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CowGoesBananas_Lv

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  1. CowGoesBananas_Lv

    Let's Discuss Magnum!

    Another thing that could come with altering the damage for different ranges is a more controllable power bar. I think 5% is quite uncomfortable for any distance and sometimes you just skip over/miss the right mark and go up by 5%, which trashes the shot. OF course, the alterating damage should be calculated for the distance from artillery unit, not the angle of the gun.
  2. CowGoesBananas_Lv

    Let's Discuss Smoky!

    Well, in that case, shouldn't match making be between the same Mark equipment players? There are a lot of games for M0 that have an M1 firebird or a couple(i personally haven't seen an M1 smokey, but maybe they don't differ from M0 much), as well as M1 isidas, that are, i'd say, impossible to counter. Edit: Karma plays, just had a game with an M1 smokey, rip agile hulls.
  3. CowGoesBananas_Lv

    Let's Discuss Smoky!

    Yes, I looked into the garage files and the possibility of a critical really is very low, though, that doesn't seem to be the case in-game. I can't have DA on all the time. Let's start it off with the fact that I'm not willing to spend any crystals (which have become hard to get) on supplies, but rather on my turrets. It isn't like there would be a DA box in every spot of the map, so even if I pick one up, it lasts for as long as max 2 encounters with enemy (if I manage to make it out alive). I think that those boosts shouldn't be a so big part of the game. Boosts are literally used everywhere, if you want to even have any success winning a game, you have to get boosts. One option of countering that is reducing the effect on them. For example, not "double" damage, but +50% damage, which would make the game more tolerable for those that aren't willing to spend all of their precious crystals on buying temporary "energy drinks".
  4. CowGoesBananas_Lv

    Let's Discuss Smoky!

    Smoky is getting too op. Now that everyone has double damage boost on most of the time, a smoky just one-hits hornets with it's rather rapid-firing gun. In my opinion, the critical damage option should be removed, or nerfed, so it has a much smaller opportunity to be casted. Smoky hits with double damage one-shot hornets much more often than the critical rate should allow them to.
  5. CowGoesBananas_Lv

    Let's Discuss Magnum!

    I consider it to be a bit too powerful, as for now most players have double damage boosts on most of the time. Getting blasted to death while driving a hornet or even a viking or a hunter all the time isn't too much fun. Maybe a bit longer reload time or damage nerf would be appreciatable, also, bigger knockback to the shooter and the minimal angle should be higher than 0 degrees, like, at 10 or 15, so it can't be abused in close combat.
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