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you have just ruined shaft. too much waiting time. i think it was enough the fact that this turret is very slow. why this change? Im still happy because it does not inflict self damage (yet). Maby this will be the next step.
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Seems to be a good update. do something with the battle list too. there are only a few available battles for my rank . 80% of them are grey and can't join. I understand the point of the developers to have full battles , but there are fair more less than before. also fix the problem with the dinamic update of the battle list.( if show that in a battle are only 1 or 2 places available, then it's impossible to join). What about new maps? Who creates the battles on server? maby you add some new maps in the non pro battles for everyone. The daily missions must be reworked. If you have a full battle with more than 24 players, it's verry difficult or even impossible ( expecialy if you have veterans on map) to take the 1st place without drugging hard. Also, do a fix with the vulcan problem. sometimes vulcan starts overheating imediatly after the i press fire button and takes severe damage.
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it's a bad ideea because : - better put a list with all maps and at the map let the player select the game mode and redirect all the same rank players to that map. why did we bought kits for a type of battle scenario if you take us to random location? I laughed 1 hour when I saw 2 mammouths with firebird in CTF " running " to score. - you are not fair in rank separations in battle. It's ok to fight the same rank. Yesterday i fought with colonel rank. this is not normal , especialy in the team mode. - put back the mission progress button . how do I know if I did or I did not accomplished the misssion??? - Let me choose if I want to remain on that location at the end of the battle. Continue button. - don't put me in the middle of the battle because " finish 1st" missions are impossible to accomplish. - do something with the magnum!! it's overpowered. - separate the russian speakers from english speakers. in team mode we do not understand one eachother. - do something with the druggers. you totaly messed it up with the overdrive. instead of not drugging you force the player to drug ( it the opponent activates the overdrive). and the most important of all: LIMIT THE MU option according to the rank. NO MORE THAN 2 MU's / RANK why that ??? is simple. for example : I can't have a kit because I don't have the desired minimum rank. Ok .. all fine. But I can force the MU's and to have m2 or m3 equivalent at a much lower rank than that requested to buy a kit. Why that??? . On my account (this one) I already have smoky m1 8/10 and wasp m1 7/10 when you limit the m2 smoky at captain rank with the aborigine kit. Do you understand now why this rebalance is absolute necessary ???
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I just saw a sergent fighting with a marshal in the same battle. can you guess who wins? if there is a team match we can see the winner from the verry begining. Ive waited 3 mins to join a dm battle. BTW, what happens if the players can not do their missions today ? the chain is lost or you ll ignore this because of the beta testing?
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are you kidding? let's say some things. the combo you choose is adapted to the play sistem and to the MAP!!! I was laughing hard when I saw 2 mammoths with firebird in CTF on a large map. This is awsome. Second. Please do something with the separation of the eu servers and the Russian servers. We don t speak Russian and they don't speak English . This is a total mess in team mode when we have to understand one eachother. Third : why the minim rank in the battle was mine and the highest was major? common ... !!! Forth : where is the mission tag during the game? I can t even check if I ve accomplished my mission or not. This upgrade sucks !
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i have a question : i have freeze m2 7/10. why the damage shown in the game is only 157 - very close distance on attack- ( enemy without protection on freeze or double armour) ? acording to the table, the damage should be 629. my rank is second lieutenant ( ericvonmanstein ) Should I understand that the parameters shown in the garage are just marketing and my savings for a m3 is in vain? Thanks
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let me give you some "good" ideas to kill the game for sure: - the efficiency of the guns will depend of the K/D score. (between the min and the max parameters). if a player has a low k/d , all his weapons will inflict less damage - isida will inflict self damage if misses the target and if is switched on or if the target will move outside the range and you keep pushing the fire button - the efficiency of the guns will depend of the hulls turret . max health will mean max damage. min health - min damage (repairs will gonna sell skyrocket) - guns will have permanent damages \different parameters if the player gets killed 100 times. you may solve this via a new supply called repair upgrade/ like the microupgrades but this will restore the damage go for it
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What about limiting the microuprade steps depending of the rank? there are often situations when a low rank has very powerful weapons , creating a big disproportion reagarding the other players. for example , I already have smoky m1 , microupgraded 7/10 at my rank and wasp is also up to m2. Second. Why don't you create some normal maps without drugs (non pro battles) as a rule of the map? players should chose what map to play. you may stop the use of drugs or the pickups , or both of them. Third : you may include all the maps in normal mode play. There are only few players interested in the pro pass because you can't do your mission on those maps. Forth. because of the first thing said in the beginning , you may try to narrow the ranks for the battle . there are very big differences between ranks as fire power and low ranks are slaughtered by high ranks. Tnx
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