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StuG.III

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  1. StuG.III

    Matchmaking is coming May 29th

    The new battle fund system doesn't work well in team battles. It doesn't depend on the team results but only the individual's. I only use Magnum, I only need to hide at a safe place far far away from the front line and keep killing, overdrive, kill more, keep killing, overdrive, kill more ... .. in any kind of (team) battle mode to get high scores, I am given a nice amount of crystals. I even use the overdrive for myself only because why I let other tanks in my team to have it for better personal scores? They jeopardise me! It is ok for my team to lose because it is not important now. The only important thing is to get higher score than others. This new system totally changes how players do in battles and turns all team battle modes into only one mode: TDM.
  2. Can we turn off drones in Pro battles ?
  3. If there is no crystals, it is better no exp. If there is less crystals, it is better less exp. I think I will do more or even all private battles with my friends in the future after the MM is released. I don't want getting no crystals but ranked up because I keep playing. I prefer not to rank up and without crystals. About the Pro battle in the future, can we turn off the drone ?
  4. V-Log says that there will be no crystals earned from private battle after the MM is released. How about exp? Would there be no exp earned as well ?
  5. StuG.III

    Episode 170 of the V-LOG is live!

    What do you mean by "They will be removing all modules from the garage, So all those crystals have been wasted" ? Do you mean we will lose all protections and we have to start buying protections over from zero? If that is the case I don't think I will play this game anymore. How can they just take away items we have already owned as they wish. This would be absolutely unfair.
  6. StuG.III

    Episode 170 of the V-LOG is live!

    I understand different players have different needs. How about this: there will be 2 kinds of Pro Pass; 1) free pass- can only play/create Pro Battle with no battle fund, even also no exp and gold box (other battle feathers are okay, according to the creator setting e.g. supplies, MU, etc). 2) paid pass - can play and create any Pro Battle. Simply speaking free Pro pass does not let you earn crystals in Pro battles while paid pass does.
  7. StuG.III

    Episode 170 of the V-LOG is live!

    What would happen to the modules we have already owned? Will they be kept the same as they are or we can use the components (resistances) from them to create the new modules? For the Pro Pass, I prefer it is free with no battle funds (crystals), even no exp (yes, I prefer no exp as well) and no gold box; I can play with full fun anytime I want. Just a personal opinion.
  8. StuG.III

    Mission Chains Update [April 27th]

    As a Magnum user, 10 min battle is really boring. P.S. Don't tell me to use other turret I only use Magnum but you may tell me to quit this game.
  9. StuG.III

    Complaint Book

    I cannot access Tanki.com with desktop computers but I can even join battles with Puffin browser on my Tablet. Strange !
  10. StuG.III

    Complaint Book

    It is working now. Thank you.
  11. StuG.III

    Let's Discuss Magnum!

    Every time when a Magnum is destroyed, the gun angle is reset to the defaulted 10 degrees when it re-spawns. Is it possible to make the re-spawned gun angle remains (remembers) at the moment when the Magnum is killed?
  12. StuG.III

    Complaint Book

    I have an issue on displaying the current tank on the profile page with Chrome, the rest of the information is good. Everything is fine if I check the profile with Firefox but it is not working smooth in battle; that's why I use Chrome to play.
  13. Account: Stug.III Containers: Mission Opened 10 containers in a row 3,500 Crystals pack 125 Speed Boots set x3 125 Double Armour set x2 125 Mines set 3 days of Premium 5 Gold boxes set Grasslands Paint
  14. StuG.III

    Let's Discuss Magnum!

    So you mean because it is not what the gun is designed to be used in that way therefore it is made to self-damage (self-destruct) but does no harm to enemies at point blank? Strange. Mutually destructive (self damage) has already taken care of the "improper way" to use the turret. It doesn't need to give advantage (no damage) to the tanks got shot. Strange. I don't do all shots in the Kamikaze way. I only do this when it is in emergency and I am willing to sacrifice my tank at that crucial moment. Unfortunately, from what you said, I should not do this so that enemies tank subject to no damage. Strange and disappointed to the game design.
  15. StuG.III

    Let's Discuss Magnum!

    Yeah. It is Kamikaze. I always doing this to intercept flag carriers or enemy tanks pursuing our team's flag carriers. It is supposed to be very useful and for sure the kills. But with the glitch this tactic works with a little above 50% chance of succeed. Hope that they will fix it.
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