Jump to content
EN
Play

Forum

Kraxsys

General
  • Posts

    6
  • Joined

  • Last visited

Reputation

7 Neutral
  1. Kraxsys

    Help! Tanki not working properly!

    This is happening to me as well. Using both web browser and client based connection. Only the Battle portion of the UI loads. Nothing else does. Can't see new mission... go to the shop or garage... etc... also.. in-match chat doesn't work either. So.. really really frustrating.
  2. Kraxsys

    Influx of non-team players?

    I can understand the frustration from this. Its hard, especially with the new MM to get a good grove going.. like when you USED to get into a match and everyone sticks around.. cause you owned it by woking together. That continues for a few a matches before people move on... but with MM.. that hardly ever happens.. and is harder with Y1 and Y2 players... then you add the ones who actively piss in your bowl of Cheerios ... by getting in your way when you want to cap the flag.. etc. But at least the Y1 and Y2 are staying out of my way when playing.. yes.. they are hurting the team by their (non)-actions... but at least don't actively try and piss you off by getting in your way. But to your point.. I have noticed the rise in said Y1 and Y2 players/
  3. First and foremost, @DesmondDoss - I agree with all your points and simply want to add my voice to your concerns. Here are some thoughts to try and help people see things from a "Business" or "Development" perspective. I get that this is a BETA... and with that comes monkey wrenches, bugs, imperfections, etc... And given how much some of us really enjoy this game, its hard to put aside what we are used to and see things from a development point of view. We are used to a "mostly" smooth Live Production environment, and I would argue that most who play have never been involved with any real BETA environments. Notice I said "most" I am sure there are a few here that have :D To clarify, I mean "real BETA" environment as something that is not "Public" but either internal or you are invited to participate through some form of registration, free or paid ie: like a developer program. In development, your project eventually hits a point where your testing has gone as far as it can go, and you need real world "Data" to compare against to find those last lingering issues you may never have dreamt of. Development/Engineering teams do their best to plan on scenarios that end users will take their code through. Yet, there are those times that some users will surprise you with some absurd case scenario that leaves you scratching your head going "I never could have imagined that" or react with "Your using it wrong! How the...H**L did you do that?" Because to you, your "logic" or "intent" for your code looked perfect on Paper, and it ran great in your "test" environment. That was meant as no slam against end users or developers, Just more of a reminder that End Users and Developers a lot of the time, see the intended use, interface, logic, what have you... can be two entirely different points of view. Part of BETA testing is about bringing those two (or many) points of view in line with each other.... Hopefully.... However, that being said, there is nothing wrong with pointing out issues, that are hard to see in no other environment, then a live production environment. What made sense in theory, on paper, in Alpha testing, etc... may still utterly fail. And then again, it maybe a "Steve Jobs" with Apple approach, "People don't know what they want till you show/tell them" And that is the gamble. I agree, that there are some strong issues with this new system, but it is BETA, and can change, may change, will change. But that change can't happen if there are no users actually testing it, vetting it out. I would love to see changes to its "Current incarnation" I don't believe that matchups are Balanced. I am sure that has to be a difficult thing to determine. Do you go based on; Level, Gear, Player Stats (ie: D/L ratio, modules, micro-upgrades, how often they play, performance metric of some kind, are they "skilled" cause they "drug it up" or are they good "All Natural?") In a Clan, or Not? (some clans offer training of their ranks, to ensure a minimum playing skill standard) Does how many of "X" or "Y" Hull/Turret in the current match factor in? What maps are used for what type of "tanks" or what type of "Match" they are in? What Match types do the players prefer? Maybe have more matches of the "preferred" type going to make the queue time smaller? Can the system take into account what "Mission Types" are assigned out to players, so the servers could be ready with additional matches to shorten queue times? Is it possible to localize people to a server cluster when not in a game, then the "Match Up" system looks across all game servers or "Match Server Clusters" and fills games from that "Localized" server cluster? ie: when I am not in a game, and I am in what I call the "lobby area" that is somewhat localized on a server cluster/group that does nothing but the "lobby area",then when you queue up for a game, it looks across all servers and creates games based on need. Then are you pulling from a larger player base to create games, then what is limited to a single server. You could even dedicate some "Match" servers (clusters) to specific Match types. ie: DM's are on all run on EU1-3, TDM, on EU4-6, CP on EU??... you can then control how many of those type of games are run on that server (cluster). ***Wondering if game type, which map, and player count, contribute to server load/Latency***Also, are these KVM,Hyper-V, Vmware, Bare Bones, or no virtualization?*** Maybe it will reduce server load, and latency and improve game play, and utilize server hardware that may not be getting much use, but other servers are getting the crap beat of them. Due to me being able to change to other server{,s} at will...I might start to max out its connections, driving server load, etc... ? (Assumptions are obviously made here) Or maybe group players with-in "Rank" range, or the same criteria used to match them up in game Matches? ie: EU1-4 is for Legends - Generals/Marshals? EU5-6 for Major Colonel - Warrant Officer? Or 1-2 ranks lower as they have proven they can hang with the greater ranks. (Kind of pulling the Rank range from my butt, hopefully my point got across though) I know for me, I have been owned and face rolled by much lower ranks, simply due to me being "outplayed!". The skill of the player totally mitigated my level and gear, and I was put 6 feet under... :huh: I think you get the idea... ./me steps off the soap box, and goes back to lurking the forums. Prolly get flamed for the colors... I was on "drugs", can you blame me? But I did make you look at it though... and now it can't be UNSEEN. Muwhahahahahaha :ph34r:
×
×
  • Create New...