-
Posts
2 130 -
Joined
-
Last visited
Reputation
831 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Yes, you can try to kill me. I will steal all your weapons before you attack and you will go to jail for murder attempt xD
-
If Mammoth has speed boost and Viking does not, it can even catch Viking (!).
-
1 u53 '7' 1n5734d 0f 'T', 17 100k5 v3ry c001. 7h15 7yp3 0f 5p34k i5 50 4m4z1ng!
-
Autocannon is a typical rapid fire high-DPS turret. It can do nothing except winning 1v1 without cover. Any covering enemy puts Autocannon into huge disadvantage and usually kills it. I use Incendiary rounds because I find incendiary crit much better than the normal one. It deals 1500 afterburn damage, 750 when enemy has DA. At every range. That is a lot. Effectivity of different Smokies and Thunders (except OP Sledgehammer): Long range - Incendiary S. > Stock S. > Supercumulative S. > Stock T. > Subcaliber T. > Cryo S. > Assault S. > Autocannon S. (loses against peek-a-boo) Medium range - Incendiary S. > Stock T. > Subcaliber T. > Cryo S. > Stock S. > Supercumulative S. > Assault S. > Autocannon S. (loses against peek-a-boo) Short range - Cryo S. (can circle like Freeze) > Autocannon S. (high DPS) > Incendiary S. > Stock S. > Supercumulative S. > Subcaliber T. > Assault S. > Stock T. (self-damage)
-
Drones and overdrives need to be removed but not MM. It just needs better rank brackets.
-
If you manage to get 10 kills per battle, you complete 100 kills mission just in 70 minutes of playing time. With waiting time, probably 80 minutes.
-
I want to see Boombox and Monte Carlo in MM.
-
PRO battles are now the only battles in Tanki where strategy can be used. Long live PRO battles!
-
Changes in the balance of Vulcan, some Drones and Alterations
GorgoBlesk replied to theFiringHand in News Archive
When the targeted enemy moves out of sight, you should just stop firing, hide and cool down. You can not get many kills this way but Vulcan is meant to be a support camping weapon. It deals lots of damage to enemies so the other turrets (Rail, Thunder, Smoky) can finish them. -
Changes in the balance of Vulcan, some Drones and Alterations
GorgoBlesk replied to theFiringHand in News Archive
I agree that new overdrives are very unbalanced but the Vulcan nerf was good. You should camp and stop firing before or as soon as you start overheating. Maybe -70% is too much, I would make it -50% but the nerf was needed. Of course, when you get attacked by Fire or Freeze, you can not even think about killing them. Smoky or Thunder can often kill them, but Vulcan not. It is made for camping and nothing else. In order to make Vulcan playable without damage buff, I would make those stupid Vulcan delays much shorter, only 0,5 sec. I think that Rail should be the only turret with significant shot delay. I would also remove turret turning slowdown, it is nonsense. -
I stole it from you and got accused of pirating. Yup, I am a pirate captain, harr, harr, harr!
-
I prefer camping over spawn killing. Camping is pro.
-
Pause between rockets in salvo is 1,2 sec? That is too much. Whole salvo would take 10,8 sec (!). A smart enemy would simply get locked, then hide or flee and let you waste your precious time.
-
Maybe the newbies see too much Tanki videos with combos like Viking Thunder, Hornet Shaft and Wasp Rail. They want to use the same combos and do not realise that Hunter is a perfect hull.
-
Overdrives need to be independent from hull or to be removed. Do you want to add even more complexity to Tanki? Remember the times when this game was simple, without drones and overdrives? Alterations for hulls could be great but for overdrives? No.