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Posts
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I dont understand why Incendiary alt should be nerfed... ;)
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I find Smokys autocannon weak too and I miss the impact force very badly, but the the Incendiary rounds is a beast, I use it all the time now. Give it a try...
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654 vs 454 hours in game, Legend 4 vs Lieutenant General I am doing something wrong... hahahahahaha
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Missions for Pro games too... Make Amer Tanki great again!
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Developers invested a lot of time and effort to make the game more interesting and diverse, somehow balanced too, introducing new features like MM System (in favor of the Mobile version), Overdrive, Drones, Alterations and so on, forgeting one thing, that the garage supplies giving a 100% boost on something make the normal MM game impossible to play. Paired with the new, harder Mission System it is worth it no more to play MM battles. The players who want to have fun play Pro battles where the skills not the supplies matter.
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Please explain it, you know more like me.
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I think Smoky's Autocannon alteration will be still too OP, my suggestion is that damage should be reduced by 120%, normal shoot actually should heal the opponent... What comes next? I did not buy this alteration but the other one with the old parameters! Will I get my crystals back?
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some people just does not read the news... :D Smoky - Autocannon
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I saved some money for the discounts to upgrade my staff when the new alterations system arrived. I said: what the hack I can upgrade the garage items later I buy the autocannon alterations for my Smoky now. I played Deathmatch with heavy druggers - we have ongoing celebration... - using only 3 RKs and overdrive...see the result. Very good for kill stealing. Can you imagine it with Viking's overdrive? RATATATABAMABAMMBAAAMMM :)
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What about the not 1, not 2, not 3, etc. new alterations?
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I am not a big star hunter, I usually play in Pro battles for a long time because of the drug wars in MM games, but somehow I managed to get 25 stars and as a gift a container. What was in it? 125 Speed Boost!!!! hahahhahaaaa I have already more than 10.000. I can imagine the disappointment of people who push to get as much containers as possible - for nothing.
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I just played a CP match on Sandal and I dont know if it was a hack or bug, but with my Smoky I damaged if all the opponent had Double Armor on (it was not) and I died very often without any hit or running over a mine. What was that?
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I would like to see some boost on Smoky. Basically it is outpowered by all other turrets, it is only possibble to win a face-to-face situation is getting the right protection modul and hoping that the opponent does not have protetction against mine. Okay, a lot depends on skills too...But on both sides... The only hull that I can rock without AA equipped is viking, even a wasp comes straight forward despite a direct hit on the corner. Unbeliavable. Impact force: Thunder, Ricochet, Twins, ... has better Weak damage: 10% !!!!!!! Damage per minute: the least Thoughts?
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Week 12, 4 Containers: - 100 of All Supplies pack - 250 of All Supplies pack - 125 Double Damage - 125 Mines
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Question: sharing the crystals between players considering their role in the battle not influenced by being on the winning or the losing side is valid only for MM games or supposed to be for pro games too? I had almost twice as many crystals as the second player on the winnig side and I got less crystals. Capture the flag, we lose 15 contra 14, only 1 flag was the difference...