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Everything posted by Devoid
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Got some time to give someone a chance? I could take a stab at being an editor... ;)
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Reviewing the Best Alterations for Parkour
Devoid replied to Devoid in Reviewing the Best Alterations for Parkour Parkour
Introduction: Hello! In this article, I am going to break down some of the most useful alterations for parkour, in order to educate people on the benefits and drawbacks of alterations, as well as persuade you to buy some of these alterations for yourself. This will help me eventually, if I can grow a strong enough army of parkourists with alterations to join one of my parkour teams. I will provide the following information about every alteration that can be used in an effective parkour manner: 1. Name (and cost) 2. Benefits 3. Drawbacks 4. Skill-Based Rating (1-5, 5 being the most difficult to master) 5. Overall Rating (1-5, 5 being the most useful alteration) Let's begin! :) Alteration #1: Slugger (Hammer) - 20,000 Benefits: Higher impact force in specific spots (Good if you can ricochet and hit your tank with your pellets) Drawbacks: Impact force is decreased for all other spots than the main target Skill-Based Rating: 4 (Hard to get your shots to hit your tank) Overall Rating: 2 (Not super useful) Alteration #2: Duplet (Hammer) - 100,000 Benefits: 2 shots per clip Drawbacks: Slower reload time Skill-Based Rating: 3 (Not super difficult to master, can be challenging at times) Overall Rating: 5 (Super good, would recommend all parkourists buy this alteration) Alteration #3: Heavy Plasmagun (Twins) - 80,000 Benefits: Higher Impact Force Drawbacks: Higher Self-Damage Skill-Based Rating: 1 (Anybody that knows how to use normal Twins in parkour can easily master this alteration) Overall Rating: 1.5 (Not super useful, but it can help in more simple tricks) Alteration #4: Plasma-Torch (Ricochet) - 120,000 Benefits: More shots per clip, Damage is reduced, Faster reload time Drawbacks: Slower projectile traveling speed, Projectiles can only ricochet once Skill-Based Rating: 4.5 (This alterations is very difficult to go in the direction you are wanting, as it needs higher amounts of control) Overall Rating: 4 (Very good, especially for extra needed boosts in regular gravity and achieving good height in Space Mode) Alteration #5: Autocannon (Smoky) - 180,000 Benefits: Faster shooting speed, Less damage per shot (Good for parkour, not battles) Drawbacks: Less impact force per shot Skill-Based Rating: 1 (Anybody that knows how to use Twins in parkour can easily master this alteration) Overall Rating: 1 (Not very useful, can only be used in specific scenarios) Alteration #6: Missile Launcher “Cyclone” (Striker) - 45,000 Benefits: Higher amount of rockets in a salvo, Time between rockets in a salvo is decreased Drawbacks: Higher amount of rockets in a salvo is very difficult to survive (especially on low modification levels of Wasp), Higher amount of time needed to unleash a salvo shot Skill-Based Rating: 2 (Person shooting the rockets doesn’t need skill, however the people getting affected by the rockets need correct timing) Overall Rating: 3 (Not bad, not the best) Alteration #7: Subcaliber Rounds (Thunder) - 20,000 Benefits: Self-Damage is removed, Impact force is increased Drawbacks: None (Used to lower impact force, but that glitch has since been fixed) Skill-Based Rating: 1 (Anyone that knows how to use normal Thunder can use this alteration) Overall Rating: 2 (Saves jumper’s drugs, but isn’t super effective for trick performance) Alteration #8: Small-Caliber Rounds and “Sledgehammer” Rounds (Thunder) - 65,000 and 120,000 (Both of these alterations have similar benefits and drawbacks) Benefits: Faster reload time (Good for specific scenarios), Decreased damage (Good for parkour) Drawbacks: None Skill-Based Rating: 2 (People will have to get used to the faster reload time) Overall Rating: 3 (Especially good for One Man Parkour) Alteration #9: Round Destabilization (Railgun) - 55,000 Benefits: Higher levels of impact force, Possibility of doing low amounts of damage (Good for parkour) Drawbacks: Possibility of doing high amounts of damage (Bad for parkour) Skill-Based Rating: 1 (Nothing changes, from a skill-level perspective, from the normal Railgun) Overall Rating: 2 (Only slight increase of impact force) Alteration #10: Electromagnetic Accelerator “Scout” (Railgun) - 80,000 Benefits: Faster reload time (More shots can hit when needed), Lower levels of damage (Good for parkour) Drawbacks: None Skill-Based Rating: 2 (People will have to get used to the faster reload time) Overall Rating: 3 (Good for support in tricks) Alteration #11: Reinforced Gun Carriage (Magnum) - 40,000 Benefits: Horizontal aiming instead of vertical (Can replace Thunder as a jumper turret) Drawbacks: Fixed angle of Magnum elevation (5°) Skill-Based Rating: 3 (Takes a while to get used to the horizontal aiming, implementation into tricks is somewhat difficult, as Magnum has more impact force than Thunder) Overall Rating: 4 (Super good for jumping, especially in One Man Parkour) Alteration #12: Mortar (Magnum) - 60,000 Benefits: Place mines in areas you couldn’t normally place, reduced damage (Good for parkour) Drawbacks: None Skill-Based Rating: 2 (Not different than normal Magnum, but setting up mines takes some skill) Overall Rating: 3 (Not bad, not the best) Alteration #13: Rapid-Fire Mode (Shaft) - 120,000 Benefits: 3 Arcade Mode shots per clip, Aiming damage is decreased (Good for parkour) Drawbacks: None Skill-Based Rating: 3 (Difficult to use effectively at first) Overall Rating: 3 (Good for jumping in some ways, especially good for helper to use) Conclusion: I hope this guide helped lots of you to better familiarize yourself with alterations, specifically the best ones for parkour. If you are now motivated to buy an alteration, and you want to be a part of a parkour team (Or you just want to play with fellow parkourists), well free to check out my parkour team (we are eagerly looking for new members). :) If you want me to create another guide on garage components that affect parkour (Such as drones), or any other type of tutorial, feel free to ask below. Thank you for reading this guide (I stayed up till 1:30 AM on a school night to write this guide xD)! ;) -
