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DestrotankF1

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  1. DestrotankF1

    Coinboxes this weekend!

    Ah, thanks so much! I see it now, kinda confusing I think that you can only access that through the Challenges pane, when you can buy lots of things for Tankoins in the shop. Not so intuitive, the option to buy it with Tankoins is good though, will save for that then.
  2. DestrotankF1

    Coinboxes this weekend!

    On the subject of Tankoins - does anyone know if you can purchase the Battle Pass for 500 Tankoins? It claims in the Passes, Challenges and Tankoins sections of the Wiki that you can buy it for 500 Tankoins but in the shop I can only see it listed as buyable for money so I can't understand why. Am I looking in the wrong place or is this a Wiki error? This is significant as if you can get the Battle Pass I'll save for that, if not I'll buy some of these Containers with Tankoins. Thanks if anyone can clarify.
  3. DestrotankF1

    Episode 205 of the V-LOG is live!

    I have feedback about an issue with the new overdrives from the test server - not sure where to post it so I will do so in here in the hope that it will be seen. Magnum's alt Reinforced Gun Carriage is somewhat useless with Viking overdrive, Viking overdrive sets the shot power to 100% but the alteration sets the angle to 5 degrees by default, unlike regular magnum which can set the angle to 1 or 2 degrees to make it useful, and with reduced "projectile gravitation" combined with that the shots go off into space in most situations and get totally wasted. It is only possible to sometimes hit targets on higher elevation if you are very lucky, mostly the shots will be wasted. To solve this, for this alteration the overdrive needs to fire the shots with 0% or maybe 10% power each shot. Thanks.
  4. DestrotankF1

    Episode 205 of the V-LOG is live!

    V-Log was great, lots of useful info and thanks to those who made it! :) Voice was fine, I am amazed at all the players who are so ignorant to criticise someone just because of how they sound. Personally I didn't have a problem with it, as long as we get the important info who cares who does the V-Log.
  5. DestrotankF1

    Let's Discuss Overdrives

    Yep :) I think the buff to hornet was needed, this is a good change as protections only was incredibly weak, especially at low rank. It is now very strong, I think it should stay as it is now except maybe totally ignoring titan protection may be a bit OP, maybe have it ignore 50% of that protection instead, if Titan overdrive is also nerfed. With the other overdrives so OP they all need to be OP to compete.
  6. DestrotankF1

    Let's Discuss Overdrives

    Hornet overdrive was weak but they have buffed it massively, now ignores double armor as well as protection (and ignores titan overdrive protection too), so it is now seriously strong, say hello to being oneshot by thunder/hornet or thunder/rail.
  7. DestrotankF1

    Women’s Faction wins Gender WAR

    Hey Ironman521, really sorry to hear about your father! :( I will be praying for him, hope that he makes a full recovery soon.
  8. DestrotankF1

    Product kits missing from garage

    OK thanks for the update on the kits, cheers. I see, I suppose that is true with Tanki being quite a few years old now. I know changes can make crazy changes to other parts of the code which you wouldn't expect, frustrating indeed! I am used to playing games from large companies such as Blizzard who have a much larger budget / team so they can probably fix issues a lot faster than a small outfit like Alternitiva.
  9. DestrotankF1

    Product kits missing from garage

    OK thanks for forwarding the issue, fair enough I may be mistaken about the PayPal issue. Since I am a programmer myself I would have assumed fixing a recurring sequence like this which has been in the game for years wouldn't be too difficult, but perhaps Tanki's code is more difficult to work with than I'd expect. Thanks for the info anyway.
  10. DestrotankF1

    Complaint Book

    Product Kits are now missing in the garage for a 4th day running. Please could this be fixed as soon as possible, thanks!
  11. DestrotankF1

    Product kits missing from garage

    No kits for the 4th day in a row? What exactly is going on here? This really isn't acceptable. Tanki have demonstrated before if there is any problem with the paid content it is fixed almost instantly - when PayPal was broken I remember it was fixed fast and they even made a topic in News & Announcements to let people know. But F2P experience ruined? Who cares. Maybe if Tanki showed that they cared about all customers and not just those who pay, some non - paying players would buy. Customers want to see that they can trust a company, and that they care before they invest. I expect, as it surely wouldn't take too much effort and this has been broken for several days, that the Tanki devs will apply a quick fix to this TODAY and not by server restart tomorrow once they see this.
  12. DestrotankF1

