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Heini_2012

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  1. Heini_2012

    Ideas for Turrets!

    New (Old) Turret: Grenade Launcher In the Vlog that talked about the Magnum when it was being developed we could see alternative designs and one of them is what I find quite interesting and what I'm focusing on in this post. We already seem to have the model for it, it looks like a mortar with a fixed angle. The idea is a turret with a fixed angle of probably 45° that can still turn around. Pressing and holding fire will charge the power just like Magnum. The projectile would be a grenade that explodes after contact with a tank or after a set amount of time, maybe 5 seconds. An interesting alteration for this might be replacing some if not all damage with the Firebird effect.
  2. Heini_2012

    Ideas for Turrets!

    Please remove self-burn for Vulkan and give it a different thing, like a magazine or something else to make up for it. You can´t play with light hulls because you burn yourself to death + To kill even a light tank you need to take burn damage from your own gun
  3. Simple idea with big effect: Give Shaft a red laser in team red and blue in team blue and give Striker an orange laser in team red and a green one in team blue (Maybe different colors) ~Heini_2012
  4. Since I don´t see the point of paints, I only use them for somewhat of camouflage and this would destroy my use for them but if this is optional it could be a good idea for people who just want to look good. ~Heini_2012
  5. Heini_2012

    Bugs and Glitches Reports [Closed]

    Hello everyone, For as long as I can remember every weapon that has a projectile can still do damage if it misses you but was close to your tank. It´s really frustrating and makes no sense so I guess it´s a bug. Just yesterday there was a Striker that charged fully and shot his barrage and MISSED EVERY SHOT but got a TRIPLE KILL. I know that this is not just a visual bug because these kinds of "hits" deal no recoil or trigger an explosion (Striker, Magnum) Thanks for reading. ~Heini_2012
  6. Heini_2012

    Ideas for Turrets!

    Hello everyone, I have an idea that will probably never be added since its rather big but it would be very fun and good for the game, in my opinion. Since the developers used another button (SHIFT) and gave it a function, I think we can do it for more. The basic idea is to use the CTRL (or another key) and give all weapons another fire mode. After switching the mode, the weapon cant fire for a short time (Probably a full reload of the magazine or about 5 or less second for weapons without a magazine, like Twins) to avoid abuse (You will find out later why) Since its similar to alterations, they can just be used as a suggestion for more that (In case the idea sounds to crazy) Here are my ideas for the weapons, please add more in the comments or suggest a change. Railgun: -Instant shot without having to wait -Reduced Damage -Switching mode will trigger the reload Firebird: (Not sure about this one) -Firing flammable substance to ignite with normal attack for instant burst damage -Maybe this will have no reload or wait time Shaft: (Not sure about this one) -Switching modes will trigger the reload -The longer you charge, the better you can see enemies through walls and if you are 100% charged aim at an enemy through a wall, he will become visible for the entire team(Similar to new Hornet Overdrive, watch V-Log for more info) Twins: -Wait a few seconds before you can fire again -Fire both barrels at the same time -Fire rate reduced Hammer: -Switching modes will trigger the reload -Slug ammo -Single projectile with more range -Damage reduced (Example: 3 Hits for light tanks instead of 2) Thunder: -Switching modes will trigger reload -Armor Piercing ammo -No splash damage -Damage increased or the ability to pierce multiple enemies Ricochet: -Switching modes will trigger the reload -Ability to bounce removed -Splash damage (Similar to alteration) Freeze: -No damage -Enemy will be completely frozen and unable to move or fire -Switching modes will trigger the reload Isida: (Not sure about this one) -Switching modes will trigger the reload -Switch between healing and dealing damage -Heal and damage increased Magnum: -Armor Piercing ammo -More % charge deals more damage -No explosion Smoky: -No critical damage -Explosion added but weaker than Thunder I have currently no idea for Vulkan and Striker so please write suggestions in the comments. Thanks for reading. ~Heini_2012
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