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r_skeleton3680

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  1. r_skeleton3680

    Commentator contest 2017 - Discussion

    which kind of entery we have to give?
  2. r_skeleton3680

    [TCA] The Conquerors Of All

    Are you Master Sergeant or higher ? higher .Do you have wasp and hornet M0/M1? yes Do you have Thunder/Hammer/Railgun/Ricochet ? yes Can you turn your turret flawlessly? (ANSWER HONESTLY yes Must have pro pass? yes
  3. r_skeleton3680

    Wikimania Contest 2017 — Entries

      This is a guide to the map Fort Knox. Fort Knox is a medium sized map that allows up to 7 players per team. It features all the modes. For easier understanding, I will be using the red team as my perspective for team based modes. (Unable to find a birds eye view of the map so I just used one with gold box locations, source: http://en.tankiforum...owtopic=234421; if you are able to find a better image, please pm me.) Deathmatch For Deathmatch, I would highly recommend camping, or taking control a corner or edge of the map. This map has plenty of obstacles to hid behind. Mounting a medium range weapon, you will be able to pick off enemies quickly. Heavy medium hulls are both viable as you often spawn at locations with lots of cover. Team Deathmatch When you play Team Deathmatch, generally you should take control of your side, this would be the east side. Make sure to eliminate any enemies that pass the vertical wall. Up north, generally you want a medium ranged combinations to close off that choke point; weapons include Twins, Smoky, Vulcan (generally infinite ammo and is able to confront short range turrets); this position should be covered with a heavy hull. In the south-east section, you would want two or more Isidas to cover the middle gap as well as heal teammates. Medium hulls provide the hp and mobility for this role. In order to make pushes, you would want medium to long range weapons along the southern ramp in order to make pushes into the middle. If your team is able to take control of the center area, they you should have Railguns, Shafts, Thunders or Magnums on the high grounds of your side. Capture the Flag You would want to take control the map as well. Everything to help defend is covered in Team Deathmatch Section. Due to the amount of cover in this map, flag pushes only require close and medium range weapons. Strong pushes include Hammer, Smoky, Thunder, Ricochet and Viking; Isida and Viking for healing; and a few tanks for cover, such as Firebird, Freeze or high knock back turrets on a suicidal mission to help the flag carrier out. For defending the flag, you want your two or more Isidas; a Freeze and Hunter; and your good old Vulcan, Twins or Smoky/Mammoth to sit on the flag. Control Points Similar to Team Deathmatch you want to continuously make pushes in order to gain more points. I would suggest that you place a heavy hull with a Vulcan on points that you have already captured. Additional tips Isidas are very powerful on this map due to the surplus of cover. The multiple small choke points (ramps and wholes in the wall) allow for great mine placement. Magnum is really effective due to the multiple height differences. Ricochet, hammer and thunder are effective by being able to hit hidden enemies. Ramming enemies at ramps is useful for flipping them. Great Combos Isida and Viking - Healer Vulcan and Titian - For zoning Smoky and Mammoth - Blocking/Flag camping Hammer and Viking - Flag carrier Freeze and Hunter - Flag defense Thunder/Smoky/Railgun/Ricochet and Hunter/Viking/Dictator - Midfield Magnum and Hunter/Viking/Dictator - Support     :)
  4. r_skeleton3680

