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Posts
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Everything posted by r_eXistenZ2
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Here is the formula for better estimation: Your waiting time approximately = estimated waiting time shown in seconds x 3 + 1 minute
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I have already gave up doing missions and gave up playing. I will stay away for a while then come back some time after X'mas-New Year to see would things (missions, match making, hackers) be fixed. P.S. get 2 more containers from missions per week doesn't mean anything if we keep getting something doesn't help in the battles something like paints, shoot colours etc.
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Hey guys ! In my past 27 battles joined (I didn't play all), I captured the players list at the beginning of each battle. I spent hours to check all these players stats, drug used, equipment, ranks, etc etc on these lists. What I found that shocks me. Long story short, it is not Match Making; it is MATCH FIXING ! and 18 out of 27 (2/3) battles I was put on the statistically absolute weaker team, 5 out of 27 was in the even teams situation and the rest, only 4 battles (15%), I was sent to the statistically stronger team. I haven't reached the rank that allows me to buy pro pass yet. I now play more other games, which I also play in regular basis, on the internet. I believe I will put a pause on this game and come back months later, after the X'mas event I believe, to see if things getting better like the MM is much fair, much reasonable missions, better rewards, better items in containers. What is happening here at this moment highly frustrates me. P.S. I opened a couple of containers (6 or 7, I don't remember well) recently, they are all junks like supplies (I already have too much), paints (I don't really care) and one container opening even freeze my browser (Chrome). I even didn't know what I got or did I get nothing from it.
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Some little suggestions on the missions: 1) When players change the mission, could you avoid the new one to be the same mode/nature? 2) Allow players to change, once a week or once every 2 weeks, the first weekly mission (the one on the left with 1 of each container). It is mode/nature dependent and some players don't like/do some game modes/nature. 3) For those completed but not claimed missions, automatically claimed/rewarded to players at the beginning of the next login. I don't see any reason to reserve completed missions to claim later in the new system. There is no mission chain and no premium account reward now. These are just some small things regarding to the present mission system. I am not asking to increase rewards or reduce difficulty. Only something small to smooth things a bit. May be you still think I am asking too much. May be I am just talking to air. Anyway, hope you will consider and do something.
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I can see alternations are actually upgrades in the other way. This means if we don't buy alternations our tanks are weaker then those with alternations.This means buyers rule. This game is free to play difficultly. When the difference between buyers and non buyers becomes bigger and bigger, non buyers will feel too hard and find another game to play. Does Tanki want to kick non buyers out of the game or what? May be Tanki wants to minimize resources with less server size with less players, only buyers, there.
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Can we change the weekly mission like what we do on daily mission?
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Ok thank you. I did miss something.
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May be I miss something. Beside pay to buy and play special events (e.g. Starweek, War), how do we get regular containers? Weekly containers can be obtained by completing weekly missions but they don't include paints, premium, goldbox, etc.
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Any compensation? We have lost almost half day. It is 1/12 of the starweek, nearly 10%. At least the starweek should be ended 12 hours later.
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If the server reboot is delayed for more than 3 hours (1/8 of a day) they should give the time back to be fair for making up the stars hunt.
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How about this: put the Halloween Graveyard map there for the whole 6 days of the starweek but keep the 20x Goldbox on Saturday only. At least this will make some players happy. Players won't have anything extra except a special map to play during these 6 days and it won't hurt the game economy.
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That's good but why they are called "daily" and "weekly". It is confusing that players think they have to finish these missions within one day or one week according to the mission names. May be you can rename them to short, medium and/or long term missions or simply type A, B and C would reduce the confusion.
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At the moment when the new weekly mission is introduced: All current unfinished missions will be automatically finished <-- OK I understood this The unfinished current mission chain will be automatically finished and reward will be given <---OK I understood this What about the rewards of those automatically finished missions? Automatically given? Then what will happen to, if there is a, 3h premium account reward? Would it be automatically given while the players are off line? Something like if I have a 3h premium account reward on the last day of the current mission chain system but not claim (or I didn't finish it but given), I then login at UTC+10 after the reboot with the new weekly mission system would I be told that "the reward has been automatically given at the reboot at UTC+2. It is expired". Don't tell me you guys never considered this situation.
