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Mr.MuffinMan

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  1. In close corner battles, it is hard to see what is going on. Another camera problem is aiming up with the magnum. Because it "madness"... or was it "gravity"? Well, the map that is just like a giant pillar made of ramps for tanks to go up and down. It's one of the too. Anyways, Magnum from above can easily see down and shoot down. But magnums from bellow can't look up, so they just have to hope they get a hit. To fix these problems, I think if you zoom in enough, you would get a barrel mount camera. From this you could see what is going on with a fixed camera view on the upper right side of the barrel. Maybe this could be a variation where players have to play through this camera view. I can be done by just q/e. Please take this into consideration.
  2. Mr.MuffinMan

    Ideas for Turrets!

    Gun idea: Electric Gun Call it: Tesla I know what you're thinking, we already have an electric gun, but you're wrong! Well, if you thought that of course. If you did, you're probably thinking about the isida, but the isida is actually a nanobot gun, not electric. The Tesla will be a new close range combat gun that will perge through your enemies! When you zap somebody and close range, it will zap them dealing 70-100 damage per tick. The fun part is, if any other enemy is nearby your target, they will be zapped also as if you were your target and was to be zapping them. So the charge will zap through your target and hit another target and close range to your target. This would form like a train of electricity. But, to keep it from being so strong, you can only zap 3-4 people at once. Note: The electricity transmits from the target to the nearest enemy within a close range.
  3. Mr.MuffinMan

    Ideas for Turrets!

    New idea: Harpoon gun. Call it the Harpooner. When you shot an enemy, the harpoon will attach for 3 secs (m0) before detonating, causing between 200-300 damage (m0). Reload is 3 secs. When you shoot an object such as a wall, fence, or cliff, you go into grapple mode. In grapple mode, you have 10 seconds to climb down a hill safely. This will help with stealth flag stealing. When you're grappled to anything, your gun will always be turning to point towards where the harpoon is (like the vulcan). You can shorten and lengthen the rope with Z (in) and x (out). But, your gun has it's own power. If your target has to much horsepower for the harpooner, the tank could continue driving, but slower. This also applies to grappling, if you're tank is too heavy, it will slowly be falling down. The harpoon gun will have a mid range shot distance though, like the m1 ricochet. Just think of the new game play and parkour! Pictures coming soon.
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