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DragonTwin

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  1. DragonTwin

    Testing of Matchmaking System on EU servers

    Test: FAIL Please do not implement this Matchmaking system as a permant default feature. It is terrible in so many ways. One aspect I have not seen mentioned is waiting in queue like everyone else but coming in in the middle of a battle. No matter how well you play, you will get a small crystal reward. Previously, I rarely joined battles with 50% or less time left because of the poor rewards. Between waiting for the client to actuate, loading screens, finding my one daily mission and waiting in queue several times (wait for a game, load, and go right back to the queue again; frustrating) I spent half an hour to play for less than 5 minutes. I finally got into the last half of a game and got my mission complete but placed very low on the scoreboard (meaning few crystals) even though my K/D was over 5 to 1. I was only in half the game and the scoring system gives all the rewards to the top players while the bottom players get almost nothing.
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