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QiQi5314

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  1. QiQi5314

    Please Do Something About The Jump-Hacking Problem

    You need to collect evidence. The best proof is a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. Before the creation of the post read *** GAME VIOLATIONS SECTION RULES ***
  2. QiQi5314

    Ideas for Turrets!

    Kind of like railgun a bit? Also would've been great if metallic paint could have an effect with this well, if you read it carefully, it's nothing like railgun, railgun is more of a camping weapon, this turret is basically used to pin down enemies at a medium to close range.
  3. QiQi5314

    Ideas for Turrets!

    I agree with you, going right through a person is because we're basically hollow inside our ribs, and it's only bones and tissue, now we're talking about HUGE THICK TITANIUM ARMOUR PLATES, you think plasma's gonna go through that? So it does do quite a bit of knockback, considering th mass and momentum.
  4. According to the laser turret i mentioned in the new turrets discussion (real high in impact force ad knockback, but not so good in damage), i'm suggesting a hull to counter the affect, it would be like a fortress, with the armour of a heavy hull, and a speed aroud that of mammoth's. It all seems to be really normal, but here's the trick: when you press the up and down key together twice, the tank will glow blue for 3 seconds, but you will not be able to shoot or move), after that the tank will have 25-40% more of the full armour (gains health and enlarges the armour capacity), and become entirely knockback and push resistant, but unable to turn the hull or move. To turn back to nomal, you just have to press up and down together twice, and you glow red and return normal after 3 seconds (both the processes stop if you are hit or pushed by a friendly or enemy tank), after returing to normal, you will lose 25-40% of the armour capacity and current armour, to make things fair. And this is basically it, thank you for reading this and please consider adding this to the game. I've also come up with an overdrive idea, upon activating, the hull will continuously blast out shockwaves in all directions (1 per second), pushing targets away from the tank while damaging them for 30 seconds, the range will be 200m, and the damage will be 20 at M0, 40 at M1, 60 at M2, and 80 at M3, 100 for a fully upgraded M3. Note that the damage decreases by range, the shockwaves will be blocked by obstacles. PS: give this hull a codename too.
  5. QiQi5314

    Ideas for Turrets!

    A VERY GOOD IDEA: Maybe you can make a laser turret, with the range around 70-100m. The turrtet will fire using clips like hammer, but there will be 10-25 shots in 1 clip, the fire rate between shots will be 0.2-0.4 seconds, the reload between clips will be 5-10 seconds, the turret cannot reload before expending an entire clip.the damage will be 75-150 per shot,the turret turing speed will be as quick as firebird. However, it has MASSIVE impact force, and little recoil, the impact force can knock a still standing light hull back 1.5 meters with each shot,1 meter for a medium hull, and 0.5 meters for a heavy hull.The recoil will be like striker. The laser will hit only one tank with each shot, and travels at a straight line in light speed. It'll make a great support teammate, keeping the firebirds and freezes away from the heave tanks, or just messing with the enemy team's defence line. that's basically my idea, please consider adding this turret to the game. Thank you for reading. Tanki Online is an amazing game, keep improving it, I'm also thinking about a hull that can counteract the effects of this turret. PS: give this turret a codename! The bolt will fade 0.5-1 seconds after being fired
  6. QiQi5314

    Ideas for Turrets!

    A VERY GOOD IDEA: Maybe you can make a laser turret, with the range around 70-100m. The turrtet will fire using clips like hammer, but there will be 10-25 shots in 1 clip, the fire rate between shots will be 0.2-0.4 seconds, the reload between clips will be 5-10 seconds, the turret cannot reload before expending an entire clip.the damage will be 75-150 per shot,the turret turing speed will be as quick as firebird. However, it has MASSIVE impact force, and little recoil, the impact force can knock a still standing light hull back 1.5 meters with each shot,1 meter for a medium hull, and 0.5 meters for a heavy hull.The recoil will be like striker. The laser will hit only one tank with each shot, and travels at a straight line in light speed. It'll make a great support teammate, keeping the firebirds and freezes away from the heave tanks, or just messing with the enemy team's defence line. that's basically my idea, please consider adding this turret to the game. Thank you for reading. Tanki Online is an amazing game, keep improving it, I'm also thinking about a hull that can counteract the effects of this turret. PS: give this turret a codename!
  7. QiQi5314

    Bugs and Glitches Reports [Closed]

    Thanks tanki crew, it's back to normal.
  8. QiQi5314

    Bugs and Glitches Reports [Closed]

    I have a problem with missions, capture 10 flags and capture 30 points, but no matter how many points or flags I capture, it still says 0/10 and 0/30, even after i captured lots more than the mission requested! I spent crystals trying to get those hard missions (520 crystals), I want a refund!!! Anyways forget about the refund, how do i complete them???
  9. QiQi5314

    Bugs and Glitches Reports [Closed]

    i had cap 10 flags in ctf for 1950 crystals, also a cp mission cap 30 points, but no matter how many i cap, it's still 0/10 and 0/30
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