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Me too. Just like you, I don't play everyday. Usually I do 1 to 2 missions each time. 20 missions per week means 3 per day, in average; It is too much for me, or say: for us. This game is getting harder and harder unless you use real money. That means differences between buyers and non-buyers are becoming bigger and bigger; don't forget buyers can also do all kinds of missions and they can do them easier because they pay for better tanks. Is Tanki trying to get rid, or at least to minimize the number, of non-buyers (although Tanki won't charge but the game play will do the job)?
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I believe they don't want Isida in battles as Isida can heal tanks that means players use less repair kits. They want us to use more drugs and addicted then buy more with real money. Isida was once also able to self-heal and reduce after burn/freeze effects but now all gone. The battle score from healing even being lowered. It is now worthless to use this turret because with the low battle score you share less crystals. Isida was once the most unique and successful turret in the game but now it is a liability to them. I can see they want to get rid of it because it stands in the way of making more real money for the game. It is a quasi-dummy turret now. BTW after the module update, drones, rebalancing, blur blur blur, I found myself significantly play less: no more than 3 nights a week with less than 30 minutes each time, in which 10 minutes are wasted on waiting into battle. I even didn't play on the crazy weekend; indeed, I haven't played since last Thursday.
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I also realised this. It is still annoying. I found that I have reduced play time of this game because of the MM; I don't want to waste time for waiting, and also the unbalancing teams, entering at the middle or near the end of battles, unreasonable ranks distributions etc etc. If they are not going to improve it, one day I will cease playing.
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Also, when you want to try out a certain combinations, for example you get a new or upgraded turret or hull, you need a right map to do. The MM ruined the game a lot.
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Remove it. The MM is waste of time. Who wants to spend double to triple of the playing time to wait for playing an online game? And each match is as short as 10 minutes. Also, I don't see it is fair or less mults. The MM is a total failure.
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Stayed in front of my monitor for 2 hours, played less than 30 min battles. Either I was threw to the maps I don't like or I was nearly the lowest rank in both teams. Keep quitting, re-entering, waiting and repeat. It is totally waste of time.
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Yeah, you are right. It looks like everything is temporary and things keep changing quickly. I feel like we are guinea pigs for testing new ideas the devs pop up in their minds. I even have some feeling that we are being fooled. They just try to put something funny in the game to see how funny we act then change them later to see another effect on us. I feel like I don't know how to play this game now.
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What is happening to this game? How come there are huge changes every couple of months? Are we playing a beta version or a test drive? It is very frustration. I don't know how to get used to this game and keep losing my royalty to it. I believe many players have been leaving. Just look at the number of online players and we can see that at a steady state in a normal day, it is only around 20k now by comparing to around 40~50k when I first joined this game.
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I would like to enjoy the May holiday double battle fund event but there are too many hackers. I have to stop playing. It is not fun to play in such circumstance. Why you don't send someone to the battles to have a look. I am sure you will see these hackers are running around and you can ban them right away without waiting for player's complains and then I am sure number hackers will decrease quickly. I now stop playing until the May holiday event is over then come back to see what will happen.
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Hi LittleWillie, would you also check that is there any relationship between the rank and the goodness (values) of the containers? I can see (or feel) by looking at the posts here that it looks like higher ranks get better items, at least some crystals, paints, premium or gold box. I always get supplies (I opened a few one at a time after my last report here), which I barely use. I now have collected a couple of containers; if higher ranks are easier to get better items I may wait until I rank up 2 to 3 ranks. Thanks.
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I've just opened 4 containers obtained from missions, I got: 125 Speed Boost 3 times and 125 Double Armour 1 time