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500 players are 1% of the active community 250 players are 0.5% of the active community 5000 players are 10% of the active community 2,500 players are 5% of the active community 1250 players are 2.5% of the active community We can say that the average is 5% or 2.5% of the active community plays the ASL mode ... personally I say that this figure is so insignificant that if it can be taken as "nobody" I think that instead of taking out new game modes, paintings that are useless and new turrets that are increasingly useless. OH MY GOD! They should improve the server system, or the arrival and departure of information packets through the network. I have 90-120 ping always and things like: - Vulcan traverses walls - Isida has a huge range and continues to hurt me - Railgun does not even give me his "lightning" and it hurts me in the same way and pushes me. - Ricochet the same, only this does not push me - The relation of the projectiles with the arrival of damage information and with the action are totally desynchronized. I can launch 1 rocket with Striker and it takes like 0.5 seconds to inform me of the damage and the action. And it's not lag, because 90-120 ping for me is fine: That is, it comes out green.
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This patch is a real piece of ****. It is full of errors and only put a new way and paintings that do not serve anything more than aesthetics. They could balance some turrets and improve the system of arrival and departure of packages between servers and one's location.
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I do not want to dwell too long, so I'll be brief. As the title says, this update has many bugs, that in previous updates, this never happened. As for example, there are many times (at least, to me) that I DO NOT get into a battle, that is, it does not allow me. With a message in the corner saying something about: an error has occurred. Either the screen remains blank, or I stay as a "spectator". I close and open the game, and it remains the same. I have to do it around 4-5 times so that I can finally enter the game. And of course, I no longer play the 15 minutes, otherwise, 10 or 9. This never happened. Another error that I found was that in the CTF mode, the texts do not appear (except for the "has returned" and "has captured" the flag). But the rest nothing. And for me the most serious. I do not know if it only happens to me, but, I have lowered considerably the performance of the game at the beginning. Before I went to 50-60 FPS and now 20-30, or even, 15 FPS. And I always have the same graphics configuration. All these bugs, I found them in a matter of 1 hour. I hope not to find more.
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Sure. I only speak in the case that it was to everyone, without any death limit. To one that I would have liked that some hull had the ability to reflect the bullets :p
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That thing about mammoth should change it. I say it because I use it and it would be totally unfair (and funny) to touch and destroy immediately. I mean, have you thought about that when a gold box falls, all the players come together (literally) in such a way that they look like a colony of rodents? Yes, I mean that if Mammoth activated its overdrive, it practically already has the goldbox secured. My suggestion? Change it to this: That it reflects the projectiles and the damage. I think that would be more fair. I mean.
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What Is Your Opinion About the Current State of Tanki Online?
GTime replied to Maf in Game Discussion
This idea has been proposed for some time. To be more accurate in August 2016. Yesterday this topic was with the tag "STARTED", however, a few minutes ago, I revisit this tag and it is no longer Does it mean they are already working on this or was it scrapped? -
Striker M2 Alteration Techno-Aim -40% Time of Aimming +20% Speed of Rockets +20% Reload +20% Time of Pause between salvo rockets
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
GTime replied to GTime in This is the reason why online tanki became a P2W game and the community is getting smaller and smaller. Archive
I think that many will have realized that online tanki has fewer and fewer players. The veterans (like me, who play from 2009-2010) will know of all the changes that tanki has gone online and that most have made it fall. Clearly the online tanki community has decreased for many reasons (which I will detail in this post) either by the poor optimization of arrival of information packets in a network, by the new weapons that have gotten, but there is one of which I will speak more than the others and it's about why Tanki Online became a P2W game (Pay To Win) The truth that saddens me enough to know that every time the game becomes smaller (in community) and the as the P2W is remarkable. Let's take an example: 2 players, who are Warrant Officer 1. The player "Y" will be an ordinary player, without paying. The "Z" Player will have the benefits of being premium. We will see how many crystals each earns and how much XP each one obtains in 1 month / 30 days, playing ONLY DM MATCHES, playing 9 games a day. Let's suppose that in all they win 600 crystals. Remember that the premium gives 100% more profits and 50% more XP. We will discard missions and rewards of mission chains. Player Y obtains on the day 5 400 crystals, in the total month 162 000 crystals and of experience on the day he obtains 9 000, on the month 270 000. If we add 270 000 plus the 57 000 of xp of warrant officer 1 "initial "gives us the result of 327,000, that is, the user would already be in First Lieutenant. 162,000 crystals plus 40 600 of the crystal bonuses when going up in rank gives us a total of 202 600 crystals in a month. Enough to buy a m2 kit. Assuming that the player in all these games has won 600 crystals. Player Z obtains 10 800 crystals in the day, in the month 324 000 (already exceeded the total of the player "Y" in a full month plus his range bonuses) and experience in the day gets 13 500, in the month 405 000, that is, the user would already be in Lieutenant Colonel. If we add 405 000 plus the 57 000 XP of warrant officer 1 "initial" gives us the result of 462 000. 324 000 crystals plus 76 600 of the range bonus gives us a total of 400 600 crystals. 