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r_Davidsc1

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  1. r_Davidsc1

    Ideas for Hulls and Overdrives!

    I think that would be bad, a hull is your hull, not your weapon. If you want this I don't think you should be able to have a weapon.
  2. r_Davidsc1

    Ideas for Hulls and Overdrives!

    Got a awesome idea for a strong tank. I introduce you to the "Crab". This tank will be different, it will be a mounting tank. It will be shaped like a pyramid with the top cut off for the gun, but it can't move when in attack position. The player would push 6 (or C, your decision) and this put the tank into moving position. In moving position, it's walls will raise covering the turret, and 4-6 legs (depends on the level of hull) will pop out. The tank can then walk about slowly. When in moving mode, your can steer your tank with turret controls. arrows will be forward, backward, and sideways. Z and X will be rotation. C will activate mount mode, where I will show a image of where your tank will mount itself if you were to press space. The tank can mount on both walls and ground. When the player presses space, the tank will walk onto the wall/space that you desire. It will then lower it's walls back down letting the turret shoot again. If the tank is on a wall, and the player can only shoot the ground/sky/sides, and can't aim forward ahead of him, the player could press "C" which will rotate the gun 90 degrees. If this is added, I recommend not playing with mangum for you can't move in attack mode. This tank will be slower than the mammoth but more health than the titan. Please add this.
  3. r_Davidsc1

    Ideas for Turrets!

    I have a awesome thought of a new gun, it would be called the "Harpooner". What is does, basically, is fire a harpoon at enemy tanks, holding down the space bar, you can pull the tank towards you, which would be great for capture the flag because you can stop the flag carrier in their tracks. But, you can only pull for so long (5 seconds roughly) for the harpoon will soon explode and deal 300 damage to the tank that it implanted itself into. This weapon would be mid ranged, once out of range, the harpoon with stop and fall. Here are some alternations for it: 1. More range, but less distance. 2. Less range, but more distance. 3. Longer pull time, but less damage. 4. Shorter pull time, but more damage. 5. Aim up and down, instead of left and right (kinda like the mangum). It would, in fact, kind of look like a mangum, long and narrow. You will be able to see the harpoon hook sticking out the barrel, which, at the end of the barrel, you can see a line connected to a roll of line. When fired, the line follows the harpoon, and the roll of line will start disappearing. Note, the harpoon will travel about 2/3 thirds the speed of a shot from the mangum. As you upgrade, you get more damage, range, reload speed, and more pull time. Stats for m0: Damage: 300 (20% more per level.) Pull time: 5 seconds (10% more per level) Length: about ricochet length. (15% more per level) reload: 5 seconds. (10% less per level.) Please support me on this.
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