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Carpandean

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  1. So, I micro-upgraded my Thunder M0 to 10/10 on my alt account and expected to be able to upgrade to M1 upon doing so. Instead, it said my 0 crystal upgrade to 0/10 M1 would still require being a Warrant Officer 4, the rank at which M1 Thunder normally becomes available. I was annoyed at first, but upon thinking about it, realized that it made sense not to allow it right away, since somebody could, theoretically, purchase a ton of crystals and just speed upgrade to M4 10/10. I'm glad that they cannot. However, I did notice that M1 Hunter, which I am also micro-upgrading and which is also first available at Warrant Officer 4, is available in the Archer kit well before that (at Sergeant-Major.) My idea would be to give a deduction on the required rank for the 'free' upgrade from 10/10 of one major upgrade level to 0/10 of the subsequent major level. It wouldn't even have to be as low as when purchased in a kit, if you want to keep those special. For example, I would be happy to have it dropped just two or three ranks (for example, to Warrant Officer 2 or 1, in the case of upgrading to the M1 Thunder and M1 Hunter.) Since the overall cost of the micro-upgrade is the same as the direct (major) upgrade, it would give a little bonus to doing so, without going over-the-top (as an upgrade regardless of rank would be.)
  2. Thanks. I did just that and my alt is at about 65kph and 289cph, so a little better. However, it's still at a much lower level. I guess I'll try jumping out of certain losses, though it seems wrong to do so. So, is it better to not micro-upgrade, saving up for a product kit?
  3. Getting stuck in small map board, where one team has taken the opposition's side, so all respawns become instant deaths. I've been on both sides of the equation and it's sucks either way. If you're on the losing side, skill can't help you; if you're on the winning side, no skill is needed. Just stupid that it can happen. Small maps with way too many players on them. Just kill-death-death-kill-kill-kill-death- .... Being in a game where I don't even have access to a single M1 option yet, but somehow another tank (or two or three) has M1's for both, triple protection, etc., etc., ... Being on the losing side, where the opposition is far better equipped, but using skill to do a lot of damage, help kill opponents, etc, and then getting 10 crystals for my time. I get that the losers shouldn't get as much, but if you play well on a weaker team, then you shouldn't end up with fewer crystals than the entire other side.
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