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IAmTheTankyTank

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  1. IAmTheTankyTank

    Let's Discuss Vulcan!

    Some of you may recognise my username: IAmTheTankyTank. Generally, I use a Vulcan/Viking tank. So, I decided to search up some strategies for Vulcan online. And, everywhere I looked, including the official Tanki page itself, I was told that Vulcan should NOT be used at close range. This confused me a lot, since that's exactly where I like to use my Vulcan, and I think that I get pretty decent results. I don't understand how Vulcan is NOT good at close range, since I use it there all the time! At close range, Vulcan will reliably beat: Shaft, Railgun, Thunder, Magnum, and Striker. Since there are only 11 turrets in the game (not including Vulcan itself or XT turrets), this is pretty good! A decent tanker could also beat medium range guns with this supposedly long range turret. Finally, there are countless times where I have come across a Firebird, and using a combination of strafes to knock of its aim, escaped with my life with pretty decent health. I for one certainly wouldn't class Vulcan as a purely long range gun: I'd say rather that it's an all arounder, being able to fend for itself in any fight that Tanki throws at it. So, I'm going to teach you how to use the Vulcan/Viking at close range, like I do. Now, I like Viking for its good health, decent speed, and great acceleration. Perfect for quick dodges at close range! Combined with a Vulcan, you can quickly get to the side of an enemy tank, which is especially useful if the enemy is inexperienced and can't rotate their turret (I see these players all too often). If the enemy has a close range weapon: eg Firebird, I try to dodge to one side, then quickly pull back and draw up on the other side of the enemy. This is a reliable way to knock off their aim just long enough to pull off the win. This is a lot harder with Freeze, for obvious reasons, so in the case of Freeze, I'd recommend keeping your distance and use your range advantage. In fact, I'd recommend doing this for Firebird as well, but I'm just saying that it's possible to beat a Firebird at it's own range. Thunder and Striker are easy to beat. Just keep close to them, drawing advantages from your maximised damage potential and THEIR self damage. They'll be gone before you know it. And long range weapons, like Shaft? Just get close, and you can completely destroy them and drive off without a scratch. I appreciate that this method of play may not be for everybody, but be sure to let me know if this works for you!
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