    Wikimania Contest 2017 — Entries

    Size of Map Length|Width|Area 27 | 25 | 675 Maximum Players: 14 Available Battle Modes: DM - TDM - CTF - CP Available at: Private Facts Cross first appeared on December 18, 2009 The creator of the map Eras Summary ​Map Supplies Gold Boxes Mode Map: This map Is a small card and is one of those that are available from the beginning of your Tanki career, the Recruit Rank. It is a very popular card for all modes of combat; Checkpoints, Catch the flag, Death Match Team and Individual Death Match. The two flags are in opposite corners. There is an alternative route around the outer edge of the map, under the bridges to the north and south. These routes often attract new players until they become more familiar with the map.The map is square like some known as Sandbox which is a very good map for XP / BP - CTF - 1VS1. Supplies: As you all know, there are boxes for repair, shield, speed, damage and mines. This group of boxes is called The Supplies. Start by talking about their function. Repair Kit: The repair kit returns the health of your tanks to its original level until you have a complete life, that is, a complete health. When you have complete health, these boxes do not double your lifespan. It bothers me to see the players on the same team take these boxes when they already have complete health. Double Armor: The Double Armor provides your tank with an enhanced armor for a few seconds, assuming your tank is not destroyed within that time. They are an excellent boost when you have a good standard of living in your tank and even when your standard of living is low, can give you an edge over the fight for a short time. Speed Boost: The Speed Boost will make your tank go faster, ideal for attacking a base, fleeing from a base with a flag attached to your tank, or simply making a map faster while chasing enemy tanks. Used in conjunction with Double Armor reinforcement, these are brilliant for the flag snatching from an enemy base. Double Damage: The Double Damage boost provides your tank with improved firepower for just a few seconds like Double Armor, assuming your tank is not destroyed within that time. These are an excellent thunderbolt at any time, and even when your standard of living is low, they can just give you an edge in the battle for a short time. Mine: Mines are not boosters, but your on-screen inventory = displays them as part of the "family" reminder. The mines certainly have their place in Tanki battles and may be the difference between catching an enemy flag or not, at the top of the ranking for the scored points or the second. They are also fabulous to defend a base against enemy tanks looking to take the flag of your team. Gold Box: All the cards on Tanki Online have several drop zones and there are maps on the internet that will give you an idea of ​​where they might fall, but since there are so many drop zones, it is almost impossible to guess where They will land. All you can do is wait until the siren sounds and the message that the Gold Box will soon be dropped. You have about 20 seconds to find the marker on the ground and hope that other players will not find it until it is too late. This can be done on larger cards, but the smaller cards are mangled because everyone can see where it will fall because it floats under the clouds. The marker of the deposition area, when it appears on the ground, is a white square box with a yellow diamond inside. The markers are large enough to show outside the width of any tank shell, so neither the largest hull can conceal it completely " Mode:   Catch the Flag fighting may be my favorite of all Tanki game modes, although the other modes - checkpoints, death match and team death match can be very fun too. The main reason why I like the Catch the Flag games is that it is an "appropriate" team game, and if nothing else, I'm a team player.   Checkpoints in Tanki Online is a team game with up to 12 players in each team. The idea is to take control of so many CPs on the map as long as possible before the enemy wins them out of your team. The team with the highest total at the end of the allotted time is the winner. However, as in the game Catch the Flag, if a team gains too much control over the game, the battle is cut. The following totals for each scheduled game.   Death Match battles area game where it is every person for themselves. Some maps seem to be more popular for this type of battle and the small to medium sized maps are often the better ones to play, something like Polygon, Sandbox, Rio, Tribute or Future. Most of these smaller maps are dominated by Firebird but the likes of Hammer, Freeze, Ricochet, Thunder and Railgun can all compete well. Death match battles are not my priority when playing Tanki but I do enjoy them when there is a full compliment of players, which normally happens.   Team Death Match battles are quite different from the other two team game modes (Catch the Flag and Control Points) in as much that many players do not actually play as a team quite so much and tend to treat it more like the individual death match battles. Having said that, there are times when you will form some kind of telepathic understanding with another member of the team and end up going round the battlefield together to wipe out as many enemy tanks as possible. One real difference between this and death match is that when you join the battle and re-spawn after being destroyed, you appear in your teams half of the map so less likely to have an enemy tank breathing down your neck when you make your entrance. :)
  5. r_skeleton3680

