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The matchmaking system is useless at this point. 1. The same unbalanced battles as before a.) When a group joins a team, the system should render another group in the opposite team, to make it fair. Why? Because groups playing against random players will make the battle unbalanced b.) When someone leaves the battle, a new player who was in the waiting line should be rendered to the battle. There is no point in playing against a team which outnumbers yours. 2. The problem with mults is not in regular battles. Who's sending mults in a 10 minutes long battle? The multing, sabotage problem is not solved with this update, since it's an issue in Pro Battles (especially long Pro Battles). Now, you can say we can vote the player and mods will take care of that. Based on my experience of almost 4 years in Tanki (this is not my only account), in 90% of the cases mods are as useless as this update. This is not their fault, of course. They are either overwhelmed by the requests, or some of them are hand in hand with cheaters. All in all, sabotage is definitely not solved by this update. Bottom line, this update is a big circus for nothing.
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Well, it doesn't really matter anymore. They had years to get ideas (even from other games) if they really wanted to. With his day I will become one of those tens of thousands who left this game. It's one of the most unfair online games I've ever played. Good luck to all.
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You don't have to pay those moderators money. You can give them in game gifts (crystals, containers, gold boxes, special paints....etc.) on a monthly basis. This needs two teams: one smaller team which would control and verify complaints, meaning they would verify the complaints and actions of the mods. Mods who don't do their jobs properly can be fired easily this way. The second team the actual moderators. The rules are silly either. they have to spend time recording players, which is useless in most of the cases. Sometimes a simple screenshot would be enough. For example, a player with 0.0X D/L in a battle is an obvious mult. There is no need to spend time recording it, a simple screenshot with the player's time in game near his/her D/L would clearly justify what's going on. This would save up time. On actual sabotage, when a player is working against its own team (standing in front of his team mates, pushing them off etc. ) doesn't need a 3 minutes video either. 1 minute would be more than enough. 3 minutes video would be required only if a player does not play at all. This way you can reduce response time considerably.
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What I was saying is that 3-4 people can be friends group in both teams + regular players. Don't try to convince me of something I know for sure is working. Again, if it works in other games it must work here too. It just needs a little work. I didn't see a platoon of a whole team ever in World Of Tanks, for example. Only 3-4 players and that's it. This can be reduced to 2 in 4 vs 4 battles. It's simply total incompetence to not be able to implement a system which could prevent sabotage. I won't change my opinion. Casual fans are leaving now anyway, because for example on Polygon you already know which team will win only by seeing the names. Numbers speak for themselves. As I said, I remember not so long ago there were 100,000+ players online at the same time. Now not even half of it. If this doesn't show that something is wrong, then let's just wait 2-3 years and bye bye Tanki. People are not stupid, they see what's going on.
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I'm sorry, but I'm not eating this up. I've been here long enough to see what's going on sometimes. If you want names, I can start giving names, Don't get me wrong, I'm not blaming all the game mods. I know some are cool and fair.Some are abusive and simply incompetent. I can give you an example from personal experience. I was playing on Farm 4 vs 4. My team, well two players from my team sent a mult in the other team. I know this because they were talking about it in the team chat. I told them this is not fair and asked the red team (we were blue) to vote the player. After 30 - 01 score finally the moderator came and while I tried to explain to him and translate the chat (those two players were talking in Hungarian, and I speak Hungarian, so I could understand them), and the moderator kicked me from the battle and banned me for sabotage. How do you explain this if those moderators are so well trained and trustworthy?
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It works brilliantly in other games, so why should tanki be an exception? The platoon thing would work for both teams, so there is absolutely no disadvantage.
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Well, then obviously this system is not good. If they are overwhelmed then it's not enough. There can be a voting system given to players, for example which can kick out automatically a player. Yes, it has a downside too, but the good side is way more effective. This could be one solution. The other one, a system which would randomly send players on a map (with the possibility of a friend "platoon" in your team, just how it is in World Of Tanks. This way mults can be eliminated almost completely. They can still keep a part of the game which is like the way it is now. I can tell you for a fact that after 3-4 years of playing I know there are player teams favourized by some moderators. I won't say names because I don't want to start a crap storm. What I said is my personal opinion and I know a lot of players who left the game because of the way it is right now. If this is what you guys want, so be it. That was a cool battle, well done.
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10% ? That's nothing. That means 90% don't, so...
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This topic was discussed 100 times already. Yes, I'm talking about mults and the useless game moderation Tanki doesn't seem to care about. On top of this, every time a topic like this is started it is either removed or considered closed discussion. Why? Tanki had more than 100k players online 2-3 years ago, now can't even reach 40k on peak time, which is European afternoon. This should tell something. I personally voted obvious mults (0.09 D/L) multiple battles (mainly long 60+ minutes ones), nothing happened. Not even when it was openly discussed in the chat and the opponent team was laughing. Are (some) mods hand in hand with cheaters? What's really going on? Is it that hard to come up with a system against multing? Why is it better to disappoint fair players and make them leave the game instead of keeping Tanki a fair game? What's the logic behind all this? Is it that hard to motivate and select some competent game mods? Give them monthly crystals, whatever, just make them do their jobs. If you don't have enough, test some players and hire more. Heck, I would do it too. Kick the ones who are useless or corrupt out. It's not rocket science. Many of us love this game, many of us have been playing it for years. All this cheating nonsense got to the point where us fair players are thinking about leaving the game. You guys aren't the only game on the market, so you should do better if you want to keep players. There is literally no point in spending money on this game anymore like this. I'm buying a kit, join a battle, one or two mults are sent in my team and ...what was the point in spending my money on Tanki then? Look at Agario. When they saw that teaming ruined the game, they immediately corrected it and eliminated the possibility of teaming in FreeForAll games. Tanki had years to come up with a reliable solution, yet still nothing. There are solutions, so why not implement them? Is it more important to keep the cheaters than the fair players who are the majority (well, not for long if it goes like this)? If the point is to drive people away from the game, you guys are on the right track for that.
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