Jump to content
EN
Play

Forum

tuan1

General
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. tuan1

    Ideas for Maps!

    Tanki is a good concept, however it can be improved. There should be no players who can’t be defeated, whereas currently, there are such players who win every shooting match/Mexican standoff. Unfortunately, almost all the maps have a clique in charge, waiting for your arrival, members of which have green symbols on their identification banners. These are probably the administration. In almost all cases, these green symbolled members collude to gang up on new individual players, especially in free-for-alls, using them like shooting sitting ducks in a pond and favoring their own green clan when it is supposed to be a real individual free-for-all. I can’t imagine what pleasure or pride one can get from killing or targeting relatively defenseless animals or humans who can’t fight back. The validation would be to give the players more ability to fight back. The game should be about driving, timing, shooting and aiming skills, and tactics on the ground, not special magically programmed computer powers which take forever to acquire. There are too many ranks before players get access to equal/useable equipment. Lakes, rivers and oceans are missing except in the Rio map, so we have earth, fire and air represented, but not water. Can this be added for realism? The gangs monopolizing the majority of the maps magically appear, disappear and can leap across the board, which others can’t do. This may be programmed into the game but is perceivable as unfair. These gangs don’t have to aim their turrets and can blow up opponents by remotely pressing keys. Pretty sad. Automated kills are dehumanizing, something humanity has yet to learn as drone and AI use are growing. One such admin. tank can turn a corner and when you go after it, it has disappeared or appears at an unrealistic distance impossible to follow and at unbelievable speed. Pursuing the dominant green-symbolled gangs which can trigger remote detonation to those following them or within a radius of them is unfair, unless everyone has it. Snipers should be limited in any given map as some maps are frozen by laser targeting long-distance snipers and sorties against other tanks become impossible as the lasers deny any movement. That’s a stalemate and I leave when maps offer no hope other than fun to earlier players who have been this laser-sighting equipment. Laser cannons destroy the game and are of the wrong century for this game which isn’t Starwars, after all. Curves on roads and spirals roads around towers would be fun, and offer more challenge. Towers with shooting crenellations/lookouts/ need to be matched by distant towers at the same height so return/.exchange/ volleys/shooting matches are possible. Why are players killed after making a clean kill of an opponent? That is unrealistic. Let there be winners and losers. That’s Nature. Why are our tanks destroyed remotely out of the blue when there are no artillery pieces on the board? It would be better to know who, if anyone, killed us. Why blow up people who have won an engagement? Mines need better explanation and graphics and mines need to be marked so we realize it was a mine, i.e. some symbol appears above our ghosted tank. Otherwise, it feels like another magical unearned kill caused by an opponent invoking a remote kill power. It is a serious limitations for new players to not be able to angle their turrets at those attacking them from above. This is extremely unfair. Can this ability by given to all? In summary, kill or be killed okay, but give players a sense of fairness, while it happens. Otherwise, life and the game become useless! Just sayin.’ tuan1
×
×
  • Create New...