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GODSPEED2703

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  1. GODSPEED2703

    Let's Discuss Smoky!

    agreed
  2. GODSPEED2703

    Ideas for Turrets!

    Ramming turret: When you press the space bar for a short amount of time the tank will accelerate forwards very quickly, deals a small amount of damage but energy consumption is low. The longer you hold the space bar, the bigger the dash and the more damage it does, however it uses more energy (exactly like shaft's energy consumption mechanic). Like default magnum, you can't turn this turret, it is always forward facing. When all the energy is completely used up, the turret will enter a fairly long reload phase. When you are doing the dash you cannot move left or right, you can only go forwards. Name: Rhino?
  3. GODSPEED2703

    Ideas for Turrets!

    Ram turret. The turret is placed on top of the hull but when you press space it lowers down to the front of your hull. At this point you get an armour and speed increase but your hull's ability to turn is greatly reduced. On impact the enemy tank receives the same damage as a railgun maybe? Activating and deactivating the turret has a cooldown of 3 secs? Name: Rhino?
  4. GODSPEED2703

    Matchmaking is coming May 29th

    Wait, we won't be able to choose which map we will play on unless we spend crystals to buy a PRO pass to play on PRO battles??? I'm gonna be completely honest but I think the best thing that Tanki can do is to bring back the 2014 Tanki but leave the new turrets, the new graphics and the space map feature in. Those were the good days when we could make a battle without spending crystals on PRO passes, Madness was still an awesome map and there was a selection of servers you could pick from so that you can play with people that speak the same language as you. The developers say that they work on the feedback they receive from the people that go on the test servers, but what I don't think they realise is that there are thousands of players that don't play on the test servers who will have different opinions. If the developers want to keep Tanki alive and well, they need to put themselves in the shoes of the players and see the game from their perspective. They need to observe the times when Tanki gained thousands of players and they need to make additions to the game based on those updates that brought in a new wave of players. I'm now gonna go and enjoy the last few hours I have left with a game I used to love. R.I.P Tanki Online, it was nice while it lasted.
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