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blue_gourami

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  1. isida M1 ECM (electronic counter measure) cancels the effects of supply boxes of attacking enemies healing is decreased by 10%
  2. blue_gourami

    Ideas for Hulls and Overdrives!

    something like this (but with a turret on top), faster than wasp but next to no armor, probably only used in parkour
  3. blue_gourami

    Ideas for Game Modes!

    Skirmish Two teams red and blue two bases belonging to each team in each base each team will have a beacon, if the beacon is destroyed by the enemy team that team can no longer re-spawn (EX: red team destroys blue teams beacon: if a member of the blue team dies, he cant re spawn and will receive his reward and get the boot) last team standing/team with most players standing will win. NOTES: The Beacons cannot be affected by short-range weapons, the only way the beacons can heal is if that team gets a kill, each kill done by that team will heal their beacon by 1 H.P. but if a member of the team self-destructs the beacon will lose 1 H.P. --blue_gourami
  4. blue_gourami

    Ideas for Turrets!

    what do you mean?
  5. blue_gourami

    Ideas for Turrets!

    see my idea on last page
  6. blue_gourami

    Ideas for Turrets!

    A bit like my idea (bellow) or above idk
  7. blue_gourami

    Ideas for Turrets!

    Concept Turret "Project TALON" The Talon is a Tank Mounted Tactical Laser System. Garage Description Derived from U.S. Naval Laser Defense Systems, the Talon offers equal range with the Railgun but faster Projectile Speed, (infinite) on top of this, it works like a short range gun (over greater distances of course) by doing damage per second. However, don't be fooled with the short reload, because of the energy consumed when firing the laser you must remain still when reloading. Its last main issue is that you fire it like a short range weapon, (by holding space) you may cancel the beam by letting go of space, however the reload will reset to 0 and starting over as if you held it down for the MAX time (6.25 seconds). But it comes with a parting piece, because it was originally meant for naval defense, you can shoot down opponent striker missals, and they wont interrupt your beam. Cool Right? Pros of the "Talon" -3 second reload (for M0) -Infinite Range, also, the damage will not decrease over range -Because it is a laser, there will be a 0 time difference between firing and hitting your target -The Beam will last for 6.25 seconds (this is fixed and cannot be extended) -You fire the laser by holding down space sort of like any short range gun. -No Recoil, though this could be a let down at times. Cons of the "Talon" -Due to the massive energy used in firing, the hull MUST remain still for it to reload (moving from knock back/impact force will not count). -There is NO horizontal auto-aim, what you aim at is exactly what you will hit. but there is little vertical auto aim to help tanks that are low or tall -Reload will be slightly longer each time you move on to a new model (M0 will have the best reload, the M3 will be slightly longer so round 4 seconds) -After firing, (you hold down space to fire not just press) you may cancel the beam by letting go of space, however the reload will reset to 0 and starting over as if you held it down for the MAX time. -No impact force. Garage Stats for the "Talon" Damage (per second) - Reload - Turret Turning Speed - Range - Projectile speed 365 3.00 70.0 Infinite Infinite 478 3.25 86.2 524 3.60 93.5 659 3.75 108.2 Additional Details -The laser will be narrow, bright, and purple (because yellow/red and blue are overused) -Concept Art coming soon if this project gets support, thx for reading, please support --blue_gourami
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