    Wikimania Contest 2017 — Entries

    Guide how to play in Highland like a Pro   About Highland Overview: Highland is very popular medium map. It is commonly played throughout all ranks,and CTF and DM are most popular modes on this map.This map is mostly popular on ranks between Warrant Officer 1 and Captain. Battle modes: DM/TDM/CTF/CP Size: 16 players, 8 vs 8 Tactics DM If you want to win DM,you have to find good spot where you can kill a lot of people,yet stay out of action,or constantly drive around killing anyone you come across,which generally means using supplies.The best spot to camp is behind the houses in blue base.You should put a mines on different places,so you don't give enemies opportunity to kill you fast.Usually they don't see mines,so you have an extra chance to kill them faster.Try to kill the weakened tankers first,so you waste the other tankers ammo on a kill you've got.The best turrets for camping would be Railgun,Shaft,Smoky,Thunder partnered with Viking,Titan or Hornet ( especially if you have fully-upgraded). If you would rather drive around killing everyone on your way,the best combos would be Hammer,Twins,Ricochet,Firebird or Freeze paired with Viking.Keep in mind that they are people that want to steal your kills,so try to finish your enemy off quickly.Also,if you use supplies with these tactics,you will get decent amount of kills,and probably finish in TOP 5. TDM Both teams have almost same advantages and chance to win.The easiest and probably safest it to let the enemies come to you,or simply camp at one place that you can easily finish them off.Place mines around the entrances to your base,as it will take the other team by surprise.Both teams have 1 hill which is perfect for combo like Shaft and Viking with Protection Module against Railgun,Thunder,Smoky.A Vulcan with a few Isidas around him that are constantly drugging and healing you,can easily clear a path for your team to attack through.Make sure,if you are using Isida,you should hide behind your teammate that is probably using Titan,Viking or Mammoth. CTF Defence The best combo to have guarding your flag would be Mammoth Or Titan paired with Twins,Hammer or either Freeze.They are not only hard to kill,but Freeze slows down the enemy giving you more chance to kill him,and the Twins constant firing means you can move from enemy to enemy without having to reload.Also,Hammer is great choice,because it deals a lot damage on the enemy.Mining the base is great way of defending because mines can deal a lot of damage,and they're giving you opportunity to kill your enemy faster.You should put mines on entrances to your base.If you are using this tactic,for enemy it will be almost impossible to steal your flag.Also,camping on hills would be great choice,because if your enemy runs with flag away from your base,you will take him off easily with Railgun or Shaft paired with Viking. Attack Firebird or Freeze are really great weapons on attack,because it can burn/freeze multiple enemies at once and it has it's signature burning/freezing effect which means it is perfect for getting into base and wiping out the enemies defence.Another good weapon is Hammer,because it has high damage and quick shot speed,but it's clip reload is slow so you need to be fast.Viking,Hunter or Hornet are great hulls to attack with.Viking is incredibly stable,has a great health to speed ratio and sometimes you can sneak under other tanks that have their front off the ground and take a flag quickly.Hunter is also great choice,it has great punishing power,meaning you can shove other tanks out of the way.Hornet is great for the pick and go scenario.It should be used when the flag is free and there is a clear path you can take to.It can get out quickly and it can survive few hits.Also using supplies with this,would be great choice. CP The tactics for CP are almost always same,get to the point and try hold is for as long as possible.The most effective hulls for this would be Titan and Mammoth because they are hard to push and have incredible big power.A Mammoth/Twins or Vulcan/Isida are always visible in this format.An Isida always comes in handy,especially while holding the point,so don't be afraid to ask someone to take Isida,because it could be difference between winning and losing a close match.If you're not planning to go on point,great choice would be Ricochet,Magnum or Thunder paired with Viking.The turrets to use depend on what you are trying to do. If you plan to go and try stealing a point out of the enemies control, Firebird is the way to go. It has incredibly high damage, can damage multiple enemies at once and even if you die, the after burn can still take out the remaining enemies so you team can get in and steal the point. Hammer is also good if there aren’t many enemies around the point, especially if they are using light hulls or have already been damaged. Recommended Equipment DM Firebird,Freeze,Twins,Hammer,Ricochet,Smoky,Thunder,Railgun and Shaft Hornet,Viking and Titan TDM Firebird,Freeze,Isida,Hammer,Ricochet,Twins,Vulcan,Thunder and Shaft Hornet,Viking,Titan and Mammoth CP Firebird,Freeze,Isida,Hammer,Twins,Vulcan and Magnum Viking,Titan and Mammoth CTF Defence Freeze,Isida,Hammer,Twins,Thunder,Railgun,Vulcan,Magnum and Shaft Viking,Titan and Mammoth Attack Firebird,Freeze,Isida,Hammer,Ricochet and Smoky Hornet,Viking and Hunter :)
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