    Changes in battles & Massacre map

    Personally I like Massacre, Sandbox and Sandal - you need some variation in terms of map style or it's boring. I wish even that they didn't change Massacre as it was a very unique map, but there are advantages to the new map so I don't care really.
  13. DestrotankF1

    Changes in battles & Massacre map

    Please Cedric and Tanki Devs reconsider this change to 7 minute battles and the greatly reduced parameters - this is one of the worst changes to the fun of the game yet, and I think most players would agree. There are several core elements of Tanki which if you change it will greatly reduce the fun of the game, and battles times of a certain length is one of them, the recent changes have reduced this beyond the appropriate level. A certain amount of battle time is needed for strategy within a game, to allow comebacks and adapt to the opposition - battles this short are not fun and if this is not changed back or improved somehow Tanki will be a lesser game. 8 minute battles were already too short, you had it correct at 10 minutes, but it is not just the time but you have reduced the parameters too much. Let's do some maths: Battle times were reduced by 1 - (7/8) ~ 12.5% However the score to win in DM and CP was reduced by 1 - (30/50) ~ 40% Score to win in TDM and ASL was reduced by 1 - (100/70) ~ 30% Score to win in CTF and RGB was reduced by 1 - (5/7) ~ 29% So the parameter reduction is far greater than the reduction in battle time - this is making battles much, much shorter even than 7 minutes. We are seeing games regularly which are only 4 minutes or less in length, and if you join at half way through (1 minute left?) you barely have a chance to reach the enemy base, certainly won't even get your first overdrive or maybe even reach the score threshold for a star. This is far, far too short. I advise the Tanki Devs to bring the battles back to 8 minutes, or better yet to 10, and at the very least change the parameters to: 80 kills/score to win in TDM/ASL, 40 kills/points in DM/CP, 6 flags/goals in CTF/RGB. This would be more in line with the change in battle time - the reductions have been too excessive. But really, you need to get battles back to 8/10 mins and score back to what it was before, this is not a good change for the game. Tanki Online and the customers who have been playing and paying for the game for years are PC users, and Tanki is not fundamentally a mobile game - and most of the players who use mobile will be PC players. If you try to center the game around mobile (which is perhaps what time Battle time thing is based upon?), you will ruin the PC game and destroy Tanki. Also, if it is to reduce the matchmaking queue time - it is not worth it. We are would rather have a longer queue wait and decent battles, we might be queuing for less time with shorter battles but we are queuing more often - players are not stupid and we realise the same amount of time is spent queuing. It is not worth a reduced queue time, or any reason to ruin battle duration like this. If you wanted to make stars / missions more easy to complete there are others way to achieve this. Simply reduce the difficulty of missions or reduce the number of stars required to tier - for instance reduce star requirements by 20% to 8 for tier 1 and 1600 for tier 50 - and bring battles back to 8/10 minutes. The best and most successful game companies listen to their customers, to some extent, Tanki has shown reluctance to actually listen to feedback in the past. The feedback is this - battle times are too short, so please change it back. Even as someone who didn't at all mind the matchmaking system, this is the first change that makes me seriously consider if I find this game fun enough to continue playing or spend money on in the future.
  14. DestrotankF1

    February Challenge — Railgun LGC Skin

    I think the TL;DR thing is a good idea - a summary is helpful. Challenge sounds cool :) Was hoping for the full reward list however, but I assume we will know this tomorrow
  15. DestrotankF1

    Complaint Book

    Please fix the following issue with Isida (it may be an update but it definitely causes a big problem in gameplay for Isida and Vulcan players, ruining core game mechanics) - when an Isisa heals a Vulcan who has suffered self damage they will get little or no score. This may also apply to a lesser extent to healing from Twins or Thunder self-damage. This is very bad as it means Isidas are now going to end up very low on the score boards and waste supplies/ crystals for doing their job as intended of healing their team, and working with Vulcans to form an effective combo. It is currently a waste to heal a Vulcan and will result in getting low stars/crystals and wasting supplies. This may have been done to impact power-levelling but it is not necessary, since healing self damage is no longer the best way to level in MM battles anyway, and such players attempting to do so will be reported. In addition, no matter the reasons (whether for power levelling or even to attempt to balance out Isida/Vulcan) the impact of this change on regular gameplay, fun factor and tactics for Isida players, and those of self-damage turrets is too great, so it is not good for the game.
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