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Coysteve

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  1. Coysteve

    Ideas for Turrets!

    I would like to comment on the Shotgun turret, which I feel is too vulnerable relative to other Turrets. While it is quite powerful in terms of damage output, it often loses out in combat to several other types of turret that require less skill to use. It seems to me that skill should be rewarded, but in the case of such combos as Twins/Mammoth hulls (no recoil, no movement required), a lack of skill often defeats skill. This is unfortunate, because Shotgun is one of the most interesting weapons from a skill point of view. An easy fix would be if there was more impact and recoil, allowing the user to move larger hulls even at a few yards distance, which would then make skill relevant again. The weapon does not even need more damage, although it often seems to be outpaced in damage by some of the other weapons. At one time, shotgun was probably overpowered (before the last few changes), but now, it seems somewhat underpowered. As a fan of the weapon, just a little more impact force would probably be enough to make me happy. As it stands, many hulls cannot be moved at all even at a few yards' distance, which all but renders the shotgun impotent in a clash of skills. Thanks!
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