While I do agree with your points, I still find it very unfair that this club gets to stay open, only simply because the leader "obviously knows what's going on." I had a club that was closed due to a month of inactivity, and we were also in the same situation - We lost members, and were trying to rebuild into a stronger, better club once again. That didn't stop my club from being closed, but this club gets special privileges? Completely unfair in my eyes. :angry:
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It's okay, if we make it to the finals, I can just use One Man Parkour to complete the trick :D Also, I CAN'T WAIT to see most of the promising entries get disqualified because of their inclusion of skins in their videos. Next time, read the rules guys! :wacko:
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50+ hours worth of work to produce this...Definitely worth it, as it brought our team closer together ;)
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Lyov is going to carry the whole team, just like in TFP and ATT :)
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I love how in our club Discord server, all members of the Masters of Parkour team were given the role "CSI Member || Can't Stand Idiots" :lol: By the way, Masters of Parkour entry coming very soon :ph34r:
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You aren't supposed to know, as it is irrelevant to you...Using the method would only get you banned :ph34r:
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Moments you had where something prevented you from achieving something that you could've had.
Devoid replied to DieselPlatinum in Archive
I almost completed the second to last challenge in Parkour Survival 2017, but then my team members ALL had busy weeks at school, and could never play (we even had a working idea, we just never had time to implement it) :( -
Alright, grab the popcorn, and watch :D
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If I brought my lover, Ms.Haii, into this discussion, she wouldn't have to pretend... :ph34r: It is so difficult to play tandem XP/BP with her...
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We are going to have two teams participating in Masters of Parkour 2019. Hopefully we can get at least one team in the finals! ;)
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Tanki is turning more and more into Fortnite...Like Fortnite...#REVERT :lol:
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Great, my only passion in this game is parkour, and they finally release a Wasp Overdrive that is useful for it, after more than a year of waiting, and it was only possible to capitalize on this opportunity for less than a month... Please, REVERT the changes, or at least make it so a Wasp takes impact force from their bomb :angry:
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[Answered] Freedom of Speech in Tanki
Devoid replied to Devoid in [Answered] Freedom of Speech in Tanki Archive
There is no freedom of speech in this game; anything you say CAN and WILL be used against you...Don't leave a message below, as their is a 99% chance that a moderator will see it, and somehow make it out to be "offensive" or "inappropriate," and you will be banned... :ph34r: This topic will also probably be removed very soon, as it ALSO infringes on their "no freedom of speech" policy- 1 reply
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I would apply, but I have only M0 Wasp...And I am very proud of that, as I can OMP onto EVERY building in the entire game with it ;) Plus, my Tanki girlfriend, Ms.Haii, would not approve of my joining a club with a girl leader, and my parkour club leader, Local.Shaft, would not appreciate his most well-known representative joining an inactive club...
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This was an April Fool's Day challenge...The biggest April Fool's Day joke Tanki pulled is that these results will come out on April 16th...
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I admit that I am in love with Ms.Haii :wub:
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I can turn my turret?! :o
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Troop10_RTL + Ms.Haii ------------------------------------------- Don't forget this couple: Jay + loading8989898 Both are bad and clickbait YouTubers :ph34r:
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Pardon me, I think I am the leader? :lol:
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I'm not on the list :(
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I have always disliked large maps, such as Berlin, Dusseldorf, Highways, OG Madness, and Skyscrapers...They already added Highways MM, so I really hope they don't add Skyscrapers MM. Not to mention, Skyscrapers has a very elaborate landscape, that is completely unsuitable for short range turrets, like Firebird, Freeze, or Isida. Long range turrets, mostly Shaft and Railgun, would be severely overused as a result, and since these turrets are almost impossible to dodge with the lack of obstacles in Skyscrapers, battles in this map would completely be based on a single flag capture - first team to capture a flag essentially wins the match. Also, the lack of obstacles will result in very low amounts of aggression to capture the flag, and campers would rule supreme. Judging that this map's battles are so low on dynamics, and only two turrets would really be suitable for game play, I highly doubt they will add Skyscrapers to matchmaking. Boombox is almost definitely not suitable for matchmaking, unless they made some major changes that more than doubled the size of the map, in order to best suit a 10v10 battle. Monte Carlo could potentially be added, but again, like my points above about the low amounts of obstacles, Shaft and Railgun will be overused completely, not to mention that only light, high-modification-leveled hulls (Wasp and Hornet M3 and above) can jump the gaps in the ramps near each flag post. To add Monte Carlo, they would have to either not include the infamous gap jump, or at the very least, include someway to capture the flag easier, other than driving around the entire, long enemy base, or driving down the lower area.
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