, and the most important rule for either attacking or defending: Try not to get killed! ​Team Deathmatch(TDM) - It is best to have a multitude of tankers and a wide range of turret and hull choice. It is 7 players per team, 14 players total. Usually, snipers and long ranged guns camp on the bridges and hold the line. (Railgun, Shaft, Magnum, Striker, Smoky in certain cases). The shorter ranged turrets will infiltrate the enemy base. (Firebird, Freeze, Hammer, Thunder sometimes). I recommend a 2 long range, 3 short range and 2 Isida combo group. (Wow, I sound more like a Soccer/Football analyst and not a guide. LOL!). If you don't like drugging, make sure you control the Double Damage and Repair Kit drop zones. One more thing to heed: watch out for enemy tankers that spawn in the passages, as they can infiltrate your long range turrets. Make sure to work like a team, if possible. ​Checkpoint Possession (Or Control Points, CP) - In CP mode Cross version, there are 3 checkpoints, all located on each separate bridge. Since Point B rests on the middle bridge, that ultimately takes away the luxury of the Repair Kit in the other 3 modes. Protect the checkpoints however you can. Place mines near the base of the bridges, and make sure the enemy team does not get a chance to take even a single checkpoint; otherwise, they will get all the momentum. Speed Boost boxes are not that useful in this mode, unless you want to speed over to enemies to kill them. Shields are useful if you want to stay alive in a battle longer and defend the point. Double Damage Boxes help you kill an enemy faster, and if you don't want to drug, you can control points A and C (The end bridges) which is where they fall. ​Thank you all for reading this. I hope this will help any beginner in learning the basics of Cross. As I said beforehand, I am still a Staff Sergeant, and thus inexperienced. I will leave the more advanced features to those people greater in status than me. (Also, this is the only map I have actually played in.) Again, thanks to everyone who read it. I hope you like this post! ​​PEACE OUT... ​#Kandy :D
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