400 600 crystals ... Sounds funny, does not it? plus the daily bonus given to the premiums (2 500 crystals) which would therefore be 400 600 plus 75 000 gives us the total of 475 600 crystals ... enough to buy 2 kits of m2 ... 2 kits. .. okay. And I'm still left over ... (assuming the kits cost under 210 000). Wow... Conclusions: a.- Paying to be premium for 1 month gives you a lot of benefits b.-being premium for 1 month gives you the benefit of buying not only 1 but 2 kits m2 So? Pay to win And now we go with the KITS. Pay for a kit (rather, for a few) gives you many benefits, such as excessive increase your K / D or your Winrate. It also gives you the possibility to continue "micro-updating" your turret / helmet / module. To the point of being a "Pseudo-m2 turret". In fact, I still remember that I saw a player of rank Warrant Officer 2 with titan m1 10/10 MU and Thunder M1 9/10 MU. That is ... let's see. In that range you can not even buy Thunder M1 sticks for your rank ... but for buying a kit and crystals and reached a Thunder M2? IS THIS SERIOUS ?! And I'll give you another example. Mine. I was Sergeant Major when I bought the Corsair kit. Believe me that before with my titan m1 2/10 MU and my Smoky 4/10 MU I was doing well. But when I bought this kit, it was much better for me. So now I have Twins m1 10/10 MU ... Buying glasses unfortunately I reached that. And we go with the last thing because I'm sleepy xd. The crystals. Short answer: Buying crystals really gives you access to everything. Before, this was not the case ... in 2009 it was never like that ... and I never thought that all this would end like this. Anyway, I know that maybe they will fill me with dislikes, but having so many people playing before, now they have a maximum of 45,000 online at 13 UTC ... the time where there are more players ... I believe. Never, they never had to put the kits. Greetings. -GTime PS: Sorry for my English. I really speak Spanish and use google translator. -
Then, implement or at least officially announce the "change of colors of the projectiles" that are already 2 years old and if we continue advancing will be 3 without information of this idea that was started in 2016 -.-
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I want to change the color of the Twins projectile by changing the color of the files, however, I can not find the Twins projectile, only the effect that goes on the cannon, but not the projectile itself. My question is: Is it a PNG file, XML, or something else? Can it be changed as it is with railgun and isida?
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How often are the "Crazy Weekend?
GTime replied to GTime in How often are the "Crazy Weekend? Archive
That :v -
Containers as a reward for Daily Missions. What the title says My idea is that, something similar with the missions that have Goldbox reward, but also have missions that have as a reward, containers. That's right. That these missions can be unlockable from the rank of Third Lieutenant. That would be the only requirement. Outside the topic Does anyone know why they almost do not touch the missions that goldbox has as a reward? It has only touched me 3 times what I've been playing :/
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I think I've been playing with the Striker turret for some time now, and the truth is that it has disappointed me a lot. When I bought it in M0 and started using it, I immediately noticed how "badly optimized" this turret was, I said: It must be because it's M0. So I decided to upgrade to M1. And I continued with the same result. Striker, as an idea, is interesting, striking and original in the game. But frankly, it's not what I expected. Let's think a little, Striker is a turret that has 2 modes. Single Shot and Burst Shot (4 per Shot). Average damage and lethal damage. However, although it is all in one, it comes out more to play with other turrets. Striker has damage similar to Thunder (when firing from 1 rocket), with the difference that Striker is skilled. Do I want a turret with damage in area? I better get Thunder. I want a turret of lethal / fulminating damage? I better go for a shaft. But what happens if I want a turret with these 2 characteristics? Did I buy Striker? No. You buy Magnum. I understand that the novelty of a turret with fixation is new in Tanki Online, but at least they could realize the statistics that they have put to it. I would dare to say that Striker is the least used turret in the game, I almost never see it in DM, TDM, CTF or CP, and even in AS mode. Nevertheless. The damage and velocity of the projectile is fine, but leaves much to be desired from most of its aspects. Now my solution / suggestion is to give it a buff. But that it can be appreciated and well within the game. And here my ideas: Decrease the Aiming Time: Honestly 3.5 / 3,324 / 3,221 / 3,118 / 3.0 is a time ... not excessive but it is a lot. Also, you have to remember that this turret, its projectiles are of skill. For example, with Striker M1, while I am fixing the enemy, I move, since I can do it, but the enemy likewise is covered and the Aiming is "cut". Therefore I would reduce it like this: 3,0 / 2,765 / 2, 398/2, 189 / 2,0. It may be an excessive "Buff", but I really think that even with something like this, you will not be able to achieve even a single projectile. It is a question of the enemy activating the Speed boost and moving horizontally. Overall, the missiles will be unable to change their route to him because of the speed with which he advances and turns. Turning speed of the turret: I think this is a big problem. Striker is a small turret, but it has a very poor turning speed. By setting, if the enemy plays "going forward and backward" it is practically impossible to hit a rocket. Or, when screaming the 180 with only the turret is much more appreciable. To one that my solution for now is to turn the Hull and the Turret at the same time, but I think it could be increased maybe 20% in M0, M1, M2, M3 and M4 (Or M3 Full micro-upgraded). Well, I think that's it, I'd like you to at least make the "buff" to the aiming time. I think that would be enough, at least for me.
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I still remember those days of glory in TO. in the 2009-2010 ...
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I think this guy is Hacker ...
GTime replied to GTime in I think this guy is Hacker ... Game Violation Reports
Hello ! Